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Messages - Silok

Pages: [1]
1
Off Topic / Re: HTML Help?
« on: October 29, 2010, 03:16:26 PM »
Where do you have the html file saved? You should make a folder with your html files inside and have an images subfolder. If you did that the code should be <img src "images\hillking.png">.

2
Off Topic / Re: HTML Help?
« on: October 29, 2010, 02:54:17 PM »
With <img src="(file location and file)">.

3
Off Topic / Re: HTML Help?
« on: October 29, 2010, 02:50:39 PM »
It adds line break. You can have a bigger space between the text by adding a paragraph break with <p>.

4
Off Topic / Re: HTML Help?
« on: October 29, 2010, 02:46:45 PM »
Here is how it should look.

<html>
<head><title>Messin With HTML</title></head>
<center>
<font size=7>Valid's Website
<br>
</font>


<font size=5>The place where ponies can fly.</font>






<center>





</html>
The font sizes only go up to 7 so I changed that though it doesn't make a difference.

5
Off Topic / Re: HTML Help?
« on: October 29, 2010, 02:34:27 PM »
You forgot to add a line/paragraph break after Valid's Website.

6
Add-Ons / Re: JG-614 Airsoft Gun
« on: January 19, 2010, 05:00:31 PM »
Try this script:
Code: [Select]
function <yourweapon>Image::onFire(%this,%obj,%slot)
{

  %fvec = %obj.getForwardVector();
  %fX = getWord(%fvec,0);
  %fY = getWord(%fvec,1);
 
  %evec = %obj.getEyeVector();
  %eX = getWord(%evec,0);
  %eY = getWord(%evec,1);
  %eZ = getWord(%evec,2);
 
  %eXY = mSqrt(%eX*%eX+%eY*%eY);
 
  %aimVec = %fX*%eXY SPC %fY*%eXY SPC %eZ;

%obj.setVelocity(VectorAdd(%obj.getVelocity(),VectorScale(%aimVec,"-0.5")));
%obj.playThread(2, root);// don't edit this

%projectile = %this.projectile;
%spread = 0.00012;// how far apart
%shellcount = 1;// how many shells shot at once

for(%shell=0; %shell<%shellcount; %shell++)
{
%vector = %obj.getMuzzleVector(%slot);// this is throwback. it's pretty complicated, so best leave it alone
%objectVelocity = %obj.getVelocity();
%vector1 = VectorScale(%vector, %projectile.muzzleVelocity);
%vector2 = VectorScale(%objectVelocity, %projectile.velInheritFactor);
%velocity = VectorAdd(%vector1,%vector2);
%x = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%y = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%z = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%mat = MatrixCreateFromEuler(%x @ " " @ %y @ " " @ %z);
%velocity = MatrixMulVector(%mat, %velocity);

%p = new (%this.projectileType)()
{
dataBlock = %projectile;
initialVelocity = %velocity;
initialPosition = %obj.getMuzzlePoint(%slot);
sourceObject = %obj;
sourceSlot = %slot;
client = %obj.client;
};
MissionCleanup.add(%p);
}
return %p;
}


Tried this but it makes the BBs shoot in clusters of 2 per shot

7
Add-Ons / Re: JG-614 Airsoft Gun
« on: January 18, 2010, 10:56:07 PM »
Improvements needed: Spread, smaller BBs, better sound, smaller model.
For the gun model does the entire thing need to be smaller or just one direction? Also I am not the best of scripters and can't figure out how to make the BBs spread if someone could help me out I would appreciate it.

8
Add-Ons / Re: JG-614 Airsoft Gun
« on: January 18, 2010, 08:05:34 PM »
Looks nice. What's the actual damage rate per projectile? And what's the rate of fire?


It is supposed to do 0.25 damage per hit and it shoots about 7 rounds per second

9
Add-Ons / JG-614 Airsoft Gun
« on: January 18, 2010, 07:41:10 PM »
This is one of my first add-on releases. It is a basic airsoft gun based off of this: http://www.airsoftmegastore.com/JG_Full_Metal_Gearbox_614_RIS_CQB_AEG_p/jg-6621.htm
Screenies:


It has a custom icon and kill icon (If you have the patience to shoot them enough with it)
It is quite pathetic in terms of damage as it is an airsoft gun.
Download:
http://www.mediafire.com/?my3k1gxm2iu

Constructive criticism only

Edited: Flatshaded and made it thinner

10
Help / I lost my Validation key
« on: August 09, 2008, 01:42:33 PM »
i lost my validation key from V8 and i need it back for V9 and its not in my E-mail folders

11
Help / Help With V9
« on: August 09, 2008, 08:42:31 AM »
can someone help me the installer for V9 had an error now blockland wont start

12
Modification Help / scripting help
« on: July 04, 2008, 01:06:31 PM »
i just started trying to make addons but im not really sure how to script new weapons can someone give me a link to a good tutorial on how to script weapons?

13
Modification Help / Re: Weapon making help
« on: July 04, 2008, 10:10:53 AM »
i think i mightve but i just started trying to make addons so i dont really know what to do for scripting things

14
Modification Help / Weapon making help
« on: July 04, 2008, 09:02:46 AM »
i made a weapon model and i used the sword script to get it ingame but now i cant seem to get the basic sword to wrok with my sword

15
Help / Internet game hosting problem
« on: June 06, 2008, 11:54:44 PM »
ive forwarded my ports but i can never get it to work i check on another computer and my server is there but dead what is the problem?

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