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Messages - BlueGreen

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1
Modification Help / Re: Are these possible?
« on: April 12, 2010, 05:29:46 PM »
I'm pretty confident that you can't stop Blockland posting to the master server, and any method discovered to bypass that would be patched.

I kind of get the feeling the reason I posted for is misunderstood.  I have in mind to attempt creating a server cluster, and out of consideration to other players, having only the primary server be visible on the list of servers.  Otherwise all the servers in the cluster would be visible, but connecting to any of them would redirect to the primary server.  I'd like to try what I have in mind without filling the master server with spam.

Considering how you replied, is there concern that some sort of method to achieve this would be some method of bypassing the authentication stuff?  That's not at all what I'm trying to do.

I know you're all about "giving the player total control over their server" but it's also nice to have consistency across servers, especially when it comes to the control system - That's why I'm glad the setting is locked down. The jet force is totally appropriate for the game's scale and you'll get used to it eventually.

I used the jets just as an example of how my questions weren't about if a script could be written for it or not, but rather if such a script would be allowed to run.  I know the whole jet thing is more or less just baggage from the last time I was around.

2
Modification Help / Re: Are these possible?
« on: April 10, 2010, 08:04:21 PM »
All content gets packaged as add-ons now. I don't know why you would want to do it the other way.
1. Make an add-on that overwrites things, easy-peasy.

I asked because there isn't a user friendly way to manage client-side only add-ons.  In other words, Blockland seems to just run every client side add-on it finds without the option to turn individual add-ons on or off.  I only bring it up because of one idea I have involves a powerful feature based on #4, but it'd be potentially abusable since I have in mind a client command that's used to trigger it.  I kind of get the feeling that the answer to #1 is 'no' because of the safeguards Badspot put in place.  In this case, I might just have to go with protecting that client command with a prompt that requests permission from the player to run that command when the server asks.  It'd be annoying, but at least a player wouldn't need to change servers that frequently.  Better than someone abusing this on a non-trusted server and sending players to servers they didn't want to go to.

2. yes (stop it from sending data to the master server, then you just give out the IP to connect)
Yes, that's easier said than done, unless I missed that there's an option for it somewhere.  I'm more wondering if it'd be as simple as overwriting a function with dummy function that does nothing, or if I'm going to have to rewrite most of the connection scripts to do this.  If I have to rewrite a bunch of stuff, it could be difficult considering that most people don't have access to source of the main scripts that blockland uses.

3. Look in the advanced settings tab, you can change the host port (28000 by default) and I presume all ports after that are also used as connection ports (28001 - 28032)
Hmm, I'm going to have to look more into that.  I would have figured the port number I used for the second server would have been close to the default, but it might just be randomly generated.  Although, I was mostly hoping to see if this was possible on the command line.  It'd be pretty annoying to have a separate blockland folder for each server just because I need to set an option for each one to specify the new default ports.  On the other hand, I suppose it might be possible to just add a line in the bat file that changes the setting prior to running blockland.  It'd work as long as that file only needed to be read in once per instance.

4. yes
I guess it would be more of an issue to find the correct function calls and what order to call them.  Otherwise the only real reason I asked was to see if there was anything Badspot might have done to try to prevent this.  A pretty good example of that is with the player jets.  Making them more/less powerful should be a trivial matter, but Badspot did a good job of pretty much locking them to one setting.

3
I will only download RTB if you guys declare a party. :c
Kind of off topic, but you won't find me playing that version of blockland anymore.  I have the new version of RTB, though, and it's pretty good even if it is little more than just a fancy add-on manager.  I do kind of miss the editor wand, and to some extent the movers, but I enjoy the better graphics and event system more.

Hey BlueGreen! I don't know how I missed this thread, welcome back.
Welcome back.

Yay, more familiar faces (names, lol).

4
Hi Wedge.  Yeah, that's the mod.  I kind of have the crazy idea of trying to make a mod similar to it, but try to avoid the balance/exploit issues that RoB had.  Allthough, before I even start I'm trying to get information on some of the parts I'd need to figure out that would make or break the whole idea I have in mind.

5
They wont allow you to use the same Id (ex. 1 = 990 2 = 990 = not workable)

Wouldn't it give some other error message when you try to register, like "that ID is already in use?"

Edit:  Ephialtes helped me out.  It turns out it's a weird problem related to Hughesnet.

Do you mean the mod that Hephaestus hosted and Trigun (!) made?

I'm thinking it was made by someone who went by Mr. Wallet, or something like that.  I only did a quick search on this forum for references to it, and only found some really old threads, pretty much all from back when I was last active.

6
Speaking of RtB, I'm having a lot of odd issues with it.  I can't seem to re-register (as best I can tell, my account was deleted) on the forums.  For a while, the mod manager was working fine, but suddenly stopped working and said it couldn't verify my blockland ID.  I kind of get the feeling I'm probably going to need some help from an admin to figure out what's going on.

Edit:  RtB forums can't seem to verify my ID either, but I can find myself on the list.

7
Modification Help / Are these possible?
« on: April 08, 2010, 02:44:28 PM »
1.  Making a full mod, not just an Add-On.  One where you have to use -mod Name to use it.  I did a bit of poking around on my own using the Editor mod as a reference, but when it tried to load my main.cs, it complained about it not being in the Add-Ons folder.

2.  Hosting a dedicated server that allows connections from the internet, but does not list itself on the master server.

3.  Specifying which port a dedicated server uses.  I was able to run multiple dedicated servers just fine, and the second one puts the port number it uses in the log which allowed me to specify which one I wanted to connect to.  I did have one weird issue:  If the second was hosted as a LAN only server, it would kick me from it (only the second server) for being an internet client even though my servers and client were running on the same machine.  When I hosted the two instead as internet servers, I was able to connect to both.

4.  If you know the IP and port of the next server you want to go to, is it possible to use a client-based script to cleanly disconnect from the current server and then connect to that other server without ever seeing the main menu?

8
From the looks of it, you've missed A LOT.

Welcome back :D

From the looks of things, Rise of Blockland is no more and RtB for retail was actually released.

Unfortunately, things today didn't go as planned and I found out that I'm stuck with Hughesnet for a while longer.  I didn't think there was anything worse than AOL... but I found it (go figure).  So, I probably won't be joining many games, and hosting is out of the question.  I can still work on scripting and see if I can make something neat.  I'll go ahead and post some questions I have and see what can and can't be done.

9
Yup, those were good times.

10
Thanks Masterlegodude, I remember you, too.

Thanks for making a transparent version of my avatar, iClone, but I think I'm probably going to just replace it completely.  I think I made it before Badspot released the first retail version because I'm pretty sure I made it to look like my avatar in game back when TBM was a big deal and before the drama that tore it (TBM) apart.  Considering how long ago that was, it's probably time for a change, lol.

11
General Discussion / After a long time away, I feel like coming back.
« on: April 07, 2010, 07:41:52 AM »
I'm just wondering if anyone still remembers me or not.  I know it's been... years since I was really active, lol.  I had to leave for personal reasons, but now things are starting to go well for me and I'm glad to see that Blockland is still around and doing well.

I tried logging into RTB to see how things were there, but apparently my account was either deleted or I simply forgot how to log in.  I haven't yet decided if I want to try to rejoin that project or not.  For the time being, I'll probably just dust off my scripting skills and meet people.

For those that do remember me, how have things been?

12
General Discussion / Re: I need help gathering all kinds of builds
« on: April 01, 2008, 02:21:12 PM »
There's two issues with me providing all the builds myself:

1.  I don't really have the time with all the other things I need to do.
2.  The program would have a bias towards what I think is spam and not spam.  Besides, I don't go on to many different servers, so I don't really know what kinds of spam people are seeing.

13
General Discussion / Re: I need help gathering all kinds of builds
« on: April 01, 2008, 03:34:44 AM »
Am I going to get more support on this, or will I have to cancel the project?  Is there anyone else interested in this?

14
Modification Help / Re: Making script admin-only?
« on: April 01, 2008, 03:18:11 AM »
I've heard many complaints about how you have been treating people, and it's stuff like this that can hurt a reputation.

I think that is my reputation. I'm not here to babysit the idiots of this community, of which there are uncountable hundreds.

Ok, my mistake, I'm sorry.  I honestly didn't know that's how you liked it.  I won't bother you on this subject again.

15
Modification Help / Re: Making script admin-only?
« on: March 31, 2008, 07:33:16 PM »
I haven't trolled this thread at all ... I was commenting on the style he uses to script. I know from experience that a lot of professional companies require you to program in one style, and it will almost certainly be the one I've described. ...

Its also interesting to note that you didn't even comment on the obvious troll in this thread?

Obvious trolls don't deserve mention.  I generally just ignore them.  Styles are a matter of opinion.  And while it’s true that a large portion of industry prefers the style you discussed, it would be ignorant to act like no other style exists.  It would also be ignorant to assume that a particular style will never change.  The nice thing about styles in coding is that there are plenty of programs and IDEs that feature the ability to make a piece of code conform to one style or another.

Now, I didn't just blindly accuse you of trolling without a good reason.  I made sure to double check my understanding of the term.
Brackets shouldn't be on the same line as anything else generally
This is the controversial point that derailed the topic.  I'm not saying that you are a troll; I'm saying that your post was along the lines of trolling.  I've heard many complaints about how you have been treating people, and it's stuff like this that can hurt a reputation.

thanks for support BlueGreen
Usually I ignore trolls, but since you addressed me, I thought I should let you know I am not supporting you in any way.  I made my post without any consideration of anything you wrote beyond your second reply to this thread (I also ignored your first reply since you were just demonstrating your ignorance there).  There is no reason to pry into someone's personal life on the Blockland forums, so you should quit trying now.

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