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Messages - Big Steve

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Gallery / Re: Big Steve's Big Grapple Knife Map
« on: November 25, 2013, 03:51:29 PM »
I don't want to seem aggressive responding to this. I agree with many of your points, but not all of them. I understand that people have been giving me feedback, I was only frustrated because of what the negative feedback was about. What I mean is, I was getting more feedback on the map's aesthetics than the map itself. My mistake was posting this to a building community and expecting a knifing community's feedback. I wasn't trying to force my own opinion onto anyone, I was only trying to change the type of feedback that I was getting. But yes, it was my mistake to expect that from a building community.
I don't want you to feel discouraged but please come back with a better looking and more avante garde grapple knife tdm.
The map is supposed to be duplicated and bland, with the all-too-common look that all maps seem to have. The typical neon looking plates just seems to be the norm for knifing maps, and that's the reason why I chose it. The design of it all is not what I am showing off.
The height differences are arguably minor and unimportant to effect the gameplay. It's probably as interesting as any other grapple knife tdm with neon plates.
You did say arguably, but I'd like to share my viewpoint anyways. The height differences probably seem minor, but while knifing, that's pretty much all that matters. And I agree, it isn't much more interesting than any other grapple knife. It's only bigger, and a different layout. But the map works, and it works well.
Opinions here are more honest than the ones you're bound to get in game.
I understand what you're saying, and I do not doubt the honest opinions on here. However, the in game opinions are more valuable to me since they're coming from the knifing community, who would be using the map. They would also be giving me more feedback on how it plays, rather than how it looks in pictures.

As I said a couple times now, I made a mistake. I might as well lock this, since it would be no more than an annoyance to have this constantly bumped. If you still want to reply, just PM me.

Sorry.

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Gallery / Re: Big Steve's Big Grapple Knife Map
« on: November 25, 2013, 02:06:07 PM »
The gallery was probably a bad place to put this. I was hoping the map would be judged based on the positions of platforms and how they would affect gameplay rather than the design and pattern of the platforms. I probably should've expected this.

The design of the map, not the design of the individual platforms, is what I want to be critiqued. Keep in mind that I want this to be traditional looking, and not themed.

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Gallery / Re: Big Steve's Big Grapple Knife Map
« on: November 25, 2013, 10:09:25 AM »
no, i meant put tons of detail and time.
but, ok.
It needs tons of detail? Be specific. I can't improve whatsoever unless you are. Clearly a lot is missing in your eyes.

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Gallery / Re: Big Steve's Big Grapple Knife Map
« on: November 25, 2013, 08:17:10 AM »
looks very flat
try to take a lot of time and put A LOT more effort into it
Take a lot of time and effort to make it not flat? Throw some ramps on it? Make some platforms much higher? No. The map is supposed to be simple and fairly easy to navigate. As you can see from the design, it's supposed to be similar to the typical maps you usually see, but bigger. It's not revolutionary, nor is it meant to be. If I wanted it to be a map that wasn't "flat looking" I wouldn't have made it this way.

Thanks for the suggestion, but telling me to change the entire map won't change a thing.

In the future, I might design a map that is themed, different, and not flat. But for now, this is my more traditional looking creation.

5
Gallery / Big Steve's Big Grapple Knife Map
« on: November 24, 2013, 08:24:16 PM »
What is this?
This is my map donation for Sanctus Rem's AoKE Grapple Knife. I've posted this elsewhere, but I figured I would receive more feedback if I posted it on here, too. I have not officially sent the map to Sanctus yet because I want to hear from more people on how it looks and what I can do to improve it.
Description
It's large, but for good reason. This map will teach players how to grapple around more efficiently, since movement around the map is essential to start racking up some kills. The map teaches classic knifing skills as well. If you look at the platforms, there are many areas that would work well on classic. I'm hoping that players can learn to blend skills from each game type into their knifing strategy through this map.

Take note that the spawns are 32x32, rather than the traditional 16x16. This is done for a few reasons. 16x16 platforms are far too easy for people to camp and wait for their opponents to jump at them. With the 32x32s, players have more breathing room. They have more choices of attack, as well as more choices of escape. With the 32x32s, players can face off with each other more frequently, rather than being on separate platforms most of the time. I'm not trying to say the 32x32 spawns are better, they're just a nice change up from more traditional maps.

Opinions of Players
I've hosted this map as a "sudden death" (unlimited lives) Grapple Knife TDM a few times, asking people to critique it as they played. Most people loved it, Dante humped it for a good 10 minutes, but a couple people said they didn't like the fact that the map was much bigger than they were used to. They said it took too long for them to get across the map to another player. At the time, there weren't very many people on the server. On Sanctus's, I'm guessing there is an average of about 12 knifers, at least, playing. In this case, the distance between players shouldn't me much of a problem. Keep in mind that you can get across the map in five seconds with the grapple, anyways.

I hope you all like it! Please reply with some feedback, including suggestions. If you don't like it, tell me why. If you do like it, thanks!
I do not want you to rate this x/10.

Quote from: Big Steve
The gallery was probably a bad place to put this. I was hoping the map would be judged based on the positions of platforms and how they would affect gameplay rather than the design and pattern of the platforms. I probably should've expected this.

The design of the map, not the design of the individual platforms, is what I want to be critiqued. Keep in mind that I want this to be traditional looking, and not themed.

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Drama / Re: "Anti-Brony Soldier" spam
« on: November 12, 2013, 11:09:56 PM »
This ID was also spamming on my server with Bot#1 and Bot#2. Note that current name is Bot#5. Also, Bot#3 "Storm Surge" came on my server today, but all he did was swear a few times, tell someone they should host again, and then leave. I perma banned him after checking the ID.

I recognize the name Storm Surge as the leader of Team Avolition, which is a griefing team on YouTube. It could be an impersonator, because the channel hasn't posted any Blockland videos. As of now, anyways...

7
Drama / Re: Spamming on Big Steve XC's Crouch race.
« on: November 12, 2013, 10:52:20 PM »
BigSteveXC was asking for admin and Rival and 2 other people said they wanted admin because they played the entire day. Then BigSteveXC said he will give them admin after the server restarts.
That was a horrible account of what happened, and it needs clarification. First, you make it sound like I was asking around if anyone wanted admin. Second, a few people randomly asked for admin, some with the reason that they've been playing for a long time, just because people do that. These people do not include Rival. I've played with Rival a lot in the past on my crouch racing server, and he eventually became admin worthy.

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Drama / Re: Spamming on Big Steve XC's Crouch race.
« on: November 10, 2013, 10:44:11 PM »
There's a chance Rival didn't even know that he was an admin at the time, actually. He was afk when I gave it to him, and he probably came back and started racing around the time when the troll bots were on. I do agree though, the server does need better administrating...

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