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Messages - ComRante

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I believe this is my first time posting a build on these forums, so first I say hello.

Now, on to something you might care about; the recent update to Blockland (v15) really impressed me in regards to how much of a significant performance boost it provided, due to certain tweaks. Specifically, this update allowed me to actually play around with lights without the fear of causing severe slowdown. This allowed me to create an idea I've had for a while; this build is basically a simple capture the flag arena that has a lighting gradient that goes from red to purple to blue and vice versa. Though my execution isn't perfect, the build itself is quite fun to play on.

Since I'm a lazy ass and I don't want to go out of my way to list every single add-on used by this build (its late and I'm tried), I will not be posting the build to download unless there is heavy demand. However, I will be hosting the build at my server "Com Rante's CTF Server - Transition."

Oh, and of course, here are screenshots.








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Help / Re: Problems With Making Blockland Work Online
« on: August 28, 2008, 12:00:08 AM »
Thank you for the help.

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Help / Problems With Making Blockland Work Online
« on: August 27, 2008, 09:46:59 PM »
I have a friend who just recently got Blockland. I helped him setup the game, but apparently, he couldn't get the game to go online. Thus, he can only play offline modes.

I looked into the console, and whenever there was a action preformed that required the game to connect to the internet, these lines appeared:

Binding server port to default
UDP initialized on port 0
Engine initialized...
Connect error: 10022


I made Blockland.exe an exception on his firewall, but this didn't do anything. How do I solve this problem?

Thanks for the help!



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