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Modification Help / Re: Chrisbot6's Renderman Mod - v3 Prototype (ALL FIXED)
« on: March 07, 2013, 05:55:46 PM »
How close are you to re implementing the lights/Emitters effects?
I know its messed up right now but I looked into the sound files for Render and the sounds for that are still there.
I like the lights going out sound, sudden, easy jump scare if players cling to lights.
This mod so far is my favorite Blockland mod.
An Idea popped into my head last night while I was in my RenderLabs save.
Spawn rate and Agro events.
Can only be placed by super admins and hosts.
Allows for builds like Slender.(I assumed because of all the references that is the game you are basing off of.)
When a player triggers something in a map or whatever the maps devious intentions kick in. The event can change the difficulty by amping spawn rate or making him meaner when he spawns.
These events would make maps more dynamic. Activate a relic or break down a wall, and he becomes much harder to deal with.
I know its messed up right now but I looked into the sound files for Render and the sounds for that are still there.
I like the lights going out sound, sudden, easy jump scare if players cling to lights.
This mod so far is my favorite Blockland mod.
An Idea popped into my head last night while I was in my RenderLabs save.
Spawn rate and Agro events.
Can only be placed by super admins and hosts.
Allows for builds like Slender.(I assumed because of all the references that is the game you are basing off of.)
When a player triggers something in a map or whatever the maps devious intentions kick in. The event can change the difficulty by amping spawn rate or making him meaner when he spawns.
These events would make maps more dynamic. Activate a relic or break down a wall, and he becomes much harder to deal with.