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Messages - seargent227

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1
Games / Re: League of Legends - sleeper galio rework!
« on: March 09, 2017, 06:43:45 PM »
hitbox is unaffected ):
now you get to think you juked a skill shot as sion but still get hit

3
Games / Re: For Honor thread [OUT NOW!]
« on: February 15, 2017, 12:30:34 AM »
anyways, the campaign is awesome so far, just finished the knight chapter on hard. i'm really interested to see how it develops, and once i'm done i'll probably go through again on realistic for the collectibles and multiplayer gear

Honestly forget realistic, idk if you looked at it yet but not having any indicators telling you where attacks are coming from is literal hell, it's sooo loving hard to tell where the attack is coming from when certain heroes do some bs attacks.

4
Games / Re: For Honor thread [Releases 2/14]
« on: February 12, 2017, 07:53:11 PM »
Samurai were dominating with like 30+ territories before I went to bed, when I woke up and they were around 18 then, Knights came back hard.

5
Games / Re: League of Legends - Year In Review! How boosted are YOU?
« on: January 06, 2017, 06:33:49 PM »
So I main mid and I always put mid as primary and bot as secondary in solo queue, but I pretty much get bot 70%I pulled that number out of my ass of the time and am slowly becoming an adc main.

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Games / Re: League of Legends - Year In Review! How boosted are YOU?
« on: December 20, 2016, 06:46:26 PM »
Just played the easiest ranked game ever, ended at 15 minutes...
http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2378284042/51307142?tab=overview

7
Off Topic / Re: Post your grades
« on: December 09, 2016, 11:33:40 PM »
My school has a strange lettering system so I'll just post percents.

Math 30-1 - 85%
Social Studies 30-1 - 81%
Computer Science 20 - 95%

8
Creativity / Re: Game Design Megathread
« on: December 07, 2016, 06:42:28 PM »
resized from 1280x740

Hey look, a functioning game!
I still need to improve the art a ton and really just polish it up.

9
Creativity / Re: Painting Minigame [Starting 11/5/2016]
« on: December 04, 2016, 10:52:18 PM »
[T] A Heavily Industrialized City
[D] Skyscrapers, Factories, Smoke, a Train, and up close or as the main focus some kind of life (A tree or plant) is growing in the midst of the environment. Go ahead and add your own elements to it if you have anything you feel like adding.

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Creativity / Re: Game Design Megathread
« on: November 23, 2016, 10:54:53 PM »
Very basic project I've started today. After getting movement done decided to mess around with a level editor, I currently have an idea that should let me save them, although I haven't tried it yet. Planning on making it a local-player fighting game. Should be fun to make!

11
Creativity / Re: Photoshop Megathread v.patch tool
« on: November 20, 2016, 06:52:58 PM »

planeplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplaneplane

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Creativity / Re: Game Design Megathread
« on: November 19, 2016, 10:05:56 PM »

I'm not too experienced but I'm pretty happy with what I've made so far, just finished adding the slow down time effect when you die and I'm lovin' it. I was thinking of changing this from a one room kind of game to like areas (eg this area would be like an asteroid field).

13
Games / Re: League of Legends - PRE-SEASON - Assassins Rework!
« on: November 01, 2016, 09:05:34 PM »
So one of the recent league updates totally forgeted something up and now I'm in 4 clubs when the cap is 3 :/ That's cool I guess.

14
Games / Re: League of Legends - PRE-SEASON - Assassins Rework!
« on: October 30, 2016, 03:47:42 PM »
You guys want to some of my top tier bronze mechanics?

I'm pretty sure Veigar's ult does more damage based on missing hp now or something like that, so ulting when they're above 50% is not as effective as it used to be.

15
Games / Re: League of Legends - I'VE ALWAYS WANTED TO BE A BAKER.
« on: September 15, 2016, 07:51:48 PM »
ARURF is on pbe right now.

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