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Messages - techhut

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1
AoT General / Re: New Character I made.
« on: January 27, 2006, 06:26:53 PM »
Your point? Threatining each other with non-existent weapons is futile. Like this:

* Maveric pulls out all the nuclear weapons in the world, and blows the world up ten times over.

See how stupid e-threatening is?

I think now the FBI might be on your ass... Watch out.

2
General Discussion / Re: new mod
« on: January 27, 2006, 04:07:38 PM »
I looked over the source code and it looks pretty safe, no workarounds or anything. Nothing suspicious (yea i was bored this morning) I like TBM for building, but their past has upset many.

*Thinks of something that will not upset Badspot or the TBM staff.... or tbm users....

But I seriously looked over it, it does look safe, but I would rather someone double check.... Anywho it is Badspots descression if he wants TBM over here or not. But having a past person saying how it ruins your PC seems overrated, it would attack your AiO folder if you had a few TBM things. I just wanted to clear that up with that *resists flaming* person up earlier in the topic.

3
AoT General / Re: Flying Mount (Suggestion)
« on: January 27, 2006, 04:44:18 AM »
Easy. Make an invisible wall at the top.

4
Help / Re: ***Troubleshooting FAQ - READ THIS FIRST***
« on: January 27, 2006, 04:40:11 AM »
I have a few additions, for the first one, if you restart your computer and make sure you aren't running another Torque game helps. Or another instance of Blockland.
For the second one, the Master Server could be down.

5
General Discussion / Re: Struck again.....
« on: January 27, 2006, 04:37:56 AM »
Yea, I set the brick count to 0.

6
AoT General / Re: Flying Mount (Suggestion)
« on: January 26, 2006, 06:56:16 PM »
Easy, badspot can make it as easy by only allowing just a little above the jumping height of a horse. If you go that low on a glider or anything, you automaticly jump off.

7
AoT General / Re: Flying Mount (Suggestion)
« on: January 26, 2006, 03:53:05 PM »
yeah. or, you could make invisible walls that stop your dragon from moving. but i really think badspot is going with the da vinci stuff.

Or get the dragon to be at 100 units high, then get badspot to make an invisible wall over anything near that, such as start the wall at 50 units.

8
AoT General / Re: New Character I made.
« on: January 26, 2006, 03:52:05 PM »
*pulls out knife* shut up...
*pulls out RPG*

Shut up.

9
General Discussion / Re: Struck again.....
« on: January 26, 2006, 03:22:38 PM »
Ok, what part of "I don't use RTB" do you guys not understand? PTTA, that patch are for RTB. Durrrrr Note that 2 different mods have 2 different coding ways.

10
General Discussion / Re: Struck again.....
« on: January 26, 2006, 05:10:21 AM »
Well guys that would work if I used RTB... Or...

11
General Discussion / Re: Server crashing hacks?
« on: January 25, 2006, 03:14:47 AM »
Check your logs and find the connect request from his IP. Then go ban the IP... err IP and subnet.

12
Clan Discussion / Re: PUA (SS)
« on: January 24, 2006, 07:08:03 PM »
Then again, 130 bricks compared to another mods ~260.

13
Clan Discussion / Re: PUA (SS)
« on: January 24, 2006, 04:36:00 PM »
forget you Mocheeze. Like you are worth anything in this community :P

Anyways Wedge, I didn't have anyone banned. I mean this is a new folder.

I hate the [SS] But I wouldn't make a clan about it. PUA[SS]? What a bulky clan name.... 7 Chars? That leaves you with little room.

Nocheeze (spoof on name) , I don't know your problem. I went away from RTB. Not everyone needs to use it. I mean not like I was liked there anyways.

14
AoT General / Re: Leveling System Discussion
« on: January 23, 2006, 12:24:58 PM »
I don't care how this turns out, AoT will still be great. It might not be in the sense it is now, but it will still be great.

15
AoT General / Re: New top 25 list
« on: January 23, 2006, 12:21:29 PM »
Some can fake it. Get a lan party, get a whole lot of people to get demerits, jail them, restart router, and keep on going. The chances are slim but eventually someone will do it.

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