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General Discussion / Re: the stagnation of blockland
« on: February 08, 2022, 10:06:24 PM »
the thing is that blockland began as a casual tech demo, gained nostalgia interest for being 1:1 lego, then the already small playerbase transferred over to the redesign to our current blockland and remained small and niche for the 15 years or so we've been playing. Despite having a couple developers over time it remained infinitely smaller than most other similar games of the time. it also had minimal advertising outside of the few early 2000's sidebar ads I saw.
the lack of a large team meant moderation, administration, advertising, and development fell only on badspot and he more or less let the community do its own thing. the time to make blockland explode was 10 years ago when it was already booming, but that was before steam greenlight or anything like that. Even when it did hit greenlight it was mostly passed by as the upstart indie game scene started to rise, and by then roblox and minecraft had already gotten a pretty cult following in the sandbox builder realm. blockland is by no means the only game of its genre, despite how unique it is to us.
nowadays the indie scene is even more saturated than it was when greenlight hit steam and it's even harder to make your one-man-team game shine unless you either have extraordinary exposure or your game is absolutely stunning and impressive. And frankly, a 2005 torque-engine game is not, not in 2012, and definitely not in 2022.
I think it just remained quiet until it hit a saturated market and wasn't the lucky one to get boosted and adopted by the masses.
the lack of a large team meant moderation, administration, advertising, and development fell only on badspot and he more or less let the community do its own thing. the time to make blockland explode was 10 years ago when it was already booming, but that was before steam greenlight or anything like that. Even when it did hit greenlight it was mostly passed by as the upstart indie game scene started to rise, and by then roblox and minecraft had already gotten a pretty cult following in the sandbox builder realm. blockland is by no means the only game of its genre, despite how unique it is to us.
nowadays the indie scene is even more saturated than it was when greenlight hit steam and it's even harder to make your one-man-team game shine unless you either have extraordinary exposure or your game is absolutely stunning and impressive. And frankly, a 2005 torque-engine game is not, not in 2012, and definitely not in 2022.
I think it just remained quiet until it hit a saturated market and wasn't the lucky one to get boosted and adopted by the masses.