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Messages - Pah1023

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1
More than likely some process opened by steam when running blockland is causing this issue.
Before it would happen if you clicked a link and it started up a browser.
If all you need to do is start blockland up again it should run if you just start it from the executable in the folder.

2
regardless, we're confident that in time all add-ons can be restored as the ones that are missing can easily be found elsewhere.  what might be gone forever are all the add-on pages' screenshots since they were also stored on the cdn and it is unlikely anyone would have saved those specifically.
It's funny, a few months ago I thought about archiving glass for the hell of it but never got around to it.
Regretting that decision now as it would have been useful.

3
Modification Help / Re: Normal & Parallax Mapped Studs (Release)
« on: March 15, 2023, 10:41:06 AM »
I'd recommend making functions to generate the values for the height and parallax map, it's not that hard to do as you can just use combination of steps.
I had tried to do this with somewhat decent results, even went as far as making functions for the bottom textures too.

However I have issues with orientations of the textures causing the parallax effect to break, unsure if your code resolves that somehow.
(The white lines are from debugging and doesn't appear normally)

4
Off Topic / Re: Do not buy steelseries
« on: December 22, 2021, 01:46:25 PM »
Been rocking a logitech g502 mouse for about three years now, would definitely recommend them.
Steelseries does have nice headsets but after a year the charger port went out on me.
So far majority of my brands are logitech except my keyboard, I had gotten one of theirs and the switches broke on me.

5
Modification Help / Re: [DLL] Blockland Browser rerelease | Beta Build 2
« on: December 01, 2021, 03:45:27 PM »
is CefClient meant to do something? I have no idea what I'm doing in the first place but I figured it would load the game or something.
It's required to be ran as a subprocess by the dll, it just goes into the Blockland directory

6
Modification Help / [DLL] Blockland Browser rerelease | Beta Build 2
« on: December 01, 2021, 11:33:06 AM »
Blockland Browser Re-release
I've decided to again work on the original concept of Blockland Browser, in the future planning to add more feature support.
Code based off of BLBrowser^2 by Metario

With this release there's a new installer tool to help simplify installation and make updates easier.
Downloads can be found in the links section.

Pictures

Installation tool, select your Blockland installation folder then select the targeted version. By default the latest build should be selected.
After selection with a valid Blockland directory it'll check the hash of your files to the files on the server, if it doesn't match it'll be marked to install.


Server Support
The most noticeable change in this release is that the texture doesn't automatically get bound by default.
Instead the server can use commandToClient(%client, 'BLB_bindToTexture', "queryString"); to tell the client what texture to bind to.
An example usage below
Code: [Select]
commandToClient(%client, 'BLB_bindToTexture', "Add-ons/Print_Cinema/Prints/Screen");If the client successfully binds to the texture through this method it'll send to the server BLB_bindCallback with a true value, otherwise it'll send false.
Additionally when the URL changes on a client it'll send to the server the change, making it possible to sync pages to all clients.
It does this via
Code: [Select]
function BLB_OnUrlRequest(%url){if(!$BLB::DoNotSendUrls)commandToServer('BLB_UrlRequest', %url);}
This version supports and translates all previous functions that BLBrowser^2 uses and includes its own.

The URL has changed from previous version of the DLL for the youtube player, you should now use https://pah1023.github.io/index-old.html?videoid=<VideoID>&start=<StartOffset>

Planned features
  • Custom class for browser objects, allowing GUI support
  • Interfacing CEF's V8 engine with Torque, allowing callbacks to be able to be sent to the server, making it possible to have webpages interact with the server. Similar concept to the OK/Cancel dialogs.

Updates

  • (Beta) Initial release
  • (Beta) Fixed autoplay issue.
Links

7
Games / Re: Anyone play OSRS?
« on: November 27, 2021, 10:12:46 AM »
Just buy a bond once, it's easy to sustain with any level of engagement.
I believe you are missing the point of he doesn't have access to the GE as an ironman, so any means of profiting has to be to a shop.
He could make another account to make the money for bonds though, but unsure how it'd be trading it to his ironman. Could get someone to buy it for him then trade it to his ironman.
 

8
Games / [Minecraft] Enigmatica 2
« on: July 01, 2020, 03:55:16 PM »
hosting server pack is enigmatica 2 better topic coming to a post near you
IP: pahs.site

basic rules apply, don't intentionally grief
discord

9
Gallery / Re: Animated Blockland faces!
« on: April 23, 2018, 08:56:00 PM »
ok but you still can't have gif faces or decals
Yeah, as far as I am aware blockland/tgea has no support for processing gif files.
Exact reason it uses multiple files for progress things such as the ghosting bar.
Having this done and having it seen by anyone would require updating the appearance of the bot.

already done. way back in 2011
https://www.youtube.com/watch?v=0bPPGbRSxbM
Want to say this was too done by updating the appearance.

if you want to spend a year and a half making a dll so you can have animated faces by all means
Wouldn't say it'd take a year and a half, would actually be pretty simple to do.
However it wouldn't be worth it since you can already get the same results from updating the appearance, and with more control too.

10
i never understood this, its not even worth it at this point. you arnt even seeing it.
I had done this since I never got around to buying the glasses, you see the shadow of the moon on the cardboard/paper.
I was also able to see it by looking at the reflection off of the windows on our vehicle.

11
Gallery / Re: Enhanced Graphics Screenshots + Graphical Resources
« on: March 24, 2018, 08:42:55 AM »
Seeing how ReShade is blocking the depth buffer for network games you can remedy this just by opening the OpenGL32.dll up in a hex editor program and find+replacing all occurrences of "recv" and "send" to "racv" and "sand".
This will change the function export table for the network functions it uses to detect if you're in an online game.

12
Games / Re: The New Kerbal Space Program Megathread - Jet/SSTO Contest
« on: March 19, 2018, 05:54:22 AM »
wtf?
i didnt get that DLC for me and yet i still had KSP before away with words happened
how do i get it
edit: i got the game on june of 2016
Apparently you had to have the game prior to april 2013 or something, pretty bullstuff imo.

13
Games / Re: The New Kerbal Space Program Megathread - 1.4 BITCHES
« on: March 09, 2018, 04:14:23 AM »
A few planes I've made

Based off of McDonnell Douglas F-4 Phantom II.



Ye-152



YF-100


14
Help / Re: Can't change my resolution
« on: February 24, 2018, 01:01:02 PM »
You can open your console using ` and use the command setRes(width, height);, it should also stay the same resolution when you quit.

15
Modification Help / Re: [dll] Ghost limit bypass
« on: February 18, 2018, 01:56:27 AM »
Just to be curious what kind of server would use this?

I guess maybe servers like mining that sometimes have bricks created but not ghosted completely unless I am getting the wrong idea
It allows more things such as bots to be visibly updating at a time, I've noticed this kind of issue in some servers before, namely Xalos' Zombie Survival.
Port had originally created this but didn't release it, so I recreated it cause some people have asked me for it.
It basically just changes the function that checks the initial ghosting flag finished to always return false.

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