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Messages - Truce

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1
Off Topic / Re: big nerd trying to learn assembly
« on: November 19, 2017, 09:23:44 AM »
You want to interpret those addresses as little endian. The $4AXX addresses are some functions in ROM you'd have to post the code for, $C00F (used as temporary storage) and $D75B are in RAM, and $0003 looks like screen coordinates for whichever one is the printing function.

2
Truce probably has one if he isn't working at Google or someplace right now

Still in school, though I'm listed as an author in a psychology journal if that's academic.

3
Games / Re: RuneScape Megathread; Sailing Announced!
« on: May 25, 2017, 10:35:02 PM »
6 hour AFKing is gone

And now Karamja Shop is gone. Also an amazing world map came out today.

4
Your screenshot was 2:1, sooooo...

6
ezscape confirmed

I still have my path diagrams saved... Here is the first one I had and one that wasn't a straight line.

7
Other features might include having different bricks for different rarities.

And it would probably be best to have the bricks be simple 2xs

I think naming the bricks is fine, because you could use brick volume to control rarity.

8
I'm surprised no one added it to the Chronology topic, but at the same time I now struggle to recall the details and find it.

I was pretty certain that Solid started it, in '09 or '10, and I think in either Gallery or Creativty.
As I recall, he had some obviously photoshopped image, but said it was real because it had a pine tree in it.
It was just really funny, and it became a joke that if your picture had a pine tree in it then it was authentic. And then it was used the opposite way, that is that an image without a pine tree in it could potentially be fake.

That's how I recall it at least. I'm not sure how much is true, and I have no idea why I think it was Solid.

This was the topic: https://forum.blockland.us/index.php?topic=85275.0

9
Add-Ons / Re: Extra Binds
« on: April 26, 2016, 12:50:16 PM »
Hm. Some of these are really useful. Although some of these were already made(by me).

This post has been made before(by you).

11
Game Modes / Re: The SuperKart Gamemode
« on: December 29, 2015, 11:02:48 AM »
Checkpoint system, with this players won't be able to skip and cheat on the tracks, if you miss a checkpoint you must go back.

Is that for grounded vehicles too? I wouldn't call finding skips "cheats", just capitalizing on poor map design.

13
you can't really "suck" at this game

http://i.imgur.com/O5SRS9C.png

i was stuck down there for 25 minutes casting blast spells to weaken this big red friend, but it just wouldn't work. I ended up getting poisoned by his spiders, which made it increasingly hard to survive. I did bring an antipoison, but had to give it to a quest character along the way and didn't realize it took all 4 doses. After a while, I ran out of lobsters and then ran out of runes (wasted 200 loving death runes on chronozon), so I decided to try and use the lumbridge home tele, but because I was poisoned, the poison splash would interrupt the animation, causing the tele to cancel. I ultimately ended up safe and sound by running as fast as I could out of there and made it back to edgeville bank with 1 hitpoint. Looks like I'll have to come back to this later

freek pls

14
Games / Re: RuneScape Megathread; Sailing Announced!
« on: September 10, 2015, 11:46:36 AM »
6 hour AFKing is gone; Old School is saved.

15
Modification Help / Re: Killer location is impossible to acccess
« on: May 20, 2015, 03:56:35 PM »
No, I want the killer, not the killed.
The class of %killerPlayer is Player, and %killer is a GameConnection.

So what does %killer.player do?

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