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Messages - -=>RR<=-MasterCE

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1
Help / Re: Some graphics issues
« on: June 09, 2007, 07:11:26 PM »
Don't bug Badspot about problems in your BL.
Edit:
[ quote author=AoT Auto Message]I am not your pandaing mother. I am not going to say "yes dear?" every time you say my name.[/quote ]


User was banned for this post

2
Suggestions & Requests / Re: Precipitation downloader
« on: June 09, 2007, 07:09:34 PM »
You'd a texture downloader, not precipitation :o textures are more in general, including precipitation :o

3
General Discussion / Re: Torque Constructor
« on: June 09, 2007, 07:08:11 PM »
Finnaly a interior editor that I can use. Ftw. :D

Same.

Yay it rules.
The pipe shadow is going back and the orc shadow is going forward O_O

4
Help / Re: Some graphics issues
« on: June 09, 2007, 06:38:27 PM »
Just a quick little thing I'd like to say:

The bricks don't have the brick texture, and in the pic of your minifig, the exact texture that should be on bricks is on the minifig :/

5
AoT General / Re: AoT Mega Mod
« on: June 09, 2007, 06:34:20 PM »
How about now? For about 45 minutes, I've been trying to start up Blockland server but it keeps freezing up when Objects finish loading, so I didn't get to check the forums (I was trying to do a "quick" check on bricks using .dump(); )

6
Modification Help / Re: Question about Milkshape modeling.
« on: June 09, 2007, 06:33:03 PM »
BLB files are simple code the game uses as a base for a preset brick code to form bricks.

In other words, nothing can make a BLB file except a human with brick knowledge

7
Help / Re: Yay, More Graphic Problems
« on: June 09, 2007, 06:31:09 PM »
I was able to duplicate this problem on the ati/vista machine at work but not the nvidia/vista machine.
He didn't say it didn't work for that combo, you didn't need to put that in your post :o[/s]

User was banned for this post

8
Modification Help / Re: onMount function not working
« on: June 09, 2007, 06:29:30 PM »
Code: [Select]
if %user.client.bl_id = 159Should be
Code: [Select]
if(%user.client.bl_id == 159)

9
Modification Help / Re: Random Error's
« on: June 09, 2007, 06:27:37 PM »
Then how are you posting now?

10
Modification Help / Re: Respawning Bricks
« on: June 09, 2007, 06:26:42 PM »
My server won't start up so I can check this, but if I remember correctly, bricks have soPhysician Prescribed Desoxyning like (I can't remember the exact command)
Code: [Select]
.setColor("# # # #");Just do ObjectID(ofbrick).dump();, you should see a set color command you can use

11
General Discussion / Re: ATTN: Aloshi/Grim reaper
« on: June 09, 2007, 05:34:22 PM »
Unbanned about half the people there...so probably. I don't know your ingame name...so.... :D
Sgt Johnson

12
AoT General / Re: AoT Mega Mod
« on: June 09, 2007, 05:19:59 PM »
Awwwwwwww............play more :(

13
Off Topic / Re: True or false statement?
« on: June 09, 2007, 05:18:54 PM »

14
AoT General / Re: AoT Mega Mod
« on: June 09, 2007, 05:10:36 PM »
Why does barely anyone play it, then I find videos and stuff of huge groups of people playing it? :(

15
Modification Help / Re: admin/unadmin through scripting?
« on: June 09, 2007, 05:09:42 PM »
No. Doing %client.isadmin = 1; etc. does NOT work. It just messes up the GUIs etc. To admin it's easiest to do ServerCmdSAD(%client,$Pref::Server::AdminPassword);. De-admining I dunno about. Yes, you CAN do %client.isadmin = 1; but all the GUIs will be wrong-y...
I know that, I don't script or play anymore, I'm taking a break from BL, so I didn't care to go into the files and get the commands needed.

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