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Messages - Shambanation

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1
It seems having the server track criminal status could really benefit the mod. I like what Atom821 was saying but in my opinion simplifying it could be more effective.

The question is, do the tier-up weapons/tools appear at an armoury or simply have them appear in an officers inventory?

Low Level (Peacetime I guess)
- Cuffs
- Taser
- (Maybe a Police Key to access cop cars and special areas?)

Medium Level (When a homicide has occurred)
- Cuffs
- Taser
- Sidearm

High Level (Serial Killer/Cop Killed/High ranking official killed)
- Cuffs
- Taser
- Sidearm
- Semi-Auto Rifle
- (City Key to access all doors/vehicles)

If the armoury route is taken, then perhaps the door is permanently locked to all until someone on the server meets a higher level crime criteria and then the door becomes accessible to police.

2
Gallery / Re: Mako Bay [Entering Beta] Image Heavy
« on: July 04, 2012, 09:25:48 PM »
As always guys, love the replies haha. I think the mountain was the biggest issue so I'll get onto reworking that straight away, anything in particular you'd like to see?

3
Gallery / Mako Bay [Entering Beta] Image Heavy
« on: July 03, 2012, 05:13:39 AM »
Blockland we meet again. This time I've been working at a City RP dubbed "Mako Bay". Its a remote island paradise to some degree but it's still hanging heavily in its Beta stages. The only buildings that exist currently are concerning key infrastructure, e.g. Police Station, Bank, Spawn Area and Employment Office.

The purpose of this post is to hear what you guys have to say about Mako Bay in it's current state and where you think it should be headed, feel free to rate if you deem it necessary.

I'll make a note that all buildings have full interiors and 'interactivity' is a big thing so many objects can be activated and used.

I will be running a server in the coming days but I'll update the post when that time draws nearer.

Currently Running (Cause it's all I've got) : RP Core v9.0 with all available Core Add-ons


















4
General Discussion / Re: Back to Blockland?
« on: August 28, 2011, 12:36:40 AM »
Because nobody can see name in the sidebar.

Haha,  that was a sad joke on my behalf! Glad you noticed =D

Well looks like it's worth getting back into Blockland then, thanks for the response guys!

5
General Discussion / Back to Blockland?
« on: August 27, 2011, 09:29:18 AM »
For those of you that don't know me, I'm Shambanation.

I've been off playing other games and dealing with school and life. I enjoy playing Blockland, and have made a few builds  and add-ons that recieved pretty good criticism. So I'm wondering, should I come back to Blockland?

...and some of my old stuff in case your curious.

The Caladonia - http://forum.blockland.us/index.php?topic=143655.0

Halo Faces - http://forum.blockland.us/index.php?topic=140524.0

6
Modification Help / Re: Found what's breaking "Prompt Events"
« on: May 07, 2011, 12:38:21 AM »
I havn't created a working update for Prompt Events, I have just isolated the add-on that was breaking it. From what I found it is the old "set appearance" event, can't remember who made it though.

7
Modification Help / Found what's breaking "Prompt Events"
« on: May 05, 2011, 06:21:31 AM »
Using the process of elimination and about half an hour I managed to single out the add-on that is breaking Truno's Prompt Events.

From my testing I believe it is the "set appearance" add on event.

I would appreciate verification on this though to support my suspicions. Just enable all your add ons except "set appearance" and see if your prompt events function correctly.

P.S. I apologise if this is in the wrong section but it seemed most sensible.

8
Modification Help / Re: Vehicle Requests.
« on: February 18, 2011, 08:21:35 AM »
Seriously? It's that hard to post suggestions in the "Suggestions & Requests" section?

9
Gallery / Re: Caladonia Class Colony Ship - (WIP)
« on: February 17, 2011, 01:11:05 AM »
Finally got a little work done on this biatch!

10
Faces, Decals, Prints / Re: NEW: "Covenant Brute & Elite Faces" "Yin-Yang"
« on: February 17, 2011, 12:56:48 AM »
In my opinion, all the Halo faces are ugly looking.
I don't even think they would really fit on a Blockhead style-wise...

I'm gonna give you the benefit of the doubt and assume your NOT a "Halo Hate bandwagoner" but, everyones entitled to their own opinion.

11
Gallery / Re: Caladonia Class Colony Ship - (WIP)
« on: February 05, 2011, 08:23:31 AM »
It doesn't seem to be designed as a colony ship. It looks more like a "space carrier". Also, runways are unnecessary in space. It's difficult to see it clearly from the screenshots, but the engine doesn't appear to be very well constructed. I like the glowing stripe down the spine of the craft though.

Just hold your tongue keyboard buddy, I'm sure the next update can sway your opinion.

Also, the way I went about it. The runway provides room for shuttles and freight vessels to dock and manage cargo in an open environment, rather than in a cramped hanger. The external battery packs that power the ships life support systems are exposed due to the fact that it IS a colony ship and is intended to have armed escorts, or be kept from any form of combat. And like I said, just wait for the next update.


12
Gallery / Re: Caladonia Class Colony Ship - (WIP)
« on: February 04, 2011, 08:50:56 PM »
Another space ship????  Why can't anyone ever build a real ship, like a pirate ship, or something, something that exists...

Maybe because we like Spaceships? Just a thought...

13
Gallery / Re: Caladonia Class Colony Ship
« on: February 04, 2011, 12:58:46 AM »
Ok, I'm gonna try to do as much explaining as humanly possible in this one post so lets begin...

Firstly, and I always forget to do this but it is a WIP (Progress is slow, very slooooooooow) I've just started year 11 and Ive got Physics, Chem and about 4 different Maths so believe me when I tell you "I wanna finish it, but its gonna take a while"

Next
Nice. Go out for ARES/BAN with this, bro.
I'm not on the forums anywhere near enough to join a clan, I be banned for inactivity before my first day was out =D

Why did you repost if you didn't have any progress? You could've waited til some more progress got done or somethin.
I know it may be hard to tell, but there is actually quite a lot of progress, from a bulding pinot of view anyway, and I created the new topic because the other one was too old (Stupid IMO)

The circuitboard effect in the fifth picture is genius, I love it.
As do I my friend, as do I!

That should be everything, yes I think so. To everyone who gave me positive feedback, thankyou and Ill update the main topic so you can rate and whatever.

14
Gallery / Caladonia Class Colony Ship - (WIP)
« on: February 03, 2011, 04:47:16 AM »
I've began work on my first starship/space cruiser/wookie whatever you wanna call it, and I just couldn't help myself from creating a thread for all you Blocklanders to check it out before I finish it [sarcasm]

If you've seen some of my other Gallery topics you may have noticed that I often include Easter Eggs and this build is no exception, but I've kept the screenshots a little broad just to keep you all guessing!


This is my initial drawing which started it all...

...and what I have so far.

UPDATES


Added an artificial habitat type section!













I think we'll tie this all up "again" with an EPIC DEEP SPACE PIC!!!


Please feel free to rate it [x/10], yes, you have my permission!


15
Add-Ons / Re: PORT: P99
« on: February 02, 2011, 12:18:29 AM »
Awesome, another generic weapon we dont need :)

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