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Messages - Deriboy

Pages: [1] 2 3 4 5 6 ... 84
1
General Discussion / Re: Look at all the games badspot made!!
« on: July 26, 2010, 03:51:29 AM »
Use the modify button

2
Suggestions & Requests / Re: ACR
« on: July 18, 2010, 08:33:26 PM »
I thought you were talking about A.R.C. for a second :D

3
Suggestions & Requests / Re: Annoying server spastic-ness
« on: July 18, 2010, 08:32:51 PM »
It's just a pointless annoyance that wouldn't hurt anything if it was fixed.

4
Modification Help / Re: Oblivion RPG [WIP]
« on: July 18, 2010, 01:39:45 AM »
Coolio

5
Suggestions & Requests / Annoying server spastic-ness
« on: July 18, 2010, 01:36:24 AM »
Someone (Badspot) needs to fix the server list from spazzing out when there are sorting conflicts. It takes a while for it to stop and it's annoying as hell.

6
You need version 6.

7
We do what we must because we can :I Obviously not a Portal reference
aapperrrature sciiiiieencce

8
General Discussion / Re: A little trick that will impress newbies.
« on: July 17, 2010, 01:24:26 PM »
A mesh is pretty much the visible model.

9
Modification Help / Re: Scripting Help
« on: July 17, 2010, 01:20:34 PM »
thanks for all your help I have a final question before I lock this. How does one you schedules inside of a package.
After 2 minutes of trying to decipher that sentence, I failed.

10
Modification Help / Re: Playing Launching
« on: July 17, 2010, 01:13:41 PM »
You'd have to  determine the relative height and distance and then use some clever math to come up with velocities.

But I can't help you with that.

11
Modification Help / Re: Rainbow hat
« on: July 17, 2010, 01:10:33 PM »
Another stupid rainbow avatar script
THEY DONT WORK AND THEY SUCK
Do you even know how to script?
why exactly do you want to echo their values anyways? unless you enjoy your console being spammed with numbers..
I put those there to test what was wrong with it. I'll remove them when I fix the problem. The values aren't even echoing though.

12
Off Topic / Re: Risk, yay!
« on: July 17, 2010, 05:52:30 AM »
I hate risk because it's not overcomplicated and deterministic enough for my standards.

Nah, risk is fun. But I have memories of wasting 40 troops against a territory with only 1.
You'd love axis and allies then.

I personally love overcomplicated board games too. But none of my family does :(

13
Off Topic / Re: What is your MELEE Medieval Weapon of choice?
« on: July 17, 2010, 05:51:31 AM »
Composite longbow ftw



14
Modification Help / Rainbow hat
« on: July 17, 2010, 05:47:45 AM »
I don't know what went wrong here. It was working fine until I added in the random values for the hat color. I didn't write/understand this script enough to really debug it. the rainbowplayerloop function doesn't seem to be executing because i'm not getting any echos in the console.Nevermind, I fixed it myself.
Code: [Select]
if (!$RainbowPlayerBindings)
{
   $remapDivision[$remapCount] = "Rainbow Player";
   $remapName[$remapCount] = "Activate/Deacticate";
   $remapCmd[$remapCount] = "RainbowPlayerToggle";
   $remapCount++;
   $RainbowPlayerBindings=true;
}

$RainbowPlayerCount=0;
$RainbowPlayerFlag=0;
$RainbowPlayerTempHat=$pref::Avatar::HatColor;

function RainbowPlayerToggle(%val)
{
if(%val)
{
     if($RainbowPlayerFlag==0)
   {
         $RainbowPlayerFlag=1;
       $RainbowPlayerTempHat=$pref::Avatar::HatColor;
       RainbowPlayerLoop();
     }
   else if($RainbowPlayerFlag==1)
   {
         $RainbowPlayerFlag=0;
       cancel($RainbowPlayer);
       $pref::Avatar::HatColor=$RainbowPlayerTempHat;
         clientcmdupdateprefs();
     }
  }
}

function rainbowreset()
{
cancel($RainbowPlayer);
$pref::Avatar::HatColor=$RainbowPlayerTempHat;
clientcmdupdateprefs();
}

function RainbowPlayerLoop()
{
$R = getrandom(225);
$G = getrandom(225);
$B = getrandom(225);
     $pref::Avatar::HatColor=$R SPC $G SPC $B SPC "1";    
        clientcmdupdateprefs();
echo($R);
echo($G);
echo($B);
        $RainbowPlayer=schedule(1000,0,RainbowPlayerLoop);
}

15
Off Topic / Re: Risk, yay!
« on: July 17, 2010, 04:09:03 AM »
That's pretty good. Did you go first?

I hate risk because whoever goes first has a massive advantage.

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