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General Discussion / Re: Cursed Blockland Screenshots II
« on: October 18, 2020, 02:24:21 PM »
idk, lets find out, come here

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Very cool. Any tips on how to optimize checking for collisions with the rotor blades? My kneejerk solution is to just spam raycasts 360 around the rotors but I'm imagining some kind of container check needs to precede thisya you want to use a container check layer first, then within the container check you should check for player collisions and do the math for their position because you want the propellers to interact with players reliably, then if there are bricks present in the container check i advise shooting out about 20-60 raycasts out in 360 on the propeller axis, this should happen every tick, if you want a lot of helicopters to be present in your game keep the raycast number as low as you can but modify a base angle for the raycasts every tick so that it gets the full range of raycasts over a few ticks, using a relativley small amount for each tick, having the propellers interact with bricks can be done sloppily without any notice
I am going to port the SWeps and Tier+Tactical 1 to work with Rallypack just to piss everyone offplease don't, they're all their own weapon packs
That's supposed to be my gamemode, but having a italian internet am unable to host it so i often search for someone to host it for meare you sure hes not talking about the gamemode that i made the weapons for lol?
okay where the forget are the following:
green blockhead
troop
reflex killer cat
sony
bob rowan
raikov
gravity cat
moonlight
DannyX