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Messages - bloxland

Pages: [1] 2 3 4 5 6 ... 9
1
General Discussion / Re: Oldest Blockland Video?
« on: February 10, 2015, 07:45:40 PM »
the whole game is stuff, at least it was better before they actually updated the game

the only reason why i quit is because of moderation.

I GOT A FREAKING 7 DAYER FOR POSTING A JOKE

subject was : ROBUX GENERATOR. NOT PATCHED!!!!!

body was


Want a robux generator that still works?

well heres the step

1. go to the builders club page

2. Buy BC or TBC or OBC (if u want the most robux, go for obc)

3. Wait everyday for robux

and bam

u got a robux generator thats safe and legit

WARNING: ONLY WORKS ONCE A DAY




2
General Discussion / Re: Oldest Blockland Video?
« on: February 10, 2015, 06:39:14 PM »
99 autism level

roblox is stuff

well the moderation is

3
i was under the impression that the prop hunt gamemode auto-kills you if you get too far. though this could be a private version that zapk never released?

either way it would be best if you post invisible walls. i know it hurts but don't you want your server to be good?


true

and the only invisible walls i have are transparent ._.

5
General Discussion / Re: Im hosting a prop hunt server!
« on: February 09, 2015, 06:38:41 PM »
Why did you post two of these threads?

what 2nd thread?



6
General Discussion / Re: Im hosting a prop hunt server!
« on: February 09, 2015, 06:35:57 PM »
btw its up now.

7
General Discussion / ok nevermind this also
« on: February 09, 2015, 06:26:40 PM »
nobody likes me ._.

8
this will take for ever

9
The default maps are like that. You can just edit the map and put invisible walls around it so people cant escape.

by edit do u mean a fancy dancy program?


or just by building ._.

10
General Discussion / ok nevermind
« on: February 09, 2015, 05:43:01 PM »
nothing here

11
the prophunt hiders can easily escape the the map by just walking ._.

solution?

12
Help / Re: How do you install prophunt maps?
« on: February 09, 2015, 02:25:09 PM »
Code: [Select]
//this is called when save loading finishes
function GameModeInitialResetCheck()
{
Parent::GameModeInitialCheck(); <----Messed up right here

//if there is no level list, attempt to create it
if($PropHunt::numLevels == 0)
PH_BuildLevelList();

//if levellist is still empty, there are no levels
if($PropHunt::numLevels == 0)
{
messageAll('', "\c6No Prop Hunt levels available!");
for(%a = 0; %a < 10; %a++)
{
echo("PLEASE ADD PROP HUNT LEVELS.");
}
quit();
return;
}
}
Lol'd, the problem currently is that the code is wrong. That and you probably need more maps, rather than the one.

How did you go about making your maps? Did you follow the patter? Add-Ons/PropHunt_*/save.bls
You create a folder in Add-Ons, name it prophunt_Whatever then put a save in that folder called save. The Whatever should be the name of your map.

Code: [Select]
//do me a solid and don't point this out. kk?
Zapk is stilly.


Thanks.

i was only putting 1 map.

well, ill see if i can fix the script

BUT THANKS VERY MUCH!

13
General Discussion / Re: Anybody wanna play some gamemodes?
« on: February 09, 2015, 02:20:59 PM »
still impressive

brb gonna break the record

14
Help / How do you install prophunt maps?
« on: February 08, 2015, 06:12:57 PM »
So i got the Gamemode_PropHunt.zip thing

and i made a map because the console.log says i need to make a prophunt level

so i did.

BUT NOW

its saying something about main.cs

my console.log and main.cs are sent as a attachment.

15
General Discussion / Re: Anybody wanna play some gamemodes?
« on: February 08, 2015, 05:10:14 PM »
septuple means 7
you posted 7 times in a row


oh

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