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Messages - Copy Kirby

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1
Games / Re: sans is a mii costume in super smash bros ultimate
« on: September 04, 2019, 08:15:55 PM »
I’m loving crying I can’t stop laughing this is better than banjo

2
Forum Games / Re: YOU LAUGH YOU LOSE v777
« on: August 27, 2019, 03:30:07 PM »

4
Off Topic / Re: My blood pressure is 40 over 50
« on: August 04, 2019, 07:21:01 PM »

hes fine, guys.

5
General Discussion / Re: How much money did you spend on this game ?
« on: July 25, 2019, 10:06:31 AM »
$30 I think. Got a key when they used to cost $20 and then one when they were reduced to $10.

6
Amiibo Costumes in SMB1
These were extremely niche, but I can agree that it sucks to lose them. But MM2 Has already increased the amount of courses you can upload, so I can see them coming in the future. Even if they don't, it's not that big of a deal.
Shell Spin Grabs (Common in SMM1)
I can see this being a downgrade. However it will increase the variety of levels we see ingame. Most of the levels that did well were just kaizo speedruns.
Overlaying Pipes with One Way walls
This is a straight up downgrade, I can agree.
Overlaying Pipes with Other Pipes
How many levels actually used this seriously? Most level's that used were just troll levels.
Using Springs with Select Items, usually enemy items.
Elaborate.
Extra Yoshi Eggs spawning Mushrooms
How many levels used this? Like next to none.
Super Mario World item Bounce Mechanics with Enemies (Not Including the Shell)
Elaborate.
Building at the Start Area
Only bad levels really made use of this (I.E Placing a thwomp at the start of the levels). The player needs room to get accustomed to your level.
Also because it's not on the Wii U, moving items is not nearly as intuitive.
This is not the games fault. Even then just play in handheld mode if you want to use a touchscreen.
Nintendo also limits the amount of levels you can upload.
This was a thing in smm1? Even then, like I said earlier, they already doubled it and plan on upping it again.

This absolutely pails in comparison as to what they added.
Two state blocks (+Two state tracks)
3D world theme
Slopes
New Enemies
New Powerups.
A really good tutorial (even teaches you things like respecting the player and having others playtest your level)
Different player characters.
A bunch of useful gizmos for contraptions (Swinging claws, icicles, see saw platforms, etc.)
Rising Lava/Water
Story mode
Online Versus and Co-Op (Though the connection isn't the best, I can see this being fixed like smash ultimate)'
A better version of 100 Mario challange.
Vertical Sub-Areas
And more.

7
Off Topic / Re: Why the frick frack is Ariel black
« on: July 20, 2019, 11:24:28 AM »
Despite making up only 13% of ocean life, mermaids are responsible for 52% of men lost at sea.

8
Forum Games / Re: draw pfp above you (must be ms paint)
« on: July 13, 2019, 06:40:12 PM »

9
Suggestions & Requests / Re: Item: Gamer Girl Bathwater
« on: July 12, 2019, 12:28:46 PM »

10
Games / Re: Pokemon Sword & Shield (New Pokemon revealed)
« on: July 09, 2019, 02:54:53 PM »
facts: all other galar pokemon are irrelivant

only he matters

11
Games / Re: Pokemon Sword & Shield (New Pokemon revealed)
« on: July 08, 2019, 03:13:41 PM »
Bump because new stuff was revealed but I’m too lazy to post it.
Rolycoly is my life now and I will die for him.

12
Off Topic / Re: Happy Canada day
« on: July 01, 2019, 01:28:09 AM »
as a fellow Canadian I can clarify that all the stereotypes are true

13
General Discussion / Re: Funeral for Tyrone Cheddar
« on: June 30, 2019, 04:43:14 PM »
I will be attending, a true tragedy.

14
General Discussion / Re: cursed blockland screenshots
« on: June 29, 2019, 01:06:49 PM »
threads like these make blockland actually look fun
too bad the only servers people play are farming and med rp.

15
Games / Re: Pokemon Sword & Shield (New Pokemon revealed)
« on: June 29, 2019, 01:01:20 PM »
litteraly 159 words of "we don't care"

how in forget are people DEFENDING THIS stuff.

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