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Messages - Fastmapler

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General Discussion / Re: what was your first server on blockland?
« on: February 05, 2019, 10:26:28 PM »
I remember hosting a vacation server on GSF paradise. I had a teal colored house with fireworks placed on a nearby mountainside.

General Discussion / Re: Met another player on Reddit
« on: January 27, 2019, 09:08:23 PM »
i saw failbros2 on reddit once

Help / Re: Alt-Tab Freezing Game
« on: January 22, 2019, 02:00:45 PM »
If he is running in fullscreen, try setting it to windowless mode instead. Fullscreen causes a bunch of issues, including the freezing issue you mentioned.

Gallery / Re: BLOCKLAND TRAILER 2019
« on: January 04, 2019, 05:23:10 PM »
Awesome video! Canít wait to see it on Blocklandís steam page!

i think they may just remove the price of the games you already have from the pack, i dont know though
Just checked and the prices from items you have purchased are removed

General Discussion / Fastmapler's Pile of Servers
« on: December 28, 2018, 11:04:32 PM »
I have hosted a few servers, but I never posted anything about them. So here they are...

Solar Apocalypse Expanded
That gamemode where you burn and die a lot


Solar Apocalypse Expanded is a modified version of Xalos' original Solar Apocalypse gamemode with many new features.


  • ModTer terrain
  • Monsters, occasional scheduled swarms, rare boss battles
  • New materials for building and crafting
  • New items made just for Solar Apoc (potions, hand cranks, blueprints, etc.)
  • Machinery with individual models and a wiring system (i.e. Solar panels, batteries, ore grower, bioreactor, nuclear reactor, etc.)
  • A powered solar suit for venturing out in the day and a radiation suit for collecting radioactive materials
  • Item crafting system (crafting recipes acquired via blueprints)
  • Spell system wip (i.e. summon water to use in cooking or shoot fireballs at monsters)
  • New commands such as /donate
  • A nice looking sky and day/night cycle
  • Achievements
  • 4 possible endings

and a bunch more other stuff


Underground War
The classic CTF map with a few additions...
dont kill me for making this thanks


Underground War is a CTF map where you dig tunnels under the map to reach the other team's flag. Gain points by capping and getting kills to buy a wider variety of weapons. The gamemode is classically a CTF by default but can run KOTH.


  • Digging
  • The sniper from the classic Underground War which can only shoot once every ten years like in the original
  • Almost identical weapons to the original game
  • The Prop Tool
  • Added a shotgun that shoots
  • Capture point in the middle underground


Prop Hunt
Hunt down sentient bricks

I'm typing all this sleepily in my bed and I cant find a proper photo so im gonna use this until i find one


This version of Prop Hunt is an operational version of Zapk's original gamemode. Players are split into hunters and props. Props are given time to hide by turning themselves into a brick they choose on the map, hunters try to find and kill the props before time runs out.


  • Props can play custom taunt sounds. Most taunts are early 2010's memes from the original gamemode, but I've added a few more
  • Custom death sounds for props
  • The gamemode works (pretty often)
  • Different environments and round rules for each map (i.e. round duration, hiding time, lava/water hazard, number of rockets hunters start with, etc.)

To be posted

Anonymous Land
oh gosh what oh no aaa


Inspired by Visolator's original gamemode, this gamemode allows players to build with anonymity. In placement of a player's regular BL_IDs, a unique BL_ID will be created.


  • Players are completely anonymous (Username, avatar, BL_ID.)
  • Multiple items and special bricks to play around with.
  • A separate trust system through the /trust command.

To be posted

General Discussion / Re: Give me server ideas
« on: November 18, 2018, 03:51:53 PM »
couch racing

Off Topic / Re: @UnderTale announcing something?
« on: October 30, 2018, 09:30:25 AM »
sans gets invited to smash ultimate

Github Link

This file has two options: A blank UI Name scanner and a gamemode add-on list creator. The name scanner allows you to select a BLS file and scans for bricks with blank UI names (which often causes a save file to be "corrupt"). The gamemode add-on list creator takes an ADD_ON_LIST.cs file, which is usually in .\config\server\, and creates a text file with all the enabled add-ons listed for a gamemode's gamemode.txt.

Requires .NET 4.5

General Discussion / Re: Conan & TBD's Minigolf Extravaganza
« on: September 25, 2018, 10:43:51 PM »
Played the test run earlier and this is the best gamemode I have played in a long time. Canít wait to see this hosted soon.

also that is some top notch club house

Games / Re: Classic doom thread
« on: September 21, 2018, 06:50:23 PM »
If you want to make more complex maps, use GZDoom Builder as it allows you to build with GZDoom features (Such as slanted floors/ceilings)

Add-Ons / Re: [Tool] SuperCut Launcher (XYZ Scaling + Fill Bricks)
« on: August 28, 2018, 09:46:00 AM »
Fixed the download.

Add-Ons / Re: [Tool] SuperCut Launcher (XYZ Scaling + Fill Bricks)
« on: August 28, 2018, 12:45:01 AM »
New update:
Added XYZ scaling. You can scale your supercut/fillbrick with the shift brick keys

Added fillbrick. Press Plant Brick to enable. Permission preference is $Server::Pref::SCL::FillBricks
Updated UI to make it look cooler

Link has been updated. Re-download if you have an older version.

I have also summited this addon to glass so hopefully there arenít a bunch of different versions out there.

Add-Ons / Re: [Tool] SuperCut Launcher (Quick update)
« on: August 27, 2018, 01:43:14 PM »
so question
why do we need a gun when we can use the normal supercut? I could understand that it makes carving into things less time consuming but unless it can factor in xyz and depths e.g 1/3 brick etc then it isn't that useful compared to a duplicator
Iíll add that

Add-Ons / [Tool] SuperCut Launcher (XYZ Scaling + Fill Bricks)
« on: August 26, 2018, 04:49:35 PM »
SuperCut Launcher

The SuperCut Launcher is a building tool which utilizes Zeblote's New Duplicator SuperCut to easily carve into basic bricks. The tool uses a slightly modified version of the SuperCut code, so you do not need the New Duplicator use the SuperCut Launcher.

How to Use
  • To equip, type /SCL or spawn it on a brick.
  • Use non-supershift brick bindings to change the supercut's x y z scale
  • Press Rotate Brick to flip the x and y scales
  • Press Plant Brick to toggle fill brick (if enabled in Preferences)
  • Press Cancel Brick to toggle brick name saving (also if enabled in Preferences)
  • Press mousefire1 to rip-and-tear fire the SuperCut Launcher


A cave carved into a 64x Cube in ~30 seconds. Lantern placed manually.

The tool. Batteries not included.

All preferences are RTB/Glass compatible.
  • $Pref::Server::SCL::AdminOnly - If the tool should be admin only (Default: True)
  • $Pref::Server::SCL::AdminTrustBypass - If admins can use the tool on untrusted non-public bricks. -1 = Nobody, 0 = Host, 1 = Super Admins, 2 = Admins, 3 = Everyone.
  • $Pref::Server::SCL::TrustBypassPublic - Sets who can supercut into public bricks.  Same options as Admin Trust Bypass. (Default: 0 - None)
  • $Pref::Server::SCL::BrickNameSavingEnabled - Allows non-admins, admins, or nobody to use the brick name saving option. Same options as Admin Trust Bypass.  (Default: 2 - Admins)
  • $Pref::Server::SCL::FillBricks - Sets who can use the fill brick feature. Same options as Admin Trust Bypass. (Default: 3 - Everyone)
  • $Pref::Server::SCL::BrickDamageWhitelist - Sets the named bricks that the tool can only destroy. Separate names with commas. (Default: Blank) Note: If you are directly modifying the variable through the console, call SCLUpdateBrickWhitelist() to update the list of blocks.
  • $Pref::Server::SCL::DestroyUnnamedBricks - Sets if a user can destroy an unnamed brick. BrickDamageWhitelist must be filled in.  Same options as Admin Trust Bypass. (Default: 3 - Everyone)

  • V1.1.0 - Added XYZ Scaling + fill bricks
  • V1.0.1 - Added additional permission features and fixed a bug with destroying unnamed bricks.
  • V1.0.0 - Released
Credit to Zeblote for creating the New Duplicator SuperCut code.

Blockland Glass

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