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Messages - portify

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1
Evar claiming you were "encouraging" him in a DM that involves him posting links to his CP pages in the same conversation isn't misrepresented at all. It's an entirely reasonable conclusion to make.

Okay, fair, it isn't misrepresented, and I do see you could conclude that. Sorry about calling it that, then. That's the main reason I replied, anyway, to clear up what that was about; I was not aware that this is what was going to be on those pages when "nick somehow convinced me to start posting things," and at the time he showed me those pages there was no questionable content on them.

I am not with him in person most of the time since we live on two different continents.

Nobody with such a strong drive to do things like this is going to stop just because you tell them to. child enthusiasm (or whatever you want to call it yourself, but it is at the end of the day) isn't something you can just snap out of.

I had hoped that he didn't need professional help, but I am suggesting that he does consider it seriously.

2
Hey,

I find that it is necessary for me to personally address some allegations here, even though I prefer that we not engage with this kind of stuff outside our official responses, as that is a lot less likely to leave people mixed up.

The main claim seems to be that I am somehow an "accomplice" of this just by being related to him, and the quote "nick somehow convinced me to start posting things." This quote is really taken out of context and misrepresented, just like Zeblote's messages. I do remember that we've talked about him drawing more publicly to improve, but I was in no way talking about him drawing this kind of content. I do not approve of it, and I've tried to argue that he should stop engaging with it, get rid of it, etc. I apologize to all of you for clearly not trying hard enough.

It's indeed true that many of those accounts are being cleared, which I'm glad to see--I've convinced him to stop all of this, and removing this content only helps to stop anyone else from seeing something they really don't want to see either, or even worse, become interested in it themselves.

3
From Annoying Orange's 2020 Agenda
Quote
    DRAIN THE SWAMP

    ·Pass Congressional Term Limits

    ·End Bureaucratic Government Bullying of U.S. Citizens and Small Businesses

    ·Expose Washington’s Money Trail and Delegate Powers Back to People and States

    ·Drain the Globalist Swamp by Taking on International Organizations That Hurt American Citizens

Does this mean that Annoying Orange is going to take on companies like Google, Equifax; oil companies; etc.?

4
Off Topic / Re: hi im niksel and i still love port
« on: May 19, 2020, 09:23:20 PM »
hell yea. androfox and I filed our I-129F back in february, still just waiting on the decision for that at the moment. hopefully the pandemic doesn't affect all this too much, but oh well

when we received the letter about that part of it being approved we just expected it to be something like "since we're closed right now, we're just notifying you that your case is on hold"; it was very surprising

5
Off Topic / Re: hi im niksel and i still love port
« on: May 17, 2020, 12:55:18 AM »
I have an improvement for your signature nix

@@ -1,11 +1,13 @@
 enum LoveState {
-  Hates, // <- Deprecated, do not use.
-  Dislikes, // <- Also deprecated, do not use.

+  #[deprecated]
+  Hates,
+  #[deprecated]
+  Dislikes,

   Neutral,
   Likes,
   Loves,
 }

 fn loves(a: &Person, b: &Person) -> LoveState {
-  if a == nixill { LoveState::Loves } else { ?? }
+  if a == nixill { LoveState::Loves } else { unimplemented!() }
 }

6
Off Topic / Re: hi im niksel and i still love port
« on: May 16, 2020, 07:29:07 PM »
I was literally just reading the original thread sometime this week what is this

Hi where have you been

7
General Discussion / Re: What are you think of brickadia
« on: May 24, 2019, 04:54:06 PM »
It would be feasible in unity as long as you don't use the native procedural mesh system

One of the goals of Brickadia is to provide a quality multiplayer experience. In Unity's current state, it can't offer that.
Using the native entity/mesh system of any engine indeed won't work: that's how you end up with v0002.

8
General Discussion / Re: What are you think of brickadia
« on: May 21, 2019, 03:32:45 PM »
I don't fully understand the aspect of Unreal Engine entirely, so excuse my brain if I happen to be wrong with this question, but once mod support is a thing, unless it already is and I don't realize. Would this mean that people would need to also have whatever mods you put on your server for them to work correctly sorta like as if it was a client sided material?

No, part of the mod support we don't have yet is things like clients always automatically downloading mods that servers use. That is a required feature that the game won't be considered done without.
This is why there isn't an entirely clear line defining what counts as mod support, since the assets system already is a form of mod support.

yes, but with unreal engine you can require/force clients to download mods for the assets/code, if required.

This is not a feature of the Unreal Engine, rather something we're doing.

but you can only use mods at end of development

As is pretty typical, you generally can't make mods for games that aren't released.

9
General Discussion / Re: What are you think of brickadia
« on: May 21, 2019, 08:15:37 AM »
After one search in the discord, Port said that "alot of the game is being built on it's own mod support" which would have been a pretty useful mention early on

Well, this depends on how you look at it. There's a distinction between what mods would work with on the inside, and mod tooling. Brickadia does not currently have a package format for mods, nor the publicly documented/officially supported ability to load them, but it will. Unreal Engine 4 however, is fairly data-oriented, designed around assets. We've also been following this approach with our systems. Everything like levels, weapons, static bricks, animations, Blueprint behaviors, etc. are just assets that we edit using exactly the same tools that mods eventually would. That's what I mean when I say that some is already built on its own mod support.

10
well dont they have like 3 different versions being run now? the classic works best fore botting so some went there. newer version costs more, so no children there.


they split the community to milk what they know is the last money possible. a new mmo needs to come from them.

Classic is gone now

RS3 and oldschool share the same membership (having it on the account gives you it in both), so it doesn't cost more (unless you're referring to the microtransactions in RS3)

11
First of all, source?

Second of all a server with 1,000 people out of 2,000 is very pathetic.

They should remove all the servers that get less than 300 players and then the servers would start getting more populated.


This looks heavily out of date by the way, some of these servers don't even exist anymore.

Only 2 servers on peak hours get 1,000 players a day.

They rest are under 1000.

Show me some loving up to date servers.

I took that screenshot in-game a minute before posting it

12


:thinking:

13
You should just be able to use MatrixMultiply("0 0 0 a1 a2 a3 a4", "0 0 0 b1 b2 b3 b4") to get a transform (translation, rotation axis, rotation angle) that applies both a and b

14
Modification Help / Re: Terrain Research Infodump
« on: May 04, 2018, 07:18:01 AM »
-snip-

15
Oh please. Anything is better than the old and terrible outdated design.

Do you think this redesign is better? I honestly think the that previous design was much nicer (faster, less bloat, not a messy pile of transitions and client-sided frameworks), more practical, and more user friendly (not explicitly designed to try to keep you consuming the site for as long as possible: infinite scrolling, story links go to comments instead of the actual story).

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