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Messages - Clear Glass

Pages: [1] 2 3 4 5 6 ... 142
1
Off Topic / Re: The Chronology of the Blockland Forums
« on: June 10, 2023, 12:24:04 AM »
Truly the BLF has the deepest lore of any message board
Facts. I've yet to find any other forum quite like this.

2
General Discussion / Re: last words anyone
« on: May 18, 2023, 03:40:58 AM »
I'm going to miss everyone here. Nostalgic as hell reading the forums.

Blockland was a massive part of my childhood and is what got me into PC gaming. Some of my happiest moments in gaming was playing on servers, hosting mine, and talking to people on these forums. I really wish the game still had an active community, because no other game has really filled the gap that Blockland left. This game kinda had small town vibes where everyone knew everyone.

I wish Badspot would consider selling the game to someone in the community to continue development on it, or at the very least maintain the forums, allow new users to join, and keep the servers up. Hell I'd help pay.

Maybe I'll bring my servers back one last time for a little reunion.

3
Something somewhere between the way Steam account linking is implemented and Steam itself broke and Badspot has yet to do something about it
Gotcha. Well that sucks.

4
Wait so why was forum registration disabled? I been gone for awhile so i'm lost.

5
Off Topic / Re: Car Thread v2
« on: September 25, 2020, 01:41:15 AM »
E85 seems like itd be a pain in the ass
Not at all. Unless you don't have a lot of local E85 stations, then it's kinda annoying cause you gotta find it. But I also have a 93 octane tune I can switch to, just sucks because it only makes 560whp.

6
Off Topic / Re: Car Thread v2
« on: September 19, 2020, 02:00:15 AM »
2016 BMW 340i, Full bolt on, upgraded turbo, and E85. It's currently making around 640whp.








7
General Discussion / Re: CRP2 - Update Pg8
« on: March 04, 2020, 02:45:54 PM »
Would anybody be interested in playing a server running the "classic" version of the mod from 2013?
pls

8
General Discussion / Re: Glass' Blockland Servers (Fort Wars OPEN)
« on: July 26, 2019, 09:08:13 PM »
Fort Wars is now open.

9
General Discussion / Re: Glass' Blockland Servers (Down Due to DDOS)
« on: July 26, 2019, 12:48:28 PM »
Server will be back up today.

10
Server didn't crash, some handicap DDoS'd the server.

Code: [Select]
Attack type: udp_flood
Initial attack power: 201255 packets per second
Peak attack power: 201255 packets per second
Attack direction: incoming
Attack protocol: udp
Total incoming traffic: 1823 mbps
Total outgoing traffic: 0 mbps
Total incoming pps: 201255 packets per second
Total outgoing pps: 0 packets per second
Total incoming flows: 0 flows per second
Total outgoing flows: 0 flows per second
Average incoming traffic: 1823 mbps
Average outgoing traffic: 0 mbps
Average incoming pps: 201255 packets per second
Average outgoing pps: 0 packets per second
Average incoming flows: 0 flows per second
Average outgoing flows: 0 flows per second
Incoming ip fragmented traffic: 0 mbps
Outgoing ip fragmented traffic: 0 mbps
Incoming ip fragmented pps: 0 packets per second
Outgoing ip fragmented pps: 0 packets per second
Incoming tcp traffic: 0 mbps
Outgoing tcp traffic: 0 mbps
Incoming tcp pps: 5 packets per second
Outgoing tcp pps: 0 packets per second
Incoming syn tcp traffic: 0 mbps
Outgoing syn tcp traffic: 0 mbps
Incoming syn tcp pps: 5 packets per second
Outgoing syn tcp pps: 0 packets per second
Incoming udp traffic: 1822 mbps
Outgoing udp traffic: 0 mbps
Incoming udp pps: 199862 packets per second
Outgoing udp pps: 0 packets per second
Incoming icmp traffic: 0 mbps
Outgoing icmp traffic: 0 mbps
Incoming icmp pps: 1370 packets per second
Outgoing icmp pps: 0 packets per second

Average packet size for incoming traffic: 1187.8 bytes
Average packet size for outgoing traffic: 0.0 bytes


11
General Discussion / Re: Best Event GUI Mod
« on: July 24, 2019, 09:41:45 PM »
the drop down search by zeblote and eventscript by mc twist
Link?

12
Fort Wars Map Update


New map has been uploaded and all bases have been cleared; but don't worry your bases are not gone (read below).

Recover Your Base: I saved almost every base on the server using the duplicator, to recover your base simply type "/loaddup YOURNAME_Base". If you cannot find your base try using your BLID, some bases were saved as BLID_Base. If you have trouble loading your base due to duplicator brick limit contact an admin or myself in-game or on Discord (https://discord.gg/G389fNY).

If you have any suggestions for updates to the game, please contact me on discord or post here.

13
Please save your bases with the duplicator, i'll be closing the server tonight to introduce a new map. I feel like the main issue with the current one is that it is too spread out.

14
Server is unlocked now!



15
Discord Server

Stay up to date with server announcements by joining the discord server.

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