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Messages - Clear Glass

Pages: [1] 2 3 4 5 6 ... 141
1
General Discussion / Re: CRP2 - Update Pg8
« on: March 04, 2020, 02:45:54 PM »
Would anybody be interested in playing a server running the "classic" version of the mod from 2013?
pls

2
General Discussion / Re: Glass' Blockland Servers (Fort Wars OPEN)
« on: July 26, 2019, 09:08:13 PM »
Fort Wars is now open.

3
General Discussion / Re: Glass' Blockland Servers (Down Due to DDOS)
« on: July 26, 2019, 12:48:28 PM »
Server will be back up today.

4
Server didn't crash, some retard DDoS'd the server.

Code: [Select]
Attack type: udp_flood
Initial attack power: 201255 packets per second
Peak attack power: 201255 packets per second
Attack direction: incoming
Attack protocol: udp
Total incoming traffic: 1823 mbps
Total outgoing traffic: 0 mbps
Total incoming pps: 201255 packets per second
Total outgoing pps: 0 packets per second
Total incoming flows: 0 flows per second
Total outgoing flows: 0 flows per second
Average incoming traffic: 1823 mbps
Average outgoing traffic: 0 mbps
Average incoming pps: 201255 packets per second
Average outgoing pps: 0 packets per second
Average incoming flows: 0 flows per second
Average outgoing flows: 0 flows per second
Incoming ip fragmented traffic: 0 mbps
Outgoing ip fragmented traffic: 0 mbps
Incoming ip fragmented pps: 0 packets per second
Outgoing ip fragmented pps: 0 packets per second
Incoming tcp traffic: 0 mbps
Outgoing tcp traffic: 0 mbps
Incoming tcp pps: 5 packets per second
Outgoing tcp pps: 0 packets per second
Incoming syn tcp traffic: 0 mbps
Outgoing syn tcp traffic: 0 mbps
Incoming syn tcp pps: 5 packets per second
Outgoing syn tcp pps: 0 packets per second
Incoming udp traffic: 1822 mbps
Outgoing udp traffic: 0 mbps
Incoming udp pps: 199862 packets per second
Outgoing udp pps: 0 packets per second
Incoming icmp traffic: 0 mbps
Outgoing icmp traffic: 0 mbps
Incoming icmp pps: 1370 packets per second
Outgoing icmp pps: 0 packets per second

Average packet size for incoming traffic: 1187.8 bytes
Average packet size for outgoing traffic: 0.0 bytes


5
General Discussion / Re: Best Event GUI Mod
« on: July 24, 2019, 09:41:45 PM »
the drop down search by zeblote and eventscript by mc twist
Link?

6
Fort Wars Map Update


New map has been uploaded and all bases have been cleared; but don't worry your bases are not gone (read below).

Recover Your Base: I saved almost every base on the server using the duplicator, to recover your base simply type "/loaddup YOURNAME_Base". If you cannot find your base try using your BLID, some bases were saved as BLID_Base. If you have trouble loading your base due to duplicator brick limit contact an admin or myself in-game or on Discord (https://discord.gg/G389fNY).

If you have any suggestions for updates to the game, please contact me on discord or post here.

7
Please save your bases with the duplicator, i'll be closing the server tonight to introduce a new map. I feel like the main issue with the current one is that it is too spread out.

8
Server is unlocked now!



9
Discord Server

Stay up to date with server announcements by joining the discord server.

10
Sorry the server has been down all weekend, it'll be back up by tomorrow!

11
LOL!  garbage ass server the ww1 one is better:|
Thank you for all the input on how you would improve it and help us make it a better experience. It has really helped and i'll take all of that into consideration.

12
i have a personal vendetta against frankie and no thanks
Thanks for your input?

13
After a couple delays, the server is now up and running.

14
I'm opening Fort Wars very soon, should be ready by 3PM EST.

15
Off Topic / Re: Car thread
« on: July 18, 2019, 12:18:25 AM »
your car got totaled by a juke bro. rip bmw
Yup. Worst of all it was my friend. Dumbass was texting.

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