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Messages - John98

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About a week ago, I started (and stopped two days later because I am a procrastinator) on something like this using a boatload of events and stuff. There was a commander from above, and everyone else were the fighters. The commander had access to building things, repairing buildings, unlocking weapons, and launching support strikes, but to do this he needed resources, which were gathered by the fighters. I might pick up on that little project again.

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Suggestions & Requests / Re: Event-Linked Item
« on: February 09, 2014, 01:35:14 PM »
I'm sorry, but I'm gonna just bump this. I also notice that 'Event-Activating' can be a bit misleading, so how about we call it 'event-linked' item for now?

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Suggestions & Requests / Re: Event-Activating Item
« on: February 06, 2014, 05:39:56 PM »
Given there are certain items that already work like that, for instance the RPG Item Pack (Pickaxe, axe, fishing rod), it should be easy for anyone to modify the said scripts.
I can't really tell whether you scanned over this too fast, did not understand what I am trying to say, I'm an idiot, or I don't understand what you are trying to say, although I'm not looking for events triggered when a certain weapon/projectile hits the brick - that I can already do. I mean an event that triggers when someone somewhere in the server uses it, and the events activate based on how the item/weapon/whatnot proceeds to hit, and on who.


I don't see how this would possibly link into players.
What? As in, you don't understand how this could possibly be scripted? I would understand if it is incredibly hard to script this, or even not possible, but it was something I have been wanting to suggest for a few days now, seeing as how useful it could be to those who cannot script well or at all or possibly even too lazy to learn.

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Suggestions & Requests / Event-Activating Item
« on: February 03, 2014, 04:17:03 PM »
     This little idea came to my head after I realized half the things I want to make required some sort of special effect to be applied after a melee 'attack' hit someone. And without having to ask for a new set of stuff meant specifically for teleporting to THAT ONE BLOCK or whatever. So I kind of just sorta maybe possibly combined the idea.

     What I am looking for is a set of 1-3 tools - preferably capping at three or four (amount changeable by rtb prefs or a command or something then resetting the server) which each have their own RTB prefs called 'brick name', for which you set the brick name which the item would align to (they would probably all be very short range, melee-like). Along with this could be three new input events, 'OnItemHitTarget' 'OnItemSuccess' and 'OnItemFailure'. These events would be placed on a brick with the name put in the preferences. When anyone in the server uses this item, these events would activate. 'OnItemHitTarget' will apply the events to the target if possible (if they aren't brick-only events). 'OnItemSuccess' would apply it to the user, and 'OnItemFailure' would apply it to the user, but only if it did not hit anyone.

EXAMPLE:
Item1's brick preferences is set to 'lolme'.
lolme  events:

(0) OnItemHitTarget > Player > SetVelocity (0) (0) (20)
(1000) OnItemHitTarget > Player > SpawnExplosion (Tank Shell)
(1000) OnItemSuccess > Player > AddHealth (100)
(0) OnItemFailure > Player > SpawnExplosion (Player Teleport A)
(33) OnItemFailure > NAMEDBRICK: intothefire > SetPlayerTransform

So, if someone on the server uses the item and it hits, that player will rise up and explode, and in turn get healed. If they use it and don't hit, they'll get teleported into a pit of fire or whatever.
I just believe this could be incredibly useful, and with negative addhealth values, make really simple custom weapons of sorts.

So, uh, thoughts?

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Off Topic / Re: Wish Granted, but...
« on: May 07, 2013, 09:41:44 AM »
Granted, but a mouse stole it.

I wish for a sense of humor.

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Add-Ons / Re: (New) [V1.2] Player Dizzyness (Impaction)
« on: May 07, 2013, 09:18:27 AM »
That moment when you rocket jump epicly, and slam into a guy that rocket jumped before you. Nice work; I need to check this out when I get the chance.

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Suggestions & Requests / Event Inserter
« on: May 07, 2013, 08:35:30 AM »
Now, I'm not sure if blocklands event physics makes this impossible, but something that has always bothered me is the inability to go back to, say, line 5 of 30 events and put a new line that you forgot in. While one could go put it at the end, this could cause the events to be incredibly unorganized and more confusing than they may have already been, especially if you are working with something like VCE.
How's that? Ideas?

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I don't really understand what you mean by this... Do you mean if an event is triggered by being a certain data block?

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Suggestions & Requests / VCE Variables
« on: March 12, 2013, 05:10:16 PM »
Mmkay, so I know I have been overly active on the forums as of late, I'll try to stop, or at least slow down. Now, I know bots have come out literally two days ago, but would it be Possible for a vce addon that allows bots to have vce variables attached to them? Such as 'isleader' or stuff you want them to do. There's probably a way already like this and I just haven't found it yet. Also, aside from bots, it would be nice if there were also variables that not only detect what item the player is holding, but also is in his inventory. This could also include armor wear or stuff like flags from CTF gamemodes. If all of this (or any) already exists, put me in the dumpster and ask the doctor to give me Exploding Head syndrome, because I am an idiot anyway.

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Suggestions & Requests / Hammer Halter
« on: March 09, 2013, 08:19:50 PM »
Mmkay, so we need this. "What the heck is this?" Well, answer this. Have you ever accidentally deleted something with the wand, dwand, or hammer without even meaning to swing it in the first place, let alone take it out? This would be, maybe, a GUI that would pull up a list of options, such as a time restraint on swinging your destruction tools, or not being able to swing said tool until [] seconds after taking it out, the time customizable in the before-said GUI. Also, perhaps even a yes/no prompt would be set to come up the first time you swing a destruction tool in a while. That should also be customizable.

Comments?

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Suggestions & Requests / Re: Event system should be reworked.
« on: March 08, 2013, 08:51:39 PM »
What about an event implementation system? Sometimes, I have, say, 50 lines of vce, but then I realized I needed to implement an entirely new line between 30-31, and in order to do that, I literally have to do the whole thing again.

Yes. Events should be reworked like this.

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Off Topic / Re: FBI virus
« on: March 06, 2013, 03:47:11 PM »
Hmm, I wouldn't say directly. Even yes/no, I don't think the person even realized it was there because no one else seemed to have it, so it may just have creeped into my system from the page itself somehow. Also, the amount of stress that would be put upon me after doing such would be bigger than infinity. That's also why I asked if it was dormant, since I'm hoping it was not from this site at all.

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Off Topic / Re: FBI virus
« on: March 06, 2013, 02:18:57 PM »
Instant? Oh god. Please don't tell me the site is infected?

And yes. I was on the forums (here) when I got it. I don't know why I omitted that, it's the download owner I don't want to blame.

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Off Topic / FBI virus
« on: March 06, 2013, 01:31:12 PM »
     Alright. So, has anyone heard of a computer virus dubbed the FBI virus, also called the 'violation of federal law' virus? If yes, read at your leisure. If no, you should look it up. It apparently creeps into your computer, and suddenly forces an irremovable popup that says that the FBI has locked up your computer and you must pay via moneypak. That pretty much gave away that it wasn't a virus, and luckily my father is a computer nerd and took it out like Bruce Lee did to Chuck Norris.
 
     Anywhoo, why I typed it up is I wanted to ask this: Does anyone know if this virus is dormant or acts as soon as it infects? I'm asking this because it happened the moment I downloaded something, yet I don't want to feel like I'm blaming said site for infecting my computer; it could've been coincidence!

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Game Modes / Re: Imscared
« on: March 04, 2013, 09:49:01 AM »
"What have you DONE!?"
Nice.

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