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Drama / Re: [BRICKADIA NEWS] Port, fiance of Evar, proven to like kids
« on: September 30, 2022, 08:52:46 AM »
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"Sonic Team is great and they make really great speed-oriented games, but this game is not just about speed," he added of the title's emphasis on combat. "Speed is an important aspect of it, but exploration, combat and the strong narrative of the storyline are very big aspects of the game, more so than I would say in the past. So again, we wanted a strong storyline and art design that Western audiences can resonate a little bit better with the synergistic relation for all of us at Sega of America is why we drove toward a Western developer across the board."
According to Rafei, Sonic Boom will have a narrative focus and will follow a "wide linear" gameplay approach; it's not a true open-world game, but a series of classic sandbox levels branching out into more levels in a spoke-like system.
When asked if action-adventure sequences like those in Uncharted inspired Sonic Boom's gameplay, Rafei did not shy away from the comparison. Big Red Button is utilizing familiar adventure game conventions and ideas, he explained, but the emphasis was on making sure the gameplay didn't eclipse the game's defining Sonic elements.
Amy will be more "capable, agile and graceful" for Sonic Boom, with her own powerful attacks and positive personality. Although it wasn't a bullet point Big Red Button had to pursue, Rafei said having Amy standing out of Sonic's shadow was a positive outcome of wanting all characters to stand out.
"I want to bring more girls into gaming and have them play characters that they can associate with and not feel like they're created by just a bunch of men," Rafei said. "I want her, if it's just me purely, and I'm sure the Sega team agrees with me, I want her to be see as a very capable character adventure character in herself. If she was to break out and have a game of her own you'd probably get an idea of what that would look like based on this game."
that is really cool
but skrillex music. wat.