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Messages - dotclock

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General Discussion / Re: Capture The Base : TDM [3 / 31 / 18]
« on: March 26, 2018, 10:41:32 AM »
Saturday what time?

Creativity / Re: Music Megathread
« on: December 10, 2017, 01:27:54 PM »
First "real" song I made in FL Studio after a lot of practice. Took about 9 hours to make. Tell me what you guys think.

The drops are the best part.

Creativity / Re: Drawings Megathread
« on: November 23, 2017, 01:30:22 PM »
A couple of projects from 2nd year of my Russian architectural college ,colors done with aquarelle(watercolor).

Creativity / Re: Drawings Megathread
« on: August 19, 2017, 04:44:09 AM »
Took me 6-7 loving hours.

Those 7 hrs were phucken worth it'

Games / Re: Blockland-Inspired Project
« on: August 17, 2017, 04:23:33 AM »
Oh okay, I'll look into this more when the game gets closer to release; hopefully it's a lot easier to get games on Steam by now.

Now you just pay 100$ to Valve and your game gets put on Steam iirc

Gallery / Re: Rollins Mansion [WIP]
« on: July 20, 2017, 02:44:19 AM »
WOW. Stunning. In MY opinion, if this was designed for HIDE n SEEK it would incredible. Can't find anything to criticize​ as of YET, though that may change.

Clan Discussion / Re: Cohort [Yet Another City]
« on: July 18, 2017, 04:32:40 AM »

Soon there will be a new add on website, or cohortteam v3:

- ability to download addons
- ability to save and download maps and saves
- ablity to upload a save, get the list of the missing bricks/events and download all of them in a list
- ability to save addons lists (favorites/custom user made lists) and download archives
- a micro forum/reddit like for help/mini talk

hehehe, its already in alpha :P stay tuned :PP

=> you will no longer have to spend days looking for a file on the blf

Sounds dope. Can't wait.

Creativity / Re: Drawings Megathread
« on: March 11, 2016, 08:44:52 PM »
It seems to me a lot of this community likes digital art, and I've been impressed by the following website quite a bit.  It has a huge free library of tutorials for the digital and non digital artist such as basic anatomy, lighting, perspective, alongside a ton of concept-art focused digital tutorials.

if you feel like supporting creator, you can donate and get courses :)

Here is website:

Creativity / Re: The new and improved 3D model topic!
« on: January 30, 2016, 08:04:15 PM »
Hello, this is my 2nd model made in blender :D 
It is based on a skyrim sword

Wow, so much work has been put into this, and it is awesome

Could I be tester?  This mod seems very promising.

For anyone that's been using this: Is there anything that's missing that you'd like to see added, or any particular requests for priority of things on the roadmap? (The list isn't as up to date as it could be, if I recall correctly)

I can't seem to export the bones with mountPoint and muzzlePoint.  Either that's just me or it would be a nice feature :)

Does anyone know if there is a checkmark symbol in ASCII or Unicode that I can use? It would really come in handy for listing builds in the build-loading GUI, but I can't find one.

I do not know much about ASCII or Unicode, but this may help:

Modification Help / Re: Bone Problem in Blender
« on: August 16, 2015, 07:29:39 AM »
I'm not super familiar with modeling yet, but the tutorial I followed said to ctrl+A, and scale to obj and rotation data or something like that before exporting.

Correct, I did that.  I'd also like to ask are the bones a.k.a. mount points correctly placed?

Modification Help / Bone Problem in Blender
« on: August 15, 2015, 03:58:24 PM »
Hi, I have this problem in my first add-on/model where the gun looks like this:  

This is how my bone points look in blender:  

Note:  I followed and in order to set these up.
Since the pictures had expired, I had to go off the text and this is the best I comprehended.

The gun is the correct scale and centered because I based it off the blockland hands rig.

What do i do to fix this?

List of the parent:
Shape->Detail32->Armature1, Armature2, parts of model

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