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General Discussion / Re: The Basic RPG
« on: August 14, 2018, 01:39:32 PM »imo the problem with rpgs made in a sandbox game is that creating any freeroam aspect of it takes loving forever. when i play an rpg i honestly could care less but if there’s some freedoms for what the player can do or where they can go, you’ve got a good game. doing this takes way more time than it’s ever worth though (see: skill4lifes pirate adventure), and also takes a large variety of specialized abilities in coding, building, modeling, eventing, etc. a rpg in blockland that’s actually good quality would take a large team of people willing to put more blood, sweat, tears, and toil into it than a dying lego rpg game is ever worthShouldn't invest too much into the 'freeroam' aspect. In fact, almost all of them attempted to be like that. It works with single player RPGs because most things scale with you. In an MMO environment, which every Blockland RPG tries to emulate, you need to move about as you get stronger. Take a look at... DRPG, PRPG, and pretty well any other RPG we've seen other than Jorgur's and Gamefandan's. Players could go wherever they wanted. But there was nothing they wanted but more numbers.
It would be completely fine to give players limitation on where they're directed to for sure. There just needs to be a reason.