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Messages - Kodo

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1
Games / Re: Essence
« on: October 10, 2015, 02:56:27 AM »
Except that Myst has actual gameplay (puzzles) to it and should never be compared to a game like this. This game is literally just walking around looking at things.
"Literally just walking around"

If you are going to use the word "Literal" then I suppose I will too.
Then you literally didn't read the description of the title too well.

Quote
Reshape the world

Just as the colors of the worlds evolve with you exploring them, also the shape might change. Trees will grow, mountains will slowly raise out of the ground, gates will open, rivers start flowing and your whole surrounding will react to your existence.


Solve the myths

Besides the changing worlds every main world also contains a main riddle that has a very unique twist on the game, as these riddles play with color, light, gravitation, vision and much more.

Face your emotions

While the world changes, you will be facing your emotions which appear in a human like form. Those emotions can be friendly and will help you to reshape the worlds. However, some of them will also have a fearful, aggressive or destructive nature. Together your emotions form a very unique gameplay mechanic that brings a whole new experience to the game.

Collect the fragments

In every world you will be able to find scattered fragments of artifacts that will only recompose back to their real form through your interaction or your sheer appearance. But be warned some elements of the world might also decompose into fragments if you come too close, revealing new ways or making the way you wanted it to be disappear.



!!!!!!!!!!!!!
Thanks for answering my question with great detail.
I don't have much to say in response as I've already stated my opinion. I suppose I don't care as much if it's pretentious and its restrictions on my imagination of the game.
I still appreciate the visual creativity.

2
Games / Re: Essence
« on: October 10, 2015, 02:24:25 AM »
a surreal exploration game about wandering around looking at pretty stuff does not sound like a 'game'

it does not sound like it has interesting mechanics that i have to learn and properly apply to challenges and puzzles that require forethought and deliberation

it sounds like an art gallery that is describing itself as Unique and Creative and a bunch of other buzzwords to demean other video games based on grounds that are not the focus of
Ah, I understand now. I suppose people have different perceptions of what is and is not a game. Usually when I hear the word game I tend to think of 'competition'.
However I'd consider things such as these as games. A few notable similar titles to Essence would be the entire Myst series, Gone Home, Life is Strange, NaissanceE, Kairo, Dear Esther, Mind: Path to Thalamus, Obduction, and Proteus

https://en.wikipedia.org/wiki/Myst_(series)
http://www.gonehomegame.com/
http://lifeisstrange.com/agegate.php
http://www.naissancee.com/
http://kairo.lockeddoorpuzzle.com/
http://dear-esther.com/
http://mindpathtothalamus.com/
http://cyan.com/games/obduction/
http://www.visitproteus.com/

Would you consider some of these similar titles as games or not?
(I am not challenging you, I am just curious of if you would or not.)

3
Games / Re: Essence
« on: October 10, 2015, 02:10:43 AM »
well this seems pretentious

the idea of it being 'interactive art' instead of a mere video game doesn't help
Im having trouble understanding what you mean exactly. Are you saying that they are trying to over achieve being "Creative"?
If that's what you're saying then I don't see the issue on being creative.
Also excuse my English.

4
Games / Essence
« on: October 10, 2015, 02:02:56 AM »
https://www.kickstarter.com/projects/448730379/essence





https://www.kickstarter.com/projects/448730379/essence



I've been blown away by the creativity and beauty of this game...
This should be called interactive art rather than a video game O_O"

I didn't exactly understand the goal of this game but it sounds like a relaxing puzzle game similar to Myst.

What do you guys think? :D

5
General Discussion / Re: What Happened to Grapple Knife?
« on: October 03, 2015, 01:07:51 AM »
Blame the people who hosted it, they killed the gamemode. Everyone kept using that same stuffty platform map that Cat123 used to use on his server until it finally died.
Pretty much sums it up.

6
Hehe


I am an admin on this server with Clay and Ken. I've been getting into arguments with Clay AND Ken about administration ideals.
I've been helping out a little bit at this server such as building a few new islands for the host. I've tried to talk to the host about
enforcing better administration with these two guys and he really doesn't seem to care about what these two do to his server.

Clay left the minigame and spawned a tank. Constantly firing random rockets everywhere. I'm really against this.
He was yelled at by various players for this and most of his responses were something along the lines of "It's not hurting anyone" - "I cant kill people if I'm not in the minigame"
Ken as well is not that great of an administrator. Banning people who ask for admin or disrespect the server. Just really anything over dumb stuff.
I cannot help this server with their administration/development if the host doesn't care about what his admins do.



Clay and Ken, when/if you read this, don't hold a grudge against me. I'm just saying I don't like how you guys behave as administrators.
You told me that I wanted to "Ban fun from the server" if I tried to enforce an administration policy.

If by chance DogFighter does want to keep me around as an admin/builder and maybe (who knows) lets me actually enforce a better administration policy,
Clay and Ken you will obey the rules or I will make sure you are de-admined.

7
I know how he got out. It's a really simple thing to fix on the map. A specific corner on a specific map in the creeper minigame lets players corner jump onto a plate that has small space between the ceiling and the bricks below the ceiling. Unsure how much space to be exact. Maybe 2 plates? Anyways the ceiling is a single plate.
When players corner jump + crouch here in this area they will get themselves stuck. They then wiggle out of being stuck while crouching in the upper corner here and end up standing up. They are then standing under the ceiling but with their heads through the ceiling and can just jump out of that then.

To fix this, just add a second plate to the ceiling.

(I did a bad job explaining. Just woke up)

8
General Discussion / Re: Port's Battle Royale
« on: September 24, 2015, 05:13:53 PM »
This thread was for yesterday's game. I should have locked it after everyone left.

9
General Discussion / Port's Battle Royale
« on: September 23, 2015, 11:44:29 AM »
-nope-

10
Gallery / Re: Some projects I'm working on.
« on: September 22, 2015, 10:40:10 PM »
I played on the first map with that CS:GO player datablock. It was a lot of fun. The only thing I didn't like was that crouching with that player datablock was useless.
Still was a lot of fun and fast paced game play :)

11
General Discussion / Re: Starting a WWII Server
« on: September 22, 2015, 10:37:55 PM »
I think a D-Day themed map would be really cool

12
General Discussion / Re: Boss Battles - Applications are in! (page 1128)
« on: September 22, 2015, 10:37:17 PM »
Haha oh wow

13
lol

.dlls

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