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Messages - siba²

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1
Off Topic / Re: [GSF]Ghost passed away last year
« on: July 18, 2022, 10:06:45 PM »
Alright ... this one hurts.

Dude made up a significant portion of my enjoyment in this community with his maps alone, that's terrible.

Rest in peace...

2
Creativity / Re: The new and improved 3D model topic!
« on: July 15, 2020, 04:18:50 AM »
Yup, i even got into making my own bricks

Those are some nice bricks too, I like the use of the top stud (or side, can't tell which) as an easy bevel on the shutters.

yoooo siba

Hey there Conan, long time no see :P

3
Creativity / Re: The new and improved 3D model topic!
« on: July 14, 2020, 01:46:41 PM »
It's been like, forty-evers since i last saw you!

Neat measuring tape, does it actually work, or is it just for show?

Nice to see you're still kickin' :P

It does not actually work, but I make a ton of other stuff that does.

4
Creativity / Re: The new and improved 3D model topic!
« on: July 14, 2020, 05:55:46 AM »




I haven't forgotten my roots ;)

5
https://forum.blockland.us/index.php?action=profile;u=146512;sa=showPosts

That's a lot of advertisement for an 'upgrade' that has an absurdly low chance of convincing anyone besides their biggest users to pay up.

Perhaps they knew these links were hotlinked all over the internet, and therefore no matter how ridiculous the deal seemed, someone was going to be convinced.

6
Creativity / Re: Lego Stuff
« on: April 16, 2017, 07:41:19 PM »
I recently went to a Lego store. There are so many new pieces to build with now.
I just wish the display builds were a bit more to look at.
Lego stores are way too rare, I have always wanted to visit one.

Where did you even manage to find one?

7
Creativity / Re: Lego Stuff
« on: April 15, 2017, 04:58:08 AM »
-snip-
my collection of old figures

I prefer the classic legos, pretty cool.

I'm surprised this topic is alive after so long.

8
Add-Ons / Re: Slayer | CTF Update: New events & more!
« on: January 19, 2017, 07:53:26 AM »
Any reason why a config_last.cs is not created in config/server/Slayer when I end a slayer minigame?

Trying to follow the gamemode setup instructions from the old topic.

9
You people suck at guessing.

10
General Discussion / Re: Weird stuff at Siba's
« on: August 03, 2016, 06:57:31 AM »
Animations I created with Port's DSQ exporter and overwrote the default animation sequences, never removed them and it's become sorta iconic to the server.

11
Add-Ons / Re: Vehicle Collision Fix
« on: April 28, 2016, 05:02:56 PM »
Some real portify magic right here.

12
General Discussion / Re: siba's GTA:SA - Verdant Bluffs
« on: April 21, 2016, 10:31:41 AM »
Thanks :)

13
General Discussion / Re: siba's GTA:SA - Verdant Bluffs
« on: April 20, 2016, 09:22:01 PM »







14
General Discussion / Re: siba's GTA:SA - Continued
« on: April 19, 2016, 06:16:24 PM »
Terrain is slow .. and tedious, but not difficult with the cubes under it.


15
General Discussion / Re: siba's GTA:SA - Continued
« on: April 17, 2016, 04:09:41 PM »
Been working on a script to make the terrain a bit more solveable.


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