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Is there a way to change my UserName on Forums?
Or do i need to get a new key and register a new account?
It's closing? You could've have the power to change blockland forever and you just give it up? loving disgusting.
I clicked 'cancel update' and went to upload the proper file, and then it said an update was already pending approval.
Glass forgeted up my update, I'll fix that asap.
NOEDIT: Some colors don't display and just centerprint out red. But it doesn't spam the console anymore, so I am fine with it.
1x1" 228.75 27.25 1.1 0 0 17 0 0 1 1 1
+-EVENT 0 1 onMinigameJoin 0 Player ChangeDataBlock PlayerStandardArmor
+-EVENT 1 1 onMinigameJoin 0 Player SpawnExplosion vehicleFinalExplosionProjectile 2
+-EVENT 2 1 onMinigameJoin 1000 Player SpawnExplosion vehicleFinalExplosionProjectile 2
+-EVENT 3 1 onMinigameJoin 2000 Player SpawnExplosion vehicleFinalExplosionProjectile 2
+-EVENT 4 1 onMinigameJoin 3000 Player SpawnExplosion vehicleFinalExplosionProjectile 2
+-EVENT 5 1 onMinigameJoin 4000 Player SpawnExplosion vehicleFinalExplosionProjectile 2
+-EVENT 6 1 onMinigameJoin 5000 Player SpawnExplosion vehicleFinalExplosionProjectile 2
+-EVENT 7 1 onMinigameJoin 6000 Player SpawnExplosion vehicleFinalExplosionProjectile 2
+-EVENT 8 1 onMinigameJoin 7000 Player SpawnExplosion vehicleFinalExplosionProjectile 2
// /was/ adapted from https://gist.github.com/Jadzia626/2323023 (now a dead link)
function hsvToRgb(%hsv) {
%iH = getWord(%hsv, 0) * 360;
%iS = getWord(%hsv, 1) * 360;
%iV = getWord(%hsv, 2) * 360;
if(%iH < 0) %iH = 0;
if(%iH > 360) %iH = 360;
if(%iS < 0) %iS = 0;
if(%iS > 100) %iS = 100;
if(%iV < 0) %iV = 0;
if(%iV > 100) %iV = 100;
%dS = %iS/100.0;
%dV = %iV/100.0;
%dC = %dV*%dS;
%dH = %iH/60.0;
%dT = %dH;
while(%dT >= 2.0) %dT -= 2.0;
%dX = %dC*(1-mAbs(%dT-1));
switch(mFloor(%dH)) {
case 0:
%dR = %dC; %dG = %dX; %dB = 0.0;
case 1:
%dR = %dX; %dG = %dC; %dB = 0.0;
case 2:
%dR = 0.0; %dG = %dC; %dB = %dX;
case 3:
%dR = 0.0; %dG = %dX; %dB = %dC;
case 4:
%dR = %dX; %dG = 0.0; %dB = %dC;
case 5:
%dR = %dC; %dG = 0.0; %dB = %dX;
default:
%dR = 0.0; %dG = 0.0; %dB = 0.0;
}
%dM = %dV - %dC;
%dR += %dM; %dG += %dM; %dB += %dM;
%dR *= 255; %dG *= 255; %dB *= 255;
return round(%dR) / 360 SPC round(%dG) / 360 SPC round(%dB) / 360;
}