Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - woof :3

Pages: [1] 2 3
1
Suggestions & Requests / Re: item - Player/bot detector
« on: July 29, 2018, 04:30:22 AM »
How about Zone Bricks/ Events

2
Suggestions & Requests / Im looking for a looping bot attack event
« on: July 29, 2018, 04:29:05 AM »
/Title

But im looking for a way to make it so the event loops, for now, it doesn't seem possible to loop a bot attacking event as I've searched everywhere even on google.
What I mean by this is instead of the bot being aggressive or shooting the player; I need the bot to just shoot infinitely, but with a loop.
Relays don't seem to work as the input is OnRelay which leads to Self, or named brick which then leads to only certain events like SetbotPowered, and Setbotappearance.

I really need this as the bot I'm working on is not designed to be aggressive, but is needed to keep shooting to as much as it can until it dies by a player, much help would be greatly appreciated.

If you want more clarity basically; I want the bot to shoot at a named brick infinitely until it dies from any situation, but I can't find a way to loop it unless you can do it with VCE, any and all methods would be greatly appreciated again, even inquiring VCE. (BTW: If it involves scripting, don't even tell me it's possible.. I bet it is, but the thing is I don't know a single thing about scripting, nor do I know how to even set a proper function so please don't suggest scripting thanks.

3
Solved: forgot nb_

4
/title
So I guess this topic wouldn't go into modification help, since it's not a script, but more of a general question.

Before we even get started, I know VCE is bugged and some things you just cant do, but I think it's possible I just need another method from you guys.

So I've been trying to add variables into a brick to make it like some sort of storage container to gather like materials (Let's call this brick *Storage*). I've been trying to use another brick (Let's call this brick *Output*) to get the materials out of the Storage brick, but it just doesn't work.

After many attempts I just don't think you can take stored variables from one brick and use those variables for another output.

Here's what I tried[]

*OnActivate>NamedBrick>Storage>Vce_ifVar(Materials) >= 1
*OnvariableTrue>self>Spawnprojectile>Cannonball>10
*OnvariableFalse>client>Centerprint>Not enough materials

My goal was to end up making a cooperation system where instead of the person carrying the variable through the client or player, they would instead be using the so called
 *Stored Variable* in a certain brick

If anyone could help with any solutions or suggestion that would be great

Oh and if your gonna suggest scripting, sorry I'm not familiar with it I dont even know what do to once I put a function so that's out of the park.

Maybe any other similar events, or any other vce methods would be great. I've already been searching for many different ways on google and YouTube, but the best result I can find is Only storing player or client variables and directly inputting those. Like I said I can do that, but that's not what I'm trying to do if you read my post above.

Any help would be very greatly appreciated

5
When I got kicked, because people thought I wasn't the real woof :3 because of the space in my name, and that was before I knew how to check your blid

6
Suggestions & Requests / Latest version of hatmod
« on: December 21, 2017, 07:11:16 PM »
I've searched everywhere but I keep ending up with the 2014 version which, when I went on someone else's server that had hatmod, it kept saying I need to update it

7
General Discussion / Re: We are able to nominate Blockland on Steam
« on: November 24, 2017, 11:34:27 AM »


*Insert Song Here* We're all in this together!

8
Yeah thanks lol I just really wanted to show the depth

9
What if a Planetside 2 gamemode was added to blockland using vehicles and weapons similar to the actual game.
Ex: ESF's, Tanks, Mobile Spawnpoints, infantry loadouts Faction only vehicles/weps.
Open static terrain that people can cross over to have massive scaled battles, Outposts, Faction objectives ect


This isn't a Suggestion or Request just something I was thinking would be cool *IF* a gamemode like this did exist

https://imgur.com/WZObfun
https://imgur.com/KnUXYrO
https://imgur.com/Ur7QVoR
https://imgur.com/MvLXwej
https://imgur.com/dApVjQ1
https://imgur.com/L7a4uoM
https://imgur.com/1zGa400
https://imgur.com/JGmVWfI
https://imgur.com/SNgaH5G
https://imgur.com/sBJlpnB
https://imgur.com/LVxAh5K
https://imgur.com/aGdBmUv
https://imgur.com/O0moHSE
https://imgur.com/vnwdhFp

Link to Official trailer and video references if you want a feel of why I chose to put this post: Please watch them as they give great depth :)
https://www.youtube.com/watch?v=Fb90FBLfPBA
https://www.youtube.com/watch?v=41QFL4QB3NE
 https://www.youtube.com/watch?v=GBkQ7FQoNtQ

Anyway its not really a suggestion or request more of something I just thought would've been cool if it existed, the reason I say this is because you would need a whole lot of modeling, coding, and map building which im sure everyones capable of. From my standpoint it just seems very time consuming and difficult, but this is just an idea.

Edit: I guess my imgur pictures aren't showing I dont know why, but I guess I have to add them manually

10
General Discussion / Re: My Blockland Glass doesn't work help!
« on: September 03, 2017, 07:35:59 PM »
Yeah Ana thanks that actually worked, sadly I cant use this name anymore even tho... It was working fine a long time ago

11
General Discussion / Re: My Blockland Glass doesn't work help!
« on: September 03, 2017, 06:58:24 PM »
Well actually this even happens when I make a freshly new blockland installation , so I don't know what the problem is and im pretty sad, because then I cant tell anyone my servers up or that someones hosting a fun game ....

12
General Discussion / Re: My Blockland Glass doesn't work help!
« on: September 03, 2017, 06:30:45 PM »
Already Have, Hence the reason for using the other Blockland non-Steam version, even tried uninstalling my current blockland and downloading it back, but to no avail

13
General Discussion / Re: My Blockland Glass doesn't work help!
« on: September 03, 2017, 06:23:05 PM »
Theres no support method for glass, and I still can't figure out the problem, this has been going on for weeks :(

14
General Discussion / Re: My Blockland Glass doesn't work help!
« on: September 03, 2017, 06:15:51 PM »
Yes im Authenticated

15
General Discussion / My Blockland Glass doesn't work help!
« on: September 03, 2017, 05:31:53 PM »
Yea my Block land Glass is acting up, even when I remove it and put it back in my add-ons its still acting up and doing weird crap. I even tried it on my other non-steam blockland and it still won't work... what's going on????

Edit: If the Gif doesent work here's the link: https://gyazo.com/424db55064240dc9f2dfdcccb50591c8

Edit: Still not working, but the strange thing is, everyone else's glass is working smh...

Edit: Here's more showcasing of the strange af glitch: https://gyazo.com/5171aac9e9e9a36d519905b3648cd648
As you can see, it even tries to authenticate when im not pressing it???

Pages: [1] 2 3