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Messages - Remanedur

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1
Off Topic / Re: Car thread
« on: January 05, 2020, 09:53:50 PM »
saw a listing for a very clean manual mk2 supra for $5000 on facebook but i'm broke :( anyone know if they're fwd or rwd?
rwd

2
Off Topic / Re: MINORBRANDON21's Art Thread (Re-added)
« on: January 01, 2020, 06:38:42 PM »
immensely legendary thread entrepreneur s

3
Off Topic / Re: Furry Megathread v2 - Furry Things Here!
« on: December 31, 2019, 01:27:14 AM »
speaking of
am i the only one who thinks making kobolds have fur coats and giant stupid rabbit ears is stupid and unnecessary? i seriously feel like i'm the only one who thinks this
it comes from the fact that kobolds didn't (and kinda weren't supposed to) have any 'official' appearance very very early on
most Modern Depictionstm of kobolds use D&D's, which are draconian/reptilian due to their relations to dragons iirc, since that's where most people learned of them

4
Add-Ons / Re: Community Daki's
« on: December 20, 2019, 12:19:01 AM »
not all by me tho

trog made the trog/ricardo and doomguy? dakis and irrel made a couple as well (i only remember the jeep)
wrapperup was made by someone else using the photo from cursed screenshots
i think electrk? made badspot and someone else made egg and logout lol

thats why its called the community daki pack ty everyone who contributed
i made the jeep, wrapperup, and realism one

5
Creativity / Re: The new and improved 3D model topic!
« on: November 08, 2019, 01:48:52 AM »
forgot to drop these here, but before i ever released the Miata/Sashimi (in the downtime while my PC was being rebuilt) i started some work on a Nissan S13 Sivlia. i didn't get very far, but i suppose i can show what would've been





i also planned to make the 180SX/240SX and Sileighty versions, too

... this part also isn't really 3D related, per say, but tangentially related to the car itself? i wanted a substitute name for it but was unsure if it should be Selena or Sakura


6
General Discussion / Re: cursed blockland screenshots
« on: October 04, 2019, 10:20:05 PM »

7
Gallery / Akiharu Touge (Raceway) [UNFINISHED RELEASE]
« on: September 19, 2019, 04:54:25 PM »


with Brickadia arguably putting Blockland in it's death throes (it was 1 PM on a Thursday and there were 3 people online, sheesh) i figure that all the projects which i didnt have much motivation on to begin with are now not very likely to be continued, so i might as well dump whatever i've made for this game.

i wanted to originally have an Initial D inspired server with many JDM cars and modified versions of other cars to have handling better suited to this tight track as a sort of swan song project to Blockland, but i only got as far as parts of this build, releasing the Sashimi (Miata), and a bit of work on an S13 Silvia.

so here you go! i guess this is my mark on a game ive been playing for like... ten years lmfao













Demo video from today

Demo video from the Sashimi 1991's forum post

it's not very finished at all, only one corner was really decorated with pieces here and there added. the entire road itself is there, though, so it's still viable for driving on.

the build is about 15.5k bricks, and it shouldn't be too taxing to run because it's mostly modter/base cubes and advanced roads

it started out with a little piece of it used for testing handling on cars i wanted to modify, and for simulating touge tracks in general. the hairpin turns were hand-made by me

required addons:
Brick_AdvancedRoads
Brick_AdvRoads_Complex
Brick_AdvRoads_Simple
Brick_DetailTrees
Brick_FoliagePack
Brick_LLSylvanorTrees
Brick_Other_Bricks
Brick_Modter_4xPack
Brick_Modter_BasicPack
Brick_Modter_InvertedPack
Brick_Modter_siba
Brick_PrintBaseplates
Brick_PrintPlates
Brick_Roadmarks

(some stuff might be wrong, but i had too many loving addons to figure it out. if bricks are missing then just refer to this list. if you DO find out which ones are unnecessary, then feel free to tell me)

Doewnloead

8
Add-Ons / Re: RallyBlock's Semi-finished Addon Dump
« on: September 11, 2019, 08:47:14 PM »
that truck is loving Good

9
Off Topic / Re: PBG got arrested
« on: September 10, 2019, 09:14:04 PM »
oh wow

10
Add-Ons / Re: Adventure Player (Stability Update)
« on: September 09, 2019, 05:51:30 PM »
i am also stuck on the ledge until i ctrlk and climbing doesn't work at all. can there be some keybind to attach to ledge so you dont get stuck to every surface you touch?
apparently both the host and player need to download a script for it to work at all. prob shouldve been more clear
like a specific, different script? i was also having this issue on my own singleplayer game, not another's

11
Add-Ons / Re: Adventure Player (Stability Update)
« on: September 05, 2019, 12:38:25 AM »
i can also confirm that it doesn't seem to be an addon conflict, as i tried on a fresh install and i'm still having the same issue

12
Add-Ons / Re: Adventure Player (Stability Update)
« on: September 05, 2019, 12:33:16 AM »
look in any direction and jet to move in that direction
doesn't seem to work, my player just hardly vibrates in place as i move my camera around

13
Add-Ons / Re: Adventure Player (Stability Update)
« on: September 05, 2019, 12:07:21 AM »
uh, could you at least provide some sort of instruction?
i don't know if this mod is outright broken or what CIA decryption puzzle ass keybind you came up with for simple movement because i swear i'm pressing every possible key on my keyboard to unlatch myself from a ledge when i jump onto it and nothing is happening
legit the only way to remove myself is to delete the brick itself or die

14
Add-Ons / Re: Adventure Player (Stability Update)
« on: September 04, 2019, 11:51:45 PM »
uh, could you at least provide some sort of instruction?

15
Add-Ons / Re: [Hatmod] Saitama (One Punch Man)
« on: September 04, 2019, 02:34:47 PM »
i dont see any hat in that pic lol
well DUH saitama doesnt wear a hat

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