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Messages - Quartz

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1
Off Topic / Re: blockland: the community that killed the game
« on: June 29, 2023, 07:07:31 PM »
Lord of the Flies with extra steps.

2
Off Topic / LEGO Island 1 - HQ Music pack
« on: January 15, 2020, 10:52:53 AM »
Hey,

For all you oldies who played LEGO Island 1.
You can get a HQ version of all the tracks here.

https://projectisland.org/music/

3
Add-Ons / Re: Discord Chat Pings
« on: January 23, 2019, 08:44:02 AM »

4
General Discussion / Re: [NEWS] alts are $2
« on: December 24, 2018, 03:59:28 PM »

5
Games / Re: snots gamecube collection
« on: September 15, 2018, 09:20:51 AM »
ive never actually had or played a mario party game before, they got mp5 in local game shop i could get
You have soft skin in the center of your palm.

6
Add-Ons / Re: Barber
« on: September 15, 2018, 04:57:36 AM »
Thank you for making this, Quartz.

I found and fixed some errors.


"$Pref::Barber::SaveFile" fails to update through BLglass.
   invalid string length
      RTB_registerPref("Save File","Barber | Settings","$Pref::Barber::SaveFile","string","Server_Barber", "savedhairdos.cs",   false, true, "");
         should be
      RTB_registerPref("Save File","Barber | Settings","$Pref::Barber::SaveFile","string 100","Server_Barber", "savedhairdos.cs",   false, true, "");


Fonts not working:
$Pref::Barber::Font is not set upon initiation.
$Pref::Barber::Prefix is not set upon initiation.

The following two values are set and not used:
$Barber::Prefix = "Barber_Hair";
$Barber::Font = "Impact";

I imagine you changed from $Barber::* to $Pref::Barber* midway through, and didn't update haircut.cs appropriately.
To avoid this in the future, I suggest final testing all mods on a clean installation of Blockland.


Something else I noticed while integrating this with my gamemode:
Code: (haircut.cs) [Select]
%player.setMaxBackwardSpeed($Barber::Speed[%client].BackwardSpeed);
%player.setMaxCrouchBackwardSpeed($Barber::Speed[%client].CrouchBackwardSpeed);
%player.setMaxCrouchForwardSpeed($Barber::Speed[%client].CrouchForwardSpeed);
%player.setMaxCrouchSideSpeed($Barber::Speed[%client].CrouchSideSpeed);
%player.setMaxForwardSpeed($Barber::Speed[%client].ForwardSpeed);
%player.setMaxSideSpeed($Barber::Speed[%client].SideSpeed);
Storing those speed variables in a global variable like that is going to leave some junk in memory.
That data could be stored on the player.  Something like "%player.barberbackwardspeed".
In that way the temporary data is cleaned up when the player is killed or deleted.
Thank you, you're kind.

I'll look into this.

7
She's unprofessional, get over it.

8

11
Add-Ons / Re: Barber
« on: September 13, 2018, 04:02:31 AM »

This is how far a graphics design college degree can get you!

12
Off Topic / Re: EU vote approves article 11 and 13 (the meme thing)
« on: September 12, 2018, 05:26:53 PM »
Just when you thought the Strasburgians couldn't get any dumber.

14
Add-Ons / Re: [Hatmod] Blockhead but your head - im sorry
« on: September 11, 2018, 08:22:50 AM »
We need more depth, make the head of the head-blockhead another head-blockhead, which would make the last head the head of a head-blockhead.

15
Long shot, and for the best.

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