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Messages - Greek2me

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1
Add-Ons / Re: WaW-BO1 national socialist Zombies [SLAYER]
« on: December 20, 2020, 03:46:39 PM »
Hey, I just stopped by to say that this is awesome, and looks really well-made.

I'm so glad to see new Slayer modes still being created! Good work.  :cookie:

2
Add-Ons / Re: client_slayersavelist - more is always better
« on: September 12, 2020, 08:46:01 PM »
holy stuff i havent seen you in forever now fix bounty hunter

What's wrong with Bounty Hunter? Last I saw 5 years ago, it was working great!

3
Add-Ons / Re: client_slayersavelist - more is always better
« on: August 29, 2020, 09:33:47 AM »
I love it!

4
Suggestions & Requests / Re: admin restrictions.
« on: December 30, 2018, 02:31:29 PM »
Already made.

Server_AdminControlsManager: http://swololol.com/rd?f=Server_AdminControlsManager

Here's the original topic describing how to use it: https://forum.blockland.us/index.php?topic=49827.0

Really a great little mod. I've used it for years on every server I host.

5
Game Modes / Re: Temple Treasure Gamemode
« on: December 01, 2018, 07:52:09 PM »
This looks fantastic!

6
Help / Re: Add-Ons Not Sorted Or Executing In Order
« on: December 01, 2018, 07:41:38 PM »
Anyone know how to make a server add-on get executed before any others and before function loadAddOns starts?

Fyi, Support_PreLoad can help you with this: http://www.greek2me.us/code/Support_PreLoad.cs

8
Help / Re: Add-Ons Not Sorted Or Executing In Order
« on: November 25, 2018, 05:17:31 PM »
What type of file system does your computer use?

9
Suggestions & Requests / Re: More team events and features.
« on: November 16, 2018, 11:52:54 AM »
The Team->addLifeTickets event already exists. Is it not working for you?

10
Add-Ons / Re: Slayer | New Bugfix Update
« on: November 05, 2018, 10:45:10 PM »
antilock

11
Add-Ons / Re: Slayer | New Bugfix Update
« on: September 21, 2018, 05:33:48 PM »
How do I force players to automatically respawn in team minigames?

What do you mean? Automatically respawn as opposed to "Click to respawn"? I never added that as a feature because somebody had already made an add-on for that. It's something like Script_ForceRespawn.

Can someone here figure out how to get player persistence to work with slayer please.

Try this and see if it works. I literally haven't tested it at all: http://mods.greek2me.us/storage/beta/Gamemode_Slayer.zip

12
Add-Ons / Re: Slayer | New Bugfix Update
« on: September 04, 2018, 09:25:53 PM »
is there a way to make it so that when players on a specific team die, it plays a client sound for them? i want to have onMinigameDeath(team1) or something like that for a trigger so it only triggers if the player who dies is on team 1.

Maybe something like this:

onMinigameDeath -> Client -> VCE_IfValue <var:cl:team> == [team #]
onVariableTrue -> Client -> Playsound

I don't remember the exact VCE events but it should be similar to the above.

13
Add-Ons / Re: Slayer | New Bugfix Update
« on: September 03, 2018, 03:41:23 PM »
No, I think it might be a problem with the way that onVariableTrue detects the minigame. Try including all players' bricks in the minigame?

14
Add-Ons / Re: Slayer | New Bugfix Update
« on: September 02, 2018, 01:06:30 PM »
Hey Greek, how do I go about detecting when there's only one player left on a slayer team through events? Do I have to use VCE to do that? or is there a trigger event in slayer events for that.

Reason i'm asking is because i'm making a zombie survival gamemode and it's supposed to be that when there's only one human left alive it plays special music until they die.

Yeah, there's a VCE variable for it. <var:mg:teamLiving[1-6]>

So to get the number of players alive on team 1, use <var:mg:teamLiving1>

There's more VCE stuff listed in the Help tab of the GUI.

Anyone know how to get player persistence to work with slayer?

I looked into it a little but honestly I just don't have time to work on it.

15
Modification Help / Re: Finding Dynamic Fields on SimObject
« on: August 28, 2018, 09:47:06 PM »
Tagged fields? Sorry, it's been forever since I've worked with these.

Code: [Select]
%index = 0;
while((%field = %object.getTaggedField(%index)) !$= "")
{
//do stuff here
%index ++;
}

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