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Messages - jes00

Pages: [1] 2 3 4 5 6 ... 463
1
Add-Ons / Re: Avatar Events 1.4
« on: December 14, 2019, 04:01:31 AM »
Cool beans.

2
Hm. It no longer says Blockland won't work when I go to update, but it still says that the Blockland Launcher will no longer work.
Fix it pls Badspot.

EDIT: PM'ed Badspot.

r2001 was to fix old mac support that I broke in the previous update.  Blockland seems to work on whatever version of macOS i have on my old mac mini, however steam does not, so I'm not really interested in debugging it further.  Catalina is deprecating support for OpenGL, which Blockland relies upon.  I am not going to rewrite the entire torque renderer to support whatever Apple has decided is the future of rendering (until they change their minds).  I am pretty much done with dealing with Apple, the entire endeavor was probably a net loss for me. 

3
band-aid patch to make the game run on macos catalina
Ooh. So I can update my Mac now and Blockland will still run?

4
General Discussion / Re: It's time to bring out the festive avatars.
« on: December 07, 2019, 06:48:07 PM »
Snowflakes are too tiny. You can barely see them at all.

5
General Discussion / Re: It's time to bring out the festive avatars.
« on: December 07, 2019, 04:42:34 PM »
how do I christmas this avatar
Just throw a santa hat and lights on it.

6
General Discussion / Re: It's time to bring out the festive avatars.
« on: December 03, 2019, 07:14:08 AM »
Tada.


7
Made a way to easily change restricted mystery box items.


8
Got 90% of the pathing done.

9
Modification Help / Re: Melee weapon in progress, needing some pointers.
« on: November 13, 2019, 12:56:15 PM »
If you want it to count falling or jumping as moving, just check the player's velocity. If you don't check if they're on the ground and the player's velocity. You'll need to do these checks in the state script function you call and then set image ammo appropriately.

10
Modification Help / Re: Melee weapon in progress, needing some pointers.
« on: November 12, 2019, 06:09:14 PM »
If you want it to swing while you're walking and stab if you're standing still, you're going to need to do it using the image's state system. When you fire the weapon, call a state script to check if you're moving or not. If you are, set the weapon's ammo to true. After that state, check if the image has ammo or not and perform the appropriate action.

11
Help / Re: I cant find certain music and scripts
« on: November 06, 2019, 07:26:58 PM »
You can find Script_AdancedLight here:
https://bl.kenko.dev/Add-ons/

12
Also less likely to be as informative in this scenario.
I'd recommended disabling chunks of add-ons in bulk to help narrow down which one is causing it.

13
What add-ons do you have enabled?

14
Sorry, I've been really busy lately. I have made some progress, but nothing too physical to see yet.

15
It's almost completely playable. I just need to do/fix a couple of features. Then I'll add additional content like the perks I haven't finished yet.

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