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Messages - wizzlemanizzle

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1
Help / Re: My key is only *almost* working.
« on: April 12, 2013, 09:44:55 PM »
Or you are entering it incorrectly
Maybe use the key recovery and check whether the key in your file is actually correct?
My goodness, thanks for the idea, i did it, turns out that was the problem, the key on file was off by one character, apparently I must not have copied it correctly. :) closing the topic now. Though, I could have sworn the one I had before was right, seems a little odd. :/

2
Does anyone know if there's a way to change the email that your key gets sent to? I currently have it going to an email address I don't use anymore.

3
Help / Re: My key is only *almost* working.
« on: April 12, 2013, 05:51:12 PM »
I was logged in a week ago, if it was randomly deactivated, I have a problem...

4
Help / My key is only *almost* working.
« on: April 12, 2013, 05:44:31 PM »
I have my console log and launcher log files in a zipped folder.
My key does not seem to be working...
I have my key saved in a file so that i don't lose it, I've tried copy-pasting it in and manually typing it in, regardless of how i do it the result is the same.

1. I input my key
2. I hit the button to submit it
3. I receive an "authentication successful!" message
4. A split second later, it resets the GUI to the demo screen, and says my authentication failed, because my key was invalid.

I've had blockland for a couple years, and I have had this problem once before, however the solution (deleting all traces of blockland from a computer i previously owned, which was actually disconnected from the wall...) will not work(because there's no other computer this time).

I tried using a key that was total bogus, the results were as expected:
1. I put in a BS key.
2. I immediately receive an invalid key message, no extra filler this time.

So, clearly there's a difference. My internet connection is fine, and blockland is allowed through the firewall. My friend was even able to use his key to get on his BL account, on the same computer, on the same network, on the same day. I've reinstalled blockland, there are no traces of my having had blockland in the past on my PC. I performed a trace while trying my real key, and a bogus attempt. I even left friendly messages in there so you can find where to look. I blocked out my key in the log, that's the only modification that's been made, after all I don't need to be giving out my key to everyone.
So, I'm at a loss, unless I the key was revoked or something; which I have done nothing to provoke.

Also: no, I am not key-sharing, if someone else has my key, they must have worked real hard to either guess it, or perform some amazing feat of espionage by shoulder surfing me in my own home, which is normally populated by noone else but me.
I have tried to post this bloody topic 4 times...

5
Modification Help / Re: What's wrong with my script?
« on: September 25, 2012, 03:48:35 PM »
What is the function for this? /clearMusicBricks or /clearMusicBricks playername?
/ClearMusicBricks playername would be
Code: [Select]
function serverCmdClearMusicBricks(%client, %playername){}the first argument with these servercmd's is the object(read:client) calling them.
Is your script working with the... modified version(read: fixed version) of Jes00's code for it?

Is MainBrickGroup a thing? I've never seen anyone use it.
 EDIT: umm... MainBrickGroup.getCount returns 3... always? Probably just me being stupid, but it's not my problem in the first place.

6
Modification Help / Re: Switches and cases
« on: August 11, 2012, 10:22:13 PM »
I'd like to know if this actually works.
it does, tested it earlier.

function blegh(%dafuq)
{
switch$(%dafuq)
{
case "dafuq" or "something entirely different":
OBJECTION!();
default:
echo("herpy derpy derp");
}
}

will work just fine (as long as you don't include the bbcode or the exclamation point)

7
You cannot
Welcome to torque file I/O
Don't dis torque's I/O system for that, you can't delete a line in a file without opening it, ever, not even in c++, not in C. It's common to open a file before writing new information to it (i.e. a null value).
Now that that's over, has OP been answered yet? wasn't there a resounding "No, it won't corrupt the file"?
NINJA EDIT: Ok, so you can do it in assembly... but its not a scripting language, therefore doesn not count.

8
Modification Help / Re: Nested addon
« on: July 16, 2012, 09:11:03 PM »
NVM he told me something else and i solved the problem Locking...

9
Modification Help / Nested addon
« on: July 16, 2012, 09:09:01 PM »
My add on will not execute on my friends server... it says nested add-on will not execute in his console log
all the info i can give you

10
Modification Help / Re: I need to learn scripting.
« on: July 16, 2012, 12:59:37 PM »
that guy talks, sounds, and types rude.
i don't like him. he's also a richard to his commentors.
I have spoken with that guy, he isn't as much of a richard as you seem to think. but, Iban explains it all is a nice resource, however, I have found that new people (I tried to get someone to learn the basics through that tutorial) have a hard time understanding it.

11
Modification Help / Re: I need to learn scripting.
« on: July 16, 2012, 12:38:10 AM »
http://www.youtube.com/watch?v=B7AZ2FC2lyw
start there
Once you watch his entire series, come back, and show us what you have learned, then you may be able to receive a mentor.
Remember, someone has to take their time to teach you, so if they don't have to do it from scratch, its a heck of a lot easier for them.
NOTE: You still might not get a mentor... just saying.

12
Modification Help / Re: Issues with %client.delete();
« on: July 16, 2012, 12:10:26 AM »
this is not an error with your code, your test subject has stuffty internet or some other kind of network failure.
O.- I have to go kill someone now, I'm not sure who, just someone... Thanks for the reply, now i can stop freaking out over this damned script and move on with my life, its taken a whole 2 hours of my life.... TWO HOURSSSSS!!!!!
I'll be dead soon, and most of my life will have been wasted on this one script. Anyway, thanks. not locking incase someone else chimes in with a different possible reason

13
Modification Help / Issues with %client.delete();
« on: July 15, 2012, 11:34:38 PM »
Ok, I just made a custom tailored kicking script for someone, but I have never really made kick scripts before. I looked at some other scripts; and it looks like the syntax is:
<personyouwantkickedvariable>.delete("<message>");
however when i do this(example message):
%target.delete("you have been kicked for blehblehbleh");
the person gets kicked, however they see garbage characters in the disconnect message, like when you get kicked from a server by an admin.
in the AFKkicker made by Greek2Me there is:
%cl.delete("You were kicked from the server for being AFK.");
and sure enough, i have been kicked for being afk from a server by this very server mod, and i see "You were kicked from the server for being AFK."
this is rather frustrating, and i wish to be done with this script as quickly as possible, so assistance would be appreciated.
Side Note: if i use single quotes: '
it displays something like BBF (according to my assistant) this was a bit of a random encounter, when i accidentally used singles

14
Help / Re: Bricks Crash Blockland instantly
« on: July 09, 2012, 12:33:28 PM »
I haven't been entirely honest with you, this isn't actually me who is having this problem, its a friend of mine who JUSt got blockland an hour ago, and refused to make an account on the forums,  so if there is delay when i tell you something, its because im on the phone with him. Now then
Holy stuff.

1.5GHz processor and half a gig of RAM? What a dinosaur.
He's on a real POS. But I'm not buying him a new one so he can play blockland...
What happens if you do nothing? Does it still crash?
If he does nothing, it will not crash, no. He can do nothing for a hour, but if he goes on a server and there's a brick within a 600 mile radius, he goes down like he's been shot.

15
Help / Re: Bricks Crash Blockland instantly
« on: July 09, 2012, 12:26:35 PM »
Warning: handleSimplePingResponse() - address does not match

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