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Messages - puppy347

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1
Add-Ons / Re: Girls und Panzer Playertypes
« on: November 11, 2017, 10:17:53 PM »
more girls und panzer characters like maybe oshida

http://girls-und-panzer-finale.jp/chara/oshida/

2
Add-Ons / Re: Girls und Panzer Playertypes
« on: November 11, 2017, 09:27:43 PM »
do more

3
Modification Help / Re: Brick Missing Faces
« on: July 23, 2017, 09:40:47 PM »
probably cause normals, smooth shading, and ngons. you can triangulate it all in demians and the faces should show up

google checking and fixing normals, its a big part of modeling and you should learn about it

It's working now, and I've found out what I was doing wrong. Thanks!

4
Modification Help / Re: Brick Missing Faces
« on: July 23, 2017, 09:09:07 PM »
probably should use something more modern. Demians's Blb exporter is extremely versatile and well documented, i highly suggest that one

I went ahead and put it through Demian's exporter and I got the same general thing I've been getting, but now the shading is all odd.

5
Modification Help / Re: Brick Missing Faces
« on: July 23, 2017, 07:46:17 PM »
Triangulare (or quadulate) them, those faces are probably n-gons. Which blb exporter are you using?
I am using the obj to blb executable that Badspot posted a few years back. When I triangulated the object it wouldn't convert.

I suspect there may be a limit on how many faces will work
what happens if you remove the tank top, do the treads show?
I removed the turret of the tank and it didn't change anything with the faces. The entire model has a face count of 228.

Flip the normals of the respective faces.
I tried this and it is still having the same problem, but with different parts of the faces missing.

6
Modification Help / Brick Missing Faces
« on: July 23, 2017, 05:15:39 PM »
I made myself a model in blender, and when I put it through the obj to blb and place it in Blockland, its missing a good portion of its faces. Does anybody know whats up with it?

7
Modification Help / Re: Cordax's Medieval Armors
« on: January 01, 2017, 08:43:54 PM »
Could you do byzantine lamellar?

8
Add-Ons / Re: INH - Musket Pack!
« on: August 15, 2016, 08:30:08 PM »
in my expert opinion you are not an expert

And who made you the expert on flintlock weaponry?

9
Add-Ons / Re: TANKS 2: RELOADED - A7V Sturmpanzerwagen
« on: June 12, 2016, 04:05:54 PM »
Tsar tank

10
Add-Ons / Re: SOUNDPACK - Tyrone's Ghetto Sounds (for Blockland)
« on: October 12, 2015, 09:53:24 PM »
-snip-

Sounds like you need to relearn your mexican stereotype.

11
Help / Re: Blockland refusing to launch
« on: July 17, 2015, 02:27:20 PM »
A reinstall worked. It must have been an add-on I installed that caused the problem. Thanks!

12
Help / Blockland refusing to launch
« on: July 17, 2015, 12:18:10 PM »
I had gotten this problem yesterday. I tried launching my game, and the loader went through fine, but when it got to the actual game, it only sat there and said "not responding." I've already tried deleting my latestManifest.dat, and I've restarted my computer three times now. I'm on an OS X Yosemite 10.10.1

13
Add-Ons / Re: Tanks [NEOTANK] [Image Heavy]
« on: July 16, 2015, 11:44:25 AM »
So wait, what's the Green Earth medium supposed to be?

14
Add-Ons / Re: Tanks [NEOTANK] [Image Heavy]
« on: July 16, 2015, 11:24:31 AM »
Since they are based off actual WWII tanks, I don't plan on making them at all.
I'll just make the originals.

Originals being Orange Star?

EDIT I just reread what you said, but still. The Orange Star and Blue Moon tanks aren't based off of WWII vehicles.

15
Add-Ons / Re: Tanks [NEOTANK] [Image Heavy]
« on: July 16, 2015, 11:17:25 AM »
For the medium and normal tanks, do you have any plans on making them have faction specific models?

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