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probably cause normals, smooth shading, and ngons. you can triangulate it all in demians and the faces should show up
google checking and fixing normals, its a big part of modeling and you should learn about it
probably should use something more modern. Demians's Blb exporter is extremely versatile and well documented, i highly suggest that one
Triangulare (or quadulate) them, those faces are probably n-gons. Which blb exporter are you using?I am using the obj to blb executable that Badspot posted a few years back. When I triangulated the object it wouldn't convert.
I suspect there may be a limit on how many faces will workI removed the turret of the tank and it didn't change anything with the faces. The entire model has a face count of 228.
what happens if you remove the tank top, do the treads show?
Flip the normals of the respective faces.I tried this and it is still having the same problem, but with different parts of the faces missing.
in my expert opinion you are not an expert
-snip-
Since they are based off actual WWII tanks, I don't plan on making them at all.
I'll just make the originals.