One of my favorite weapons of PR (real life, too) is the SVD Tigr using iron sights. If you were to make this DMR and include the bipod (whether it's deployed or not) PLEASE put it in the proper spot just in front of the magazine; none of that mounted to the barrel stuff.
I also absolutely love the AKM-74, which I already modeled a while back, I just need to recolor the grip, stock and handguard.
But above all is the M16A4. I can't seem to model an AR15 receiver for stuff, but everything else looks good. I've already discovered how hard and possibly futile it is to put a realistic RCO in BL, but you're welcome to try. I do demand that if any realistic weapons are made, you consult me for final "bullstuff check" and any M16A3/A4 made has an M68 Aimpoint Comp M2 CCO variant with no magnification and a realistic tiny-ass white-red-but-not-quite-pink dot.
Warning: Large image (1280x768 2.81mb)I highly suggest YT'ing Project Reality .9 or later for
ALL animtions, especially reloading, as this is the most realistic representation out there for such.
Now that you mention it, the weapons are too big and most longrifle class firearms are squished like a pug's nose to hide their size. But as I believe I mentioned on another topic probably a year or so ago, block
hands have too far of a gap to allow for accurately scaled weapons in general; on top of their height-width ratio. Someone made a Гранатомета 7 not too far back that was downright puny. It was a bit too small for proper scaling, but still looked like stuff because blockheads don't have the right size ratio. I like to think of blockheads as really fat midgets.
Edit: Something like this might be good