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Messages - JJJMan4

Pages: [1] 2 3 4 5 6 ... 93
1
Add-Ons / Re: Blockland Glass 4.0
« on: May 22, 2017, 02:17:36 AM »
hi guys, i downloaded this mod and it's pretty good, but i am having this issue

-snip-

is there a solution to this?
The cause is most likely your Nvidia graphics driver. You need to roll back to an older version of your card's driver. It's a very common issue right now with Nvidia users.

2
General Discussion / Re: i have owned BL for a year now
« on: September 22, 2016, 11:42:45 PM »
I only now realized I've been here for more than 5 years.

3
Modification Help / Horse Reskin Help (Resolved)
« on: September 21, 2016, 07:51:34 PM »
I'm trying to make an add-on thats basically the horse with a different model and adjusted mount points. Never made a vehicle before but figured it was as easy as importing the horse dts into blender, putting my model in its place, and exporting it back. The problem is that my model does not appear but parts like the eyes did (Forgot to delete those as they were from the horse).
Well I figured it out.
now explain what you did so that someone else with this problem could fix it too
Fair enough.

- I first had to scale and orient my model appropriately to that relative to the horse.
- Then I imported the default horse.dts to Blender and imported the model as well.
- The model's position and orientation off but that shouldn't matter yet.
- I went into the hierarchy and deleted the meshes for the head (technically they were the eyes), Lski and Rski.
- Then I clicked the mesh of the horse's body and clicked this symbol down below
- There was a drop down menu with the name of the mesh and the same triangular symbol to the left of it.
- I clicked it to reveal the names of all other meshes and clicked the one that matched my model.
- The horse's body mesh was replaced with my model.
- I deleted my original model as now the body has it.
- I positioned the mesh appropriately and constantly (on the bottom part of Blender's UI) used Object > Apply > Location, Rotation, and Scale for whenever I made a change and then cleared it all when done.
- I adjusted the mount points where needed.
- I exported it to a .dts when I was done (Use Port's dts importer/exporter)
- I pasted the .dts into my add-on

4
Forum Games / Re: Ice Pun Thread for Cool People
« on: September 21, 2016, 02:24:43 AM »
This thread is losing traction, can't let it get knocked out cold.

6
General Discussion / Re: Boss Battles!
« on: September 18, 2016, 12:43:09 PM »
I'm guessing moveforward is a console command that allows someone to walk through thin walls if they stay on it long enough.

7
What they said.

8
Games / Re: How many of you still play Star Wars Battlefront II?
« on: September 15, 2016, 07:21:50 PM »
I think the online portion is pretty bad when everyone uses the rocket launcher class and shoot everything without effort.

9
Off Topic / Re: ITS HALFWAY THROUGH SEPTEMBER YOU KNOW WHAT THAT MEANS
« on: September 15, 2016, 07:19:00 PM »
I wanna make a BL Halloween vid but have no ideas :(

10
Games / Ubisoft's "The Crew" is free. (PC only)
« on: September 14, 2016, 01:12:48 PM »
Yes you need uplay if you want to play it.

https://club.ubisoft.com/en-US/ubi30

11
Games / Re: [MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World
« on: September 02, 2016, 01:29:46 PM »
I usually don't care for female Robots, but I love Ada. Almost always have her with me, or Codsworth. Wish there was an Eyebot companion, like ED-E in New Vegas. :c
There's an ED-E mod bit he doesn't play music when fighting.

12
A collab or something'd be cool.

13
richards out

14
Creativity / Re: [RECYCLED ART] Bastion figure out of computer parts
« on: August 31, 2016, 11:35:07 AM »
Dude, post this on the Overwatch subreddit if you haven't already.

15
Modification Help / Re: Beta Player Replacement
« on: August 31, 2016, 11:31:02 AM »
That looks a lot like samurai armor.

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