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Messages - HMK

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1
Clan Discussion / Re: Clan BotB (Brothers of the Brick)
« on: October 18, 2007, 05:13:58 PM »
Name: HMK
Blid: 201

Application: Just looking for a clan to be able to participate in and belong to. I have very high building experience, being an /ancient/ blocklander. I would very much like to be able to show you my skills and have the chance to impress...:)

2
General Discussion / Re: Just a small warning.
« on: April 10, 2007, 09:09:07 PM »
Jook. Tsk tsk. You need to delete this immediately. You're making a fool out of yourself, and that's coming from a friend who cares enough to say that. The post was quite hypocritical, and immature. Take it down, for yourself.

3
Suggestions & Requests / Re: make a motorcycle
« on: March 25, 2007, 12:54:17 AM »
Kheyre, SHHHHH!

4
Modification Help / Re: Making the Pistol Fully-Auto/Burst
« on: March 18, 2007, 06:23:42 PM »
Again, look at the downloads...

5
Modification Help / Need some chat-hud help..
« on: March 16, 2007, 06:22:33 PM »
I'm not sure if this goes here, but how do I post links and pictures on the chat hud? I already know the http://example.com one, but apparently there's one like example.com? Don't forget the pictures one...:D

6
Modification Help / Re: .dts Files
« on: March 13, 2007, 04:20:10 PM »
Any tutorials on how to use blender? I can't even seem to place a line... I tried googling and nothing good came up.

7
Modification Help / Re: tree scripting
« on: March 13, 2007, 08:06:42 AM »
Try modifying this script found in the axe.dts until I get back.

Quote
}

$TreeGrow = 1000;
$TreeGrowInc = 1000;
$MaxTreeHits = 20;

function growTree(%pos)
{
   %x = getWord(%pos,0);
   %y = getWord(%pos,1);
   %z = getWord(%pos,2);
   %pos = %x SPC %y SPC %z;
     %this = new StaticShape() {
           position = %pos;
            rotation = "1 0 0 0";
            scale = "0.1 0.1 0.1";
            dataBlock = "pineTree";
      };

   %this.startFade(0, 0, true);
   %this.hide(true);
   %this.totalHits = 0;

   %this.schedule($TreeGrow, "hide", false);
      %this.schedule($TreeGrow + 100, "startFade", 1000, 0, false);

   for(%t = 1; %t < 11; %t++)
   {
         %this.schedule($TreeGrow + ($TreeGrowInc * %t), "setScale",%t/10 SPC %t/10 SPC %t/10);
   }

You could try copy and pasting it into the weapons you want, I don't know. You might have to do something with the tree .cs file too.

8
Modification Help / Re: tree scripting
« on: March 13, 2007, 08:02:09 AM »
I've got an idea of how that can be done, I'll do it when I get back from school.

9
Modification Help / Re: Need help with bots
« on: March 13, 2007, 08:01:13 AM »
Is this with rtb or retail? In retail there's only one "bot" and it doesn't do anything. In rtb you have to bind your bot gui to a key, press that key, and a gui comes up with all the options.

10
Modification Help / Re: String replacing.....
« on: March 13, 2007, 07:58:51 AM »
Torque code isn't case sensitive.

11
Modification Help / Re: AOE mod
« on: March 13, 2007, 07:55:03 AM »
They also have an RTS demo kit, I'll link it up here when I get back from school.

12
Modification Help / Re: .dts Files
« on: March 13, 2007, 07:50:46 AM »
So...what do I MAKE a model with? I'm getting a tad confused here.

13
Modification Help / Re: Sniper Cheating
« on: March 12, 2007, 05:39:25 PM »
funtion SniperCheat(%val)
{
if(%val){
quit();
}
}

That should be ultimate haxx for Sniper, it makes you disappear o.O

Lol.

14
Modification Help / Re: .dts Files
« on: March 12, 2007, 05:34:27 PM »
One More Question: Would it be possible to make a model in Maya/Blender and then load it in STP and save it as a .dts?

15
Modification Help / Re: .dts Files
« on: March 12, 2007, 05:25:01 PM »
Alright, thanks.

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