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Messages - Zerofox

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1
Drama / Re: Cavik's CityRPG - Bad admins, bad gamemode
« on: May 03, 2017, 10:52:19 AM »
Lol Metario,
saves is the stufftiest moderator and admin I've ever seen holy stuff
Lol ok man, you were botting and spawning rockets, and got a 10 minute mod ban. Idk why youre complaining  about one of the more reasonable staff members when people like you are what ruin this game mode with exploits

2
Help / Ibans City RPG overhaul
« on: March 22, 2017, 12:46:52 PM »
I recently installed Ibans CityRPG mod knowing its a time tested classic. However, I'm not sure about new game clients or what has been updated with Blockland as a whole recently as trying to run this mod is very glitchy. I am not too good with code and as such only know with a limited scope what I am doing when I try to fix the .cs files myself. The main issue is that the central minigame resets everytime a player spawns or is killed, and after 3 people are spawned normally the minigame will not add anymore players but simply place them in observer mode. The console I referenced shows this is an attempt at finding something that isn't there and resorting back to a minigame reset.
base/server/scripts/allGameScripts.cs (28201): Unable to find object: '' attempting to call function 'setScore'
BackTrace: ->MiniGameSO::reset
%
%
base/server/scripts/allGameScripts.cs (28207): Unable to find object: '' attempting to call function 'resetVehicles'
BackTrace: ->MiniGameSO::reset
%
%
base/server/scripts/allGameScripts.cs (28209): Unable to find object: '' attempting to call function 'clearEventObjects'
BackTrace: ->MiniGameSO::reset
%
%
base/server/scripts/allGameScripts.cs (28212): Unable to find object: '' attempting to call function 'InstantRespawn'
BackTrace: ->MiniGameSO::reset

If anyone knows what they are doing more than me and could take a look at what is wrong in the files, or tell me what to change, then I'm sure we could bring back a staple of Blockland which once catered to thousands. The link to Ibans CityRPG is also included but I considered this a broken mod at the moment.

CITYRPG: http://www.mediafire.com/?5omy3jibxaw#1

3
Help / Re: Default Minigame and Bots cause Lag
« on: March 18, 2017, 02:26:02 AM »
A: that is the full code, or as far as I can see. It's repeating so fast it fills the console immediately.
B: Yeah, I made the map, bots, minigame before. Started it up again after loading said save and once I start the minigame that's when the code goes berserk. It seems to be a random issue at this point, I simply switched from the script_defaultminigame mod to the server_defaultminigame alternative and I haven't had the issue since.

4
Help / Default Minigame and Bots cause Lag
« on: March 17, 2017, 09:07:13 PM »
So, I created a default minigame with a low amount of bots (15) and instantly, I get the console spammed full of

Add-Ons/Script_DefaultMiniGame/server.cs (367): Unable to find object: '' attempting to call function 'getClassName'
BackTrace: ->[sportBallsPackage]fxDTSBrick::onPlayerTouch->fxDTSBrick::onPlayerTouch->fxDTSBrickData::onPlayerTouch->[DefaultMiniGame]getMiniGameFromObject->getClientFromObject
%
%
ERROR: getBrickGroupfromObject() - "" is not an object
BackTrace: ->[sportBallsPackage]fxDTSBrick::onPlayerTouch->fxDTSBrick::onPlayerTouch->fxDTSBrickData::onPlayerTouch->[DefaultMiniGame]getMiniGameFromObject->getBrickGroupFromObject
%

The problem goes away when I either end the minigame, or clear bots. But resumes again when either of those conditions are restored. I did not have this problem an hour ago doing the exact same thing on the exact same map, so I am unsure as to why now my game is going apesh*t. Any insight is appreciated .

5
General Discussion / Re: Public Bricks in a Minigame
« on: March 16, 2017, 08:19:35 PM »
Any idea what those console commands would be? Can't find them on a list anywhere.

6
General Discussion / Public Bricks in a Minigame
« on: March 16, 2017, 08:02:51 PM »
I am trying to start a Wilderness RPG, with wild horses that act as somewhat "tameable" creatures. However, the game area is built by me, and I want people to be able to build where they want still, so I set the map as public bricks. When I start my default minigame none of the horses are rideable as it says they are not part of the minigame without enabling "use all players bricks" which would let other people spawn stupid items and vehicles themselves. Is there anyway to include just the bot horses I spawned in a minigame while they are public still?

7
Drama / Re: Stupid Bans, Kicks, and Mutes
« on: October 08, 2013, 09:06:07 AM »
I almost never ban anyone on my server, I find that using the /jail script is a much better alternative.

8
Suggestions & Requests / Edited Minigame
« on: June 24, 2011, 05:43:54 PM »
Can someone make a mode in a mini game that when your hit with ANY type of projectile the person shooting you gets a point? because i use the console to make the shotgun shoot pinballs as "BB"s

10
Off Topic / Re: Life
« on: June 24, 2011, 10:59:00 AM »
We're already here, don't waste time trying to think about what life is and just go live.

Also the purpose of life is to pass on your genes.
Yes but, once you do that, all you can do is think about the best times you had, how you passed on your genes, watch your kids grow up and move away.

11
Off Topic / Life
« on: June 24, 2011, 10:52:36 AM »
What is life but a memory?

12
Mapping Help / Water Trouble
« on: June 24, 2011, 12:03:05 AM »
I do not get the how to color water, or get it to hurt anyone
How would i get it to hurt someone, and how would i get it to be orange?

13
Music / Eminem - Real Slim Shady
« on: June 22, 2011, 11:30:36 PM »

14
Mapping Help / Water Problem
« on: June 22, 2011, 08:50:28 PM »
With my map, I fall right through my water help please

15
Music / Re: Katy Perry - Firework
« on: June 22, 2011, 07:50:06 PM »
Thats great have a :cookie:

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