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Messages - Crwn

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Development / Re: 2020/05/20 - Blockland r2023-r2031
« on: May 22, 2020, 07:27:28 PM »
Just noticed like, how much space you left between the server name and the ping data

Can we get a bit more room for server titles, if we have more room for it on the board, maybe? Minor update but it would be hella nice
I fixed this for the next Glass update if he doesn't make the change. Will also do some stuff for the key selection to maybe remember your last key and press enter to select etc.

It would be nice to get longer server names though, considering all the space we have. Badspot's server is incorrectly labeled anyway.

Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 06:43:59 PM »
Inside the selectBLIDGui could we have the selectBLID_select button (the select button) have its accelerator set to "enter" so we can quickly select a key by pressing enter? Or could it remember the last key we picked so we don't have to pick one each time?

Also maybe the "Name" button on the main menu should be renamed to "BL_ID" or "Key" so it's clear what it does.

EDIT: Also I have to ask, could servers have the ability to change if players collide with each other or not? That would be super cool.

Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 12:20:53 PM »
Was setting bl_id on the client removed on purpose? I think most people used getBLID() but it might break some add-ons.

I think more room is needed for server admin names as well:

Maybe the "Pass" field could be removed completely and we can just know by the orange colors?

Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 11:36:04 AM »
Seems like I can't join my passworded server on 2026, it does not even appear orange on the list. Is there something other than $Pref::Server::Password to set now?

Also, this page: has a link to a 404 from the old steam convert page.

Suggestions & Requests / Re: HatMod UI (Menu) CONCEPT
« on: May 04, 2018, 01:18:13 PM »
If you look at menu.cs of my jailbreak client you can see how I did this.

Help / Re: Can you "Log in" to blockland's demo via key?
« on: April 18, 2018, 08:22:57 AM »
As long as both computers are on the same network, yes. IIRC, if there are two different computers on two different networks using the same key, the key will be revoked.
Well you can use your key on different networks all you want, just not at the same time. Its not going to automatically revoke you either, the worst thatll happen is youll both get kicked out of the server.

Help / Re: Can you "Log in" to blockland's demo via key?
« on: April 13, 2018, 08:55:23 AM »

Sounds like an issue with the Jailbreak client, not the number of add-ons you have. Client sided add-ons shouldn't affect how many server sided add-ons you can run.

If you could add me on Discord (Drake#7415) I'd be happy to help figure out what is causing the issue, as you might not be the only person affected by this.

Modification Help / Re: Adding image overlay/GUI to screen
« on: March 03, 2018, 12:12:38 PM »
Actually I got it to show up in-game :) Thanks. But now I would like it to resize itself according to other player's screen resolutions so it's not getting cut off for being too big or being too small an image for the screen coverage. I thought I could do this by using the getExtent method on PlayGui and then use the width and height return from that to resize the bitmap. But I'm having trouble figuring it out as it gives me an error saying "PlayGui::getExtent--wrong number of arguments" or some such. Any idea how I would fix this? I'm using this reference (GuiControl - Page 298):
PlayGui::getExtent(%this) is the definition of the function. It requires an object %this to be called. Most of the time you are using an object's method you can just call it right on the object like this: playGui.getExtent();. The function that I normally use to get the resolution of the client's screen is getRes() though.

Modification Help / Re: Adding image overlay/GUI to screen
« on: March 03, 2018, 11:16:38 AM »
Ah ok setBitmap is what I was looking for then :) So I can still save the gui as any name I want or do I have to save it as the default PlayGUI for example?
Well that really depends on what you're trying to do. You can add a bitmap control to any GUI in Blockland to make your image appear. The PlayGUI example was just assuming you wanted to have the image on your screen while in a server. It doesn't have to be like that, you could put the image in a menu that you open with a keybind.

Modification Help / Re: Adding image overlay/GUI to screen
« on: March 02, 2018, 09:25:11 AM »
More specifically, you'll want to create a GuiBitmapCtrl and use the setBitmap(image_path) method on it. From there you can add it to the PlayGUI (or whatever GUI you want) to have it appear in your game.

Drama / Re: .22rain (BL-ID: 42431) (tagging alot on glass
« on: February 03, 2018, 07:48:26 PM »

Help / Re: I cannot see texts in Blockland Glass.
« on: February 01, 2018, 05:44:31 PM »
Fonts should be located in Blockland/base/client/ui/cache. Could you look to see if you have:
Verdana Bold_12

Please also post a console.log of this happening.

Add-Ons / Re: Dark Skin for Blockland Glass
« on: January 30, 2018, 08:15:20 PM »
I didn't notice that one, should be better now:

Add-Ons / Dark Skin for Blockland Glass
« on: January 30, 2018, 05:25:43 PM »
Dark Mode for Blockland Glass*

I felt that Glass was way too bright so I made it darker. Since this is a blanket dark mode for everything Glass, some things don't look so great.
Most of the things you use everyday should look decent enough though. If anyone notices some small things that should be fixed I'll get to it, but many of the GUIs are hard to modify.

Pretty good:

Not so great:

*not associated/supported by Blockland Glass

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