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Messages - Blockhead31735

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1
Modification Help / Re: Rallypack Weapons [WIP]
« on: October 17, 2020, 02:01:52 PM »
very late to the party but everything here looks amazing great job

2
Games / Re: minecraft CAVE UPDATE
« on: October 17, 2020, 01:49:51 PM »
theyve been pretty underwhelming
if the most recent 4 are underwhelming I don’t even want to know what you think of all the ones prior to the Microsoft buy.

3
Games / Re: minecraft CAVE UPDATE
« on: October 14, 2020, 10:33:23 AM »
Because they’re Microsoft which means A.) They aren’t indie developers and B.) Microsoft ruins everything they touch
You do realize how disorganized and inefficient the development was prior to Microsoft? Apart from the few updates that came out in the first couple years where the transition was happening and the team was getting adjusted to the new system, the updates that have happened under Microsoft supervision have been some of the best.

4
Add-Ons / Re: [Vehicle] M1 Abrams tank
« on: August 13, 2020, 11:05:19 AM »
Holy stuff that’s nice.

5
Mutalisk’s Heros vs Monsters.

6
Help / Re: What does setTeamControl do?
« on: June 08, 2020, 10:29:37 PM »
Not sure what where setteamcontrol comes from or what it does, but the event you’re looking for is joinTeam. It comes with Slayer.

OnActivate > Client > joinTeam > TeamName

7
I’m wondering the same thing. There was pretty consistently 100+ people on before this situation. Do a lot of people still not have their accounts back / don’t want to make the transition to steam?

8
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 11:02:26 AM »

9
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 10:12:23 AM »
It's a bug where it's checking your new name against your old name.
What can I do to get it back? I can’t exactly change name and then get it again once it’s free.

10
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 09:58:05 AM »
use uppercase i for the L of Blockhead it'll probably work

unless there's still spoof protection
Yea I figured that would still work but am confused as to why my name is taken. I had it before all this, the name didn’t change while it was stolen, and now I should be the first to get it back?

11
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 09:43:21 AM »
Lmao what the forget my name is taken?

12
It’d help to know more about what this is needed for, though still believe my solution solves it pretty well.

that'd be for if it was always active instead of as a check
the brick will have it's function happening only whenever it is not being touched by the player
It sounds like it’ll be happening continuously, and if it’s instead just a one time occurrence do everything else I said and just ditch the relay.

A way to do it without calling a constant loop would be onPlayerTouch self vce_modVariable touching == 1
onPlayerStopTouch self vce_modVariable touching == 0

then you could fire an event to see if the brick has that variable, and if false then do whatever.
Imagine this would work fine for most uses, though might run into some problems when multiple people are getting on and off.

13
Development / Re: 2020/05/03 - Blockland r2005-r2012
« on: May 09, 2020, 01:35:32 PM »
If some minor things are being worked on in addition to the security updates, would it be possible for some pretty useful add ons to be made default?

14
Just have a relay running that causes whatever you want to happen, happen. Have playertouch cancelevents on the relay bricks, have playerstoptouch restart the relay.

I don't see why it'd need to be more complex than that just by the description.

15
Help / Re: Slayer Team Events
« on: May 09, 2020, 01:26:49 PM »
Can't get on game to try the team thing but Slayer comes with a joinTeam event. Think it's just:
Input > Client > joinTeam > TeamName

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