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Modification Help / Re: Rallypack Weapons [WIP]
« on: October 17, 2020, 02:01:52 PM »
very late to the party but everything here looks amazing great job
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theyve been pretty underwhelmingif the most recent 4 are underwhelming I don’t even want to know what you think of all the ones prior to the Microsoft buy.
Because they’re Microsoft which means A.) They aren’t indie developers and B.) Microsoft ruins everything they touchYou do realize how disorganized and inefficient the development was prior to Microsoft? Apart from the few updates that came out in the first couple years where the transition was happening and the team was getting adjusted to the new system, the updates that have happened under Microsoft supervision have been some of the best.
Try it now.Nice, thanks!
It's a bug where it's checking your new name against your old name.What can I do to get it back? I can’t exactly change name and then get it again once it’s free.
use uppercase i for the L of Blockhead it'll probably workYea I figured that would still work but am confused as to why my name is taken. I had it before all this, the name didn’t change while it was stolen, and now I should be the first to get it back?
unless there's still spoof protection
that'd be for if it was always active instead of as a check
the brick will have it's function happening only whenever it is not being touched by the playerIt sounds like it’ll be happening continuously, and if it’s instead just a one time occurrence do everything else I said and just ditch the relay.
A way to do it without calling a constant loop would be onPlayerTouch self vce_modVariable touching == 1Imagine this would work fine for most uses, though might run into some problems when multiple people are getting on and off.
onPlayerStopTouch self vce_modVariable touching == 0
then you could fire an event to see if the brick has that variable, and if false then do whatever.