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Messages - Blockteen

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Was there ever a winner declared?  If anyone wants it, I grabbed a save of the server while I was there.  Everything is default except for the minor exception of music which can be downloaded here.

Ingame name: Blockteen
BL_ID: 26383
Admin experience: I've had Blockland for 8 years now (2010 Christmas gift).  In those 8 years, I've been an admin on several servers, some even super.  As of whose servers I'm an admin on, it's hard to list them mostly because I have very little time to play (blame college), and most of my friends who gave me admin have moved on from the game.

General Discussion / Re: Poll - What Shader Quality Do You Use?
« on: February 22, 2019, 08:43:23 PM »
A custom shader using Better Shader Control

Gallery / Re: What are you working on?
« on: February 17, 2019, 08:31:56 PM »
I have two semi-active projects;
The first is a combination of pre-recorded footage in Blockland and the game, Planet Coaster, to tell a story on escaping Badspot's cave while on a save file tour.  All I have is a few sets and the script complete.  Nothing was started in Planet Coaster yet because I'm waiting to have all the footage rendered, and need a good amount of photos for the forum topic, where I will need subpar ratings for the tour agency to be displayed on the ride queue, and also find a really small cast of voice actors.

My other project is a game mode similar to The Stanley Parable and Zealott's Tomb Adventure.
The similarities lie more with Stanley Parable as I plan to have fully-voiced acting and replayability, something Tomb Adventure didn't have.  The hardest part is writing my own original endings and dialogue. I do have a basic story laid out that uses a series of teleportation events to create the illusion of an infinite maze leading to different choices, but nothing really worth showing now. Everything will run off VCE events to drive the story segments, which helps if players admin orb into a room, no events will get triggered when they enter a zone in the map. I'll also use it to check if any dialogue is being played or not (0=no  1=yes) all applied to the client.

Gallery / Re: Teaser
« on: February 13, 2019, 11:19:52 AM »
SuperKart 2.0?

Add-Ons / Re: Cinema Tools
« on: January 28, 2019, 04:45:20 PM »
The brick_screen description text file reads "Ripped from Mr.Lol's cinema server." How exactly does one rip bricks from a public server?

General Discussion / Re: bitch lasagna
« on: January 24, 2019, 08:48:35 PM »
My reservation to this fancy forum site called got canceled, can I make a new one?

Add-Ons / Re: [Item] Perkele
« on: January 14, 2019, 10:07:05 PM »
I suddenly have the urge to purchase "My Summer Car" on Steam, and become the true Finnish overload... by building cars, a-and... some other things, OH! chilling in the sauna.  *fweessshh* (the sound of water turning to steam)

General Discussion / Re: stupid stuff you used to think as a newbie
« on: November 20, 2018, 03:17:32 PM »
I always thought builds not built on a baseplate was ok starting out since I treated the bedroom map floor as one giant baseplate

Gallery / Re: Plants vs Zombies front yard, with events
« on: October 18, 2018, 10:00:25 PM »
liking what I see, the proof-of-concept is there, but the extra mile would be Plants Vs. Zombies player-types that attack and work just like the game.  I'd be instantly sold if that was incorporated.

Gallery / Re: asdfmovie11 + Blockland
« on: September 09, 2018, 12:11:05 PM »
quality content, we need more of these.

General Discussion / Re: cool blockland videos: a series about video-making
« on: September 04, 2018, 05:27:07 PM »
bump, because modified posts don't do that

General Discussion / Re: Vape Addon
« on: August 28, 2018, 07:17:00 PM »

General Discussion / Re: Sources of Blockland Music
« on: May 24, 2018, 07:15:16 PM »
I'm surprised the song used in ‎Teneksi's Blockland trailer wasn't posted here

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