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Messages - Buddy!

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1
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: March 04, 2021, 02:28:08 PM »
Is there a way to modify ES stuff with the console in real-time? I was editing a vehicle with console commands using NightHawk’s script thing and I wanted to adjust engine sounds accordingly.
You need to respawn the vehicle each time you modify a value.

2
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: February 19, 2021, 01:47:39 PM »
released it some time ago, few add-ons use it now
Glass: https://blocklandglass.com/addons/addon.php?id=1387
BlocklandOnline: https://blockland.online/addons/79/support-enginesounds)

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Add-Ons / Hata's Add-On Dump & Modifications
« on: January 21, 2021, 04:10:34 PM »

4
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: January 12, 2021, 12:29:09 PM »
Bump. How's progress?
basically done
This code from Shock might be useful?
Code: [Select]
this code only plays a new sound in a certain pitch, for this mod to work you need to actively change the pitch using something like
Code: [Select]
alxSourcef( audioHandleID , "AL_PITCH", %value);

5
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: December 14, 2020, 03:53:36 PM »
Does this help? From https://forum.blockland.us/index.php?topic=312575.0
ive tested AL_GAIN_LINEAR and AL_GAIN but they both seem to do nothing

6
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: December 14, 2020, 01:17:07 PM »
I have another question, is it possible for sound VOLUME to be manipulated with vehicle speed?
Couldn't find a method do to this using alxSourceF for whatever reason

audio emitters volume use a float (0 being muted and 1 being full volume)
Don't think this applies to the method im using Vehicle.playAudio(slot, DB)

I wanted to add volume adjustment but not sure of how to change it

7
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: December 13, 2020, 03:16:37 PM »
started working on this because it seemed interesting
https://github.com/Buddism/Support_EngineSounds

8
Add-Ons / Re: weapon_grenades - a whole 9 unoriginal grenades!
« on: December 07, 2020, 12:23:21 AM »
you forgot to parent Armor::onRemove (line 308) in weapon_remote.cs
lights dont get deleted and it probably breaks some other addon

9
Add-Ons / Re: a health bar mod
« on: November 04, 2020, 04:43:01 PM »
i have absolutely no idea how i could make an avatar show up next to the health bar but i like the idea of having a second health bar for bosses
i'll try making that
blockland glass does this https://github.com/BlocklandGlass/BlocklandGlass/blob/c832d23d51ec0149b0f7fb6d50ab2a9a57d30dbb/client/GlassLive.cs#L1276

10
Off Topic / Re: Show off your internet speed!
« on: January 01, 2016, 04:49:50 PM »

more wow

11
Suggestions & Requests / Re: marblemans add-ons
« on: June 15, 2015, 12:34:54 AM »

12
Modification Help / Re: NightHawk's Vehicles Topic!
« on: March 27, 2015, 10:01:58 PM »
-snip-
NHM Robin V2 (View in 3D)

I've been waiting, my friend.

13
Suggestions & Requests / Re: Ye Olde duplicator
« on: December 06, 2014, 05:45:57 PM »

15
Modification Help / Re: Respawn
« on: October 09, 2014, 07:37:07 PM »
When I said code I ment the entire script.

I would appriciate it if you told me the function tho.
I used trace to find   

GameConnection::spawnPlayer(%client)

(that might be wrong, but I tried, and tested - it worked)

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