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Messages - Bolt the thunderhog

Pages: [1] 2 3 4 5 6 ... 38
1
Modification Help / Re: [WIP] Making full Advance Wars add-on pack
« on: September 23, 2015, 08:31:55 AM »
I loved this game.

2
Gallery / Re: Mingebags Invade ACM City
« on: September 08, 2015, 03:54:17 AM »
Why not just make a war of the servers 2 in blockland? when Whirlwind finishes his filmbot mod everyone will be able to make any blockland film they want
We don't really know how war of the server's 2 is like. Maybe war of the servers in a Blockland parody?

3
Gallery / Re: Mingebags Invade ACM City
« on: September 04, 2015, 10:10:24 AM »
We will need to port the entire source engine and models for that  :cookieMonster:
All we need is the addons and vehicals. Like the giant Mingebag contraption that no one could stop.

4
Gallery / Re: Mingebags Invade ACM City
« on: September 04, 2015, 03:45:08 AM »
We need to remake the 2007 "War of the Servers" Movie. But that's just my idea.

5
Gallery / Re: Bumperkart video
« on: August 30, 2015, 04:19:39 AM »
It would be really cool to make a gamemode where everyone like speedkart, but can punch each other (while in a car). Like jeep sumo i seen on some old videos.
Mario kart double dash?

6
Gallery / Re: Simple Castle Capture Point Map. [Save Download!]
« on: July 12, 2015, 01:33:37 AM »
Ah,stuff. The map is unbalanced when I tryed to make a DM on it. I'll just fix it tomorrow.

7
Gallery / Re: Simple Castle Capture Point Map. [Save Download!]
« on: July 12, 2015, 01:30:30 AM »
looks a bit bland
Its supposed to be. Its simple. I wasn't planning to make it detailed.

8
I made a giant simple capture point map,this is my second map on the forums,my last one was a Mario Kart 64 map. Nothing is on it for it to be a capture point map,just made it.. I just was gonna use it for one, though.





Heres the download!

https://www.dropbox.com/s/5ug1v53fkibrhws/CP%20Battle%20-%20Castles.bls?dl=0

Don't download yet,its a bit unbalanced.

9
As soon as I get the hammerhost server working, I'm going to test the gamemode with vehicle collision disabled.
Hey I met you!

10
They're just modified default bots, so probably not.
Ah,alright. Will the Navigation also work for Modter?

11
Oh man,no more placing nodes! I'm really excited.

I got a question,is there a way for the bots to drive vehicles?

12
Add-Ons / Re: Super Sonic Bike
« on: July 11, 2015, 11:49:00 AM »
never too late to be the fast

13
Suggestions & Requests / Re: Power Sliding/Drifting?
« on: July 09, 2015, 10:21:10 AM »
I just need a way to tell if the vehicle is touching the ground. To detect when the vehicle is drifting, I could constantly check the vehicle's forward direction compared to which way the vehicle is actually moving, and if it's moving sideways at all with respect to it's forward direction, it must be drifting.

I recently made a boost script, so this would be a cool next project to work on.
Wow,thanks! I hope it turns out well! I'd love to test it.

14
Suggestions & Requests / Power Sliding/Drifting?
« on: July 08, 2015, 11:42:39 PM »
If you play Mario Kart,Crash Team Racing,ect. Then you know what talking about. It can have a emitter near the wheel. It'll maybe be useful for a Speedkart.


Its easy to understand what I'm asking for.

Edit: Fix'd

15
Gallery / Re: Autism Raceway
« on: May 30, 2015, 11:54:13 AM »

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