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Messages - Mixmasta

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1
Gallery / Re: A cozy little house.
« on: April 26, 2008, 04:56:26 PM »
That's really cozy, Apthonites. I like the building style.

2
Modification Help / Re: Okay model?
« on: April 16, 2008, 04:13:30 PM »
Dragon Longsword isn't long enough.

4
Drama / Re: Blameing me? i found this game.
« on: September 26, 2007, 03:01:32 PM »
You are aware that most of the people that you want to discuss with are banned from the forums? Also, starting a discussion about who's fault this was, is stupid and will lead nowhere. This also belongs in drama.

Post reported.

5
Drama / Re: STAY OFF OUR FORUMS!!!!!
« on: September 23, 2007, 04:28:55 PM »
I'm probably not the right person to apologize (I'm not a mod on this forum or anything), but I feel that the handicapped posts that came from blockland should be apologized. I'm sure Badspot will do something about it with those who did this, and hopefully no idiots will do that again.

6
Gallery / Re: OMG ITS MOCHEEZE!
« on: August 25, 2007, 05:22:05 PM »
I don't think they meant directly that you are a new guy. They more meant that you are a newbie because you didn't check the date of the posts. ;)

7
Gallery / Re: Iglos
« on: August 04, 2007, 07:49:13 AM »
They're nice, but I would like to see an image of the whole iglos, not just parts. :) Also, how come you can have fire in the iglo without smelting it?

8
Modification Help / Re: Flat shading in MS3D
« on: July 29, 2007, 05:01:02 PM »
I've tried that one too. It didn't work, but it's probably very outdated:

Oct 8 2003, 09:21 PM

9
Modification Help / Re: Flat shading in MS3D
« on: July 29, 2007, 02:41:13 PM »
I also need a clear answer here. I've tried the Tile Texture Mapper thing, didn't work at all. I've also tried assigning smoothing groups, left/right to one group, front/back to one etc. It looks perfect in milkshape, but when I export it it looks horrible in blockland. So, do I have to do something special when I export it to get it flat shaded in blockland?

10
Gallery / Re: Beta Bomb
« on: July 29, 2007, 07:04:03 AM »
I thought this topic was screenshots of a beta of a new bomb add-on when I read the subject. :(

11
Modification Help / Re: Milkshape noob
« on: July 13, 2007, 01:03:14 PM »
I agree with Reactor Worker's method. It's probably best to just test it to get it to the scale that you prefer.

12
General Discussion / Re: ID# 2165
« on: July 09, 2007, 09:51:50 AM »
Which means read this.

13
Gallery / Re: Apartments
« on: July 08, 2007, 05:56:49 AM »
Nice, the details are very good, and I must say it looks like an expencive appartment building. :) I can suggest one thing though, change skybox, the one you use now is very boxy. ;)

14
Gallery / Re: CrazyGui's Ussr App finally (WIP)
« on: June 20, 2007, 08:33:36 AM »
No offense but... I don't really like USSR. It seems to have to much power over everyone. When someone makes a clan and asks someone to join they usually say:
"I'm already in USSR and another clan." Like Eua or what ever has to much power too. It simply makes it hard to get members in new clans. Its not fair. How many members do they freaking have any freaking way!?

http://svinat.jlu.jp/eua/members
31 members. About a third I hardly see around anymore.

OSHT about the application:
Hmmm, this is close, but I'm not sure. It's big and has one or two good buildings but the other are just macro'd with no interior. Let's see what face says.
We still have some more members, because I haven't got all on the members list. You'll find more players in our applicaton forum. Oh, and it's correct - all aren't active anymore.

15
Gallery / Re: Ministrys USSR App..
« on: June 15, 2007, 08:29:26 AM »
Wohoa, sweet design. It's almost perfect, could just use some rooms inside. :)

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