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Messages - bbs

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1
General Discussion / A wild bird came and pecked at my bugs
« on: July 12, 2018, 05:39:11 AM »
So i was testing some L33tscr1pt5 on my server and a wild "Swollow" popped in.

As he pecked around, he got his wings on a gun and pecked the bugs right out of it

"when you pick up an item the item in your hand gets remounted".

I then said "y u come find my bugs", and he flew away.


Hide your bugs.

2
Very cool. This has potential.

3
Development / Re: 2015/01/16 - Blockland r1959
« on: January 19, 2015, 01:39:18 PM »
To make something "less trivial" would mean to make it harder or even impossible. To that end it makes sense to remove such a command
I don't see to what end would make him remove such a command.
the command had some good uses, and it was removed because people were bitching probably.
Hopefully it wasn't, and badspot has some plan to make a better command, but even i was using it to make people feel drugged, or slowed down on my server.

4
Development / Re: 2015/01/16 - Blockland r1959
« on: January 17, 2015, 10:02:08 PM »
theres a settimescale(); function but it does nothing for me.
i'm sure badspot wouldn't say he made it less trivial to use and then just remove it right?

5
Development / Re: 2015/01/16 - Blockland r1959
« on: January 17, 2015, 09:19:08 PM »
Last update said it made it less trivial to change the client timescale but now I can't change the timescale through the server using commandtoclient(client,timescale,0.2);
Does anyone know why?

6
Modification Help / Semi-realistic projectiles, bullet trails/tracers.
« on: August 08, 2014, 09:39:50 PM »
The gun fires. a first yellow then a fire colored beam then an emitter of smoke following it 
at the speed of the yellow beam fading away and all of this fading away in about 700 milliseconds.

i would like to see how this would look but i don't know what the models of tracers/bullet trails are supposed to look like in a .dts i'm sure i could model if i got an idea.

help please.

7
Add-Ons / Re: BF3 Pack Links
« on: August 08, 2014, 07:16:37 PM »
Hey Sgt.A.Walter it's bbs239. Could you explain to me what a bullet trail is supposed to look like when you model it, in the way that you used bullettrail.dts please




8
Add-Ons / Re: Bloxic RPK [Update]
« on: June 01, 2014, 05:03:54 PM »
I host a server my blname is bbs239
i'll show you the system

9
Add-Ons / Re: Bloxic RPK [Update]
« on: June 01, 2014, 03:43:21 PM »
My Steam is Trillest
The one with the troll face, you wont miss it, it says Umadbro.

10
Add-Ons / Re: Bloxic RPK [Update]
« on: June 01, 2014, 02:32:23 PM »
I like this model do you think you could model more guns in this same style, like a whole weaponry set?, i can code a weapon system for it.

11
For example, which function is called when it says "Zapk is the last man standing!".
I need to know so I can make the lava disappear for my rising lava Game Mode, it would make it a lot better.
There's a variable you make when you start a minigame
Code: [Select]

new scriptObject(YourMiniMini)
{
class = miniGameSO;

brickDamage = true;
brickRespawnTime = 10000;
colorIdx = -1;

enableBuilding = true;
enablePainting = true;
enableWand = true;
fallingDamage = true;
inviteOnly = false;

points_plantBrick = 0;
points_breakBrick = 0;
points_die = 0;
points_killPlayer = 0;
points_killSelf = 0;

playerDatablock = playerNoJet;
respawnTime = 5; // <=====
So, if you have respawntime set to -1 or 0, you will have last man standing mode, if you set it to 1 or higher you will prettymuch respawn instantly with no respawntime, i use 5 and still respawn instantly.

12
Modification Help / Re: Client Damage Detection
« on: July 26, 2013, 01:12:57 AM »
the only way you can detect if you kill a player is if it's sent in a chat message, otherwise I don't think there is another way to detect killing of other things


if you really want to do this the easy way, do this
Code: [Select]
for(%a = 0; %a < ClientGroup.getCount(); %a++) // count of clients
{
%Subclient = clientgroup.getobject(%a);
}
 
add this to a function and this is pretty much what your looking for

13
Modification Help / Re: GuiScrollCtrl & GuiTextList Are Whack, Help.
« on: June 24, 2013, 11:44:11 PM »
That is not well written. Optimally, your function should do one task, and one task only. If the name is "addJobToList", I would expect it to add a single job to the list, not to clear the list and then add a bunch of jobs.

so if i changed the name of the function to addJobsToList it would be much more well written?








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Modification Help / Re: GuiScrollCtrl & GuiTextList Are Whack, Help.
« on: June 20, 2013, 03:22:37 PM »
It originally was.
Code: [Select]
function clientCmdCrpg_addJobToList(%String, %count)
{
%o = Crpg_jobselectList;
%o.clear();
%count +=1;

for(%i=1;%i< %count;%i++)
{
%w = getWord(%String,%i);
%o.addRow(%i,%w);
}
}

i just wanted to show how i made the list, and if there is a reason for my list to be capped at 24 rows, although the 24th row is always cut off, the text in the row i mean.

15
Modification Help / Re: GuiScrollCtrl & GuiTextList Are Whack, Help.
« on: June 19, 2013, 08:28:32 PM »
So, i  was thinking that maybe, it was the string is there any other ways of adding rows from a string or an array, without having to unpack and pack the array.

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