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Messages - Cakey

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Add-Ons / Re: Cakey's Brick Textures - The update nobody asked for
« on: August 15, 2019, 04:28:45 PM »
bump cause we hit 100 downloads lol

Add-Ons / Re: Cakey's Brick Textures - The update nobody asked for
« on: July 05, 2019, 09:12:10 PM »
oh so its like addition_brick
what's that

Add-Ons / Re: Cakey's Brick Textures - The update nobody asked for
« on: June 28, 2019, 02:23:58 PM »
I love the shiny effect, also I see you tried to do a fake ambient occlusion with the top stud texture right? It looks nice, also I would recommend making pictures to compare them with the original textures.
there's some comparison pics in the old thread, except for the bottom textures which didn't exist back then and have comparison pics in this thread. i'd make new ones but i'm lazy and i didn't want to flood the op with redundant pictures

glad you guys like it :D

Add-Ons / Cakey's Brick Textures - The update nobody asked for
« on: June 24, 2019, 03:33:31 PM »
"very liney"
~ Rose the Floran

Hey all, I've come back to revive my old topic with an update to my brick textures.

If you didn't see the old topic, I made some brick textures for personal use, despite the fact that making custom brick textures is a bit of a dying art form. I thought they looked alright and I saw no harm in releasing them, so I did, and here I am doing it again.

First things first, I've modified the stud texture to look similar to Zapk's. My stud is shown below:

I've done a similar thing to the side textures, but I've also made it so they reflect sunlight the way the studs do, making them look even more plastic:

Since tastes differ, some won't like that change, so I've added an alternate texture in the download under a folder called "No shine," which is more faithful to the way that the default side textures behave under direct sunlight:

Now for the new stuff. I've gotten around to making my own bottom textures, though the "edges" are only very subtly different from the default textures.

If you spend a lot of time looking at ceilings, as I have today, you'll have noticed that in the default textures, the outer region of bricks' bottoms is noticeably darker than the center:

I wasn't a fan of this, so I did my best to make the bottom of the brick blend better with everything else:

However, you may notice a tiny but sharp dividing line where the change was made between the edge and the center. It's a bit easier to notice ingame. Since I'm admittedly pretty inept at image editing I don't know how to fix it, but anybody has my blessing if they want to modify the textures to try and do so.

If you don't like the change, I'd just keep the default bottom textures, since the other changes I've made to them are extremely subtle anyway.


Place the desired textures in Blockland\base\data\shapes and make sure they're set to Read Only.

For Steam users: Delete the textures and verify your game's cache.
For non-Steam users: Uncheck Read Only on the textures.

Let me know what you think, and again, feel free to modify the textures if you feel like!

Add-Ons / Re: Cakey's Brick Textures
« on: December 21, 2018, 03:00:00 AM »
actually makes smooth shading look good unlike crooked squideey's smudge studs
good textures but im not liking those outlines between studs
yeah i always thought his textures weren't as good as his older sharper ones, especially since v21 made em obsolete

i appreciate the feedback, if you could find zapk's stud somewhere (i think there's an environment addon or something somewhere you could grab it from) you could prolly use it interchangeably with my brickside and get a similar look without the outlines (or maybe not cause i haven't looked that closely at zapk's so idk)

Add-Ons / Re: Cakey's Brick Textures
« on: December 19, 2018, 11:30:40 PM »
hmmmmmm havent seen some decent textures in a long time
Since there are not bottom textures would it just resort to the default texture?
the .zip only includes brickside and bricktop, i haven't modified anything else

i'll prolly make new bottom textures at some point tho

glad you guys like it :D

Add-Ons / Re: Cakey's Brick Textures
« on: December 19, 2018, 10:18:35 PM »
I'm liking what I'm seeing, but can we get a side by side comparison of the difference between default and this?
these pics were a bit rushed but hopefully you're familiar enough with the default textures to get the gist

Add-Ons / Cakey's Brick Textures
« on: December 19, 2018, 08:55:59 PM »
"very liney"
~ rose the floran

ok i know making custom brick textures is kind of a dying art but i made these for myself and they're kinda ok so i see no harm in releasing them

they're inspired by zapk's

but get this stuff

i made the side textures really reflective so they look even more plastic

but if you don't like that i've added a "no shine" version in the .zip file, which looks like this:

same pics with default textures for comparison:


put the brickTOP.png and brickSIDE.png of your choice in blockland\base\data\shapes and make sure they're read only

turn off read only on brickTOP.png and brickSIDE.png

lemme know if you like them, i'd love to see screenshots if you feel like

also i might do the bottom textures

General Discussion / Re: older blockland user check-in.
« on: April 28, 2018, 01:43:47 PM »
am i an old user

Help / Re: does anyone have a link to any of the fixed brick textures?
« on: December 30, 2017, 02:22:46 PM »
i know this isn't that far down the page but idk how long a topic can stay idle without it becoming too old so blump

Help / does anyone have a link to any of the fixed brick textures?
« on: December 29, 2017, 07:26:36 PM »

When I say fixed, I mean made to work properly with Blockland's shaders like the default ones do, for example Zapk's. I searched around both the forums and Google and any links I find are dead.

I did find this topic, which has a version of the 125% stud that's been fixed, but not much else. Any link in the old brick texture selector add-on thread that it points you to is dead, and I'm not good enough with image editors to make my own.

In particular, I'm looking for Zapk's textures and those old v0002 LEGO textures for the studs and bottom. Can anyone help me out or are custom brick textures becoming a lost art?

Help / Re: dedicated server launch error
« on: January 03, 2017, 06:57:37 PM »
yah the variable's there and it's 28000, should i try a different port or something or what

Help / Re: dedicated server launch error
« on: January 03, 2017, 02:16:09 AM »
i typed $Server::Port=28000; into the console, then booted up a server, shut that one down (without closing the game altogether), then booted up the dedicated server and got the same result

tried it with $Pref::Server::Port=28000; too

Help / dedicated server launch error
« on: January 02, 2017, 03:22:24 AM »
so i'm trying to host a dedicated server right, but it only gets this far and then stops:

Code: [Select]
//-------------------------- 1/2/2017 -- 01:16:00 -----
Processor Init:
   Intel (unknown, Pentium Pro/II/III family), ~2.35 Ghz
     (timed at roughly 2.37 Ghz)
   FPU detected
   MMX detected
   SSE detected
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
Input Init:
   DirectInput enabled.

Blockland v21 build 1986
Module Directory: C:/Program Files (x86)/Steam/SteamApps/common/Blockland
Profile Path: C:/Program Files (x86)/Steam/SteamApps/common/Blockland
Total Ram: 8138 MB
OS:  (build 9200), 64-bit

--------- Parsing Arguments ---------
argc = 4
argv[2] = -steam
argv[3] = -dedicated
Parsing command line arguments: -steam -dedicated
Error opening zip (Add-Ons/, need to handle this better...
--------- Loading Common ---------
Error opening zip (Add-Ons/, need to handle this better...
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing config/server/musicList.cs.
--------- Loading MODS ---------
Executing config/main.cs.

Pre-Loading Add-On: System_BlocklandGlass
Executing Add-Ons/System_BlocklandGlass/preload.cs.
Executing Add-Ons/System_BlocklandGlass/common/GlassResourceManager.cs.
Activating package: GlassResourceManager
Local version of Support_Updater found, proceeding as normal

Loading local resource Support_Preferences...
Executing Add-Ons/System_BlocklandGlass/resources/Support_Preferences/preload.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing Add-Ons/System_BlocklandGlass/resources/Support_Preferences/server.cs.
Executing Add-Ons/System_BlocklandGlass/resources/Support_Preferences/support/admin.cs.
Executing Add-Ons/System_BlocklandGlass/resources/Support_Preferences/support/lesseval.cs.
Executing Add-Ons/System_BlocklandGlass/resources/Support_Preferences/server/functions.cs.
Executing Add-Ons/System_BlocklandGlass/resources/Support_Preferences/server/compatibility.cs.
Activating package: BLPrefCompatibilityPackage
Executing Add-Ons/System_BlocklandGlass/resources/Support_Preferences/server/handshake.cs.
Activating package: BLPrefServerPackage
Executing Add-Ons/System_BlocklandGlass/resources/Support_Preferences/server/interaction.cs.
Executing Add-Ons/System_BlocklandGlass/resources/Support_Preferences/server/userdata.cs.
Activating package: BLPrefBL_IDPackage
Executing Add-Ons/System_BlocklandGlass/resources/Support_Preferences/server/prefs/general.cs.
Executing config/server/BLPrefs/prefs.cs.
Activating package: BLPrefSaveLoadPackage
[Support_Preferences] Version 1.2.0 loaded!

Activating package: GlassPreload

Pre-Loading Add-On: Support_Updater
Executing Add-Ons/Support_Updater/preload.cs.
Executing Add-Ons/Support_Updater/dedicated.cs.
Executing Add-Ons/Support_Updater/common.cs.
Executing Add-Ons/Support_Updater/common/support/Support_DateTime.cs.
Executing Add-Ons/Support_Updater/common/support/Support_LibStr.cs.
Executing Add-Ons/Support_Updater/common/support/Support_PreLoad.cs.
Executing Add-Ons/Support_Updater/common/support/Support_SemVer.cs.
Executing Add-Ons/Support_Updater/common/support/Support_TCPClient.cs.
Executing Add-Ons/Support_Updater/common/support/Support_TMLParser.cs.
Activating package: Support_TMLParser
Executing Add-Ons/Support_Updater/common/support/jettison.cs.
Executing Add-Ons/Support_Updater/common/core/Updater.cs.
Executing Add-Ons/Support_Updater/common/core/UpdaterAddOnSO.cs.
Executing Add-Ons/Support_Updater/common/core/UpdaterAddOnHandlerSG.cs.
Executing Add-Ons/Support_Updater/common/core/UpdaterRepoSO.cs.
Executing Add-Ons/Support_Updater/common/core/UpdaterRepoHandlerSG.cs.
Executing Add-Ons/Support_Updater/common/core/UpdaterFileDownloadHandlerSG.cs.
Executing Add-Ons/Support_Updater/common/modules/Module_Statistics.cs.
Activating package: Module_Statistics
Updater add repository
Updater reading files.
Updater add repository
Updater add repository
Updater add repository
Updater add repository
> GLASS FAKE: Support_Preferences
Activating package: Support_Updater_DediServer
Activating package: Support_Updater_DedicatedAuto

--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Initializing steamAPI...
  SteamAPI initialization successful, allocating steam objects
Steam initialized...
Steam unlock successful, will use Steam authentication
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
Initializing steamAPI...
  SteamAPI is already on
Steam (server,1) initialized
Steam (server,1) unlock successful, will use Steam authentication
Starting server steam authentication...
Engine initialized...
Updater query repository
Updater query repository
Updater query repository
Authentication: Connected...
Received stats and achievements from Steam

Updater parse JSON for repository
Updater query repository
Updater parse JSON for repository
Updater parse TML for repository
Updater parse TML for repository
Update check completed. 0 updates found.

--------- Checking for Add-On Updates ---------
Authentication: SUCCESS

ERROR: WebCom_PostServer() - $Server::Port is not set, game hasn't started yet?
BackTrace: ->authTCPobj_Server::onLine->webcom_postserver

base/server/mainServer.cs (2870): Unable to find function pingMatchMakerLoop

any help is appreciated friends

the hardest boss for me is friede, she's the only boss in the game i haven't killed once without summoning ;-;

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