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Messages - cucumberdude

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1
Help / Re: Empty server with stuffloads of AFK (?) players...
« on: October 07, 2013, 06:31:02 PM »
Maybe some script broke GameConnection::onClientLeaveGame because that results in unresponsive player objects in your server even after people leave.
That's probably it.

2
Help / Re: Empty server with stuffloads of AFK (?) players...
« on: October 07, 2013, 06:29:42 PM »
It is up. Cucumberdude's derp.

3
Help / Re: Empty server with stuffloads of AFK (?) players...
« on: October 07, 2013, 06:28:18 PM »
Hmm. When I d-wand them, they play the walk animation but don't move or anything. Looks like a potential glitch?

4
Help / Empty server with stuffloads of AFK (?) players...
« on: October 07, 2013, 06:24:41 PM »
For the last few days, I've noticed a lot of AFK players in my server. The server is effectively empty, save some spam. It's gotten to the point where I have 22 players in my server, but none of them are responding.

I suspect this is a glitch or something - I can't imagine 22 people going AFK in my server for no apparent reason. Anyone have ideas as to how I can figure out what is going on?

5
Off Topic / Re: Paying $20 for a 3d rendering
« on: June 15, 2013, 09:17:38 PM »
For all those posting asking why - I don't want to download blender, install it, learn how to render something correctly...etc. It's a client's $ anyway.

Swollow, I am going to PM you.

6
Off Topic / Re: Paying $20 for a 3d rendering
« on: June 15, 2013, 02:09:25 PM »
Still waiting for someone...

7
Off Topic / Paying $20 for a 3d rendering
« on: June 15, 2013, 01:06:24 PM »
If anyone has the software and know how to render a 3DS or OBJ file, I will pay you $20 for a simple rendering. I can send the money via PayPal or whatever works best for you. I can't post the file here because it is under a license - just reply to this and I will PM you.

8
Modification Help / Re: Creating many bricks...
« on: January 20, 2013, 04:33:41 PM »
hosted a few popular servers :)

the chemistry: IIRC, it involved mixing the right ingredients to create gunpowder, which was used to fire a cannon (with you in it...)

9
Modification Help / Re: Creating many bricks...
« on: January 19, 2013, 12:04:31 PM »
Zeblote - I think I'll use that, thanks a lot. Seems to work pretty flawlessly.

10
Modification Help / Re: Creating many bricks...
« on: January 19, 2013, 04:16:26 AM »
Great thanks.

Yeah, I'm maybe gonna start playing again soon... IDK. There's a lot of neat new stuff in Blockland since when I last played (many months ago).

11
Modification Help / Creating many bricks...
« on: January 19, 2013, 04:03:21 AM »
I am trying to work on a room generator (maze). The idea is that I have interchangeable pieces that are randomized and loaded together to form a maze.

Now, I know how to spawn individual bricks a la new fxDtsBrick, but it would be tedious to manually code each 'piece' this way. How should I approach this? Potential options:
- Use Blockland's save loading to somehow load each piece
- Use my own save format/loading to handle each piece

Obviously, using Blockland's built in system makes a lot of sense - I am just unsure how to do it... If anyone could either provide a code sample, or point me towards an add-on that does this sort of thing so I can look at the source, it would be much appreciated.

Thanks.

12
Help / Ping ??? but people can still join
« on: July 06, 2012, 07:44:00 PM »
My server has a ping of ??? but people are still able to join, any ideas on how to fix?

13
Modification Help / Re: Blockland console - non-standard STDIN?
« on: July 04, 2012, 04:49:01 PM »
Yeah, seems that way. Pity, I wonder why Torque chose to do that? Makes it a real pain in the arse. Oh well.

14
Modification Help / Blockland console - non-standard STDIN?
« on: July 04, 2012, 03:17:02 PM »
I'm trying to pipe to Blockland's stdin - am I just screwing up, or does it use a non-standard stdin? I can't seem to write to the console. The alternative is to write a server in torquescript (or use the one destiny(?) made a while back) and eval with it, but that's kinda awkward imo.

15
Yeah, I guess the 'real' one is probably not written in python.

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