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Messages - Thousandth Beam

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1
Games / Re: off loving sucks and other stuffty rpgmaker game reviews
« on: October 10, 2015, 05:13:16 PM »
what i was saying was that the game i mentioned, Palette, was made in a really old rpgmaker version (2000)
yet these games made in the newest version somehow have worse gameplay
i don't really understand how this happens but its probably just cos i'm looking at the wrong rpgmaker games
and there probably are newer rpgmaker games with decent gameplay

oh right lol sorry. the engine is very similar between versions, but i think the audience for rpgmaker games probably nowadays is more likely to promote games where the main interest is in the art style/story, after games like the ones op mentioned. and that's fine, im just also not into those games. gotta play both palette and blank dream first before i come to preemptive conclusions though!

2
Games / Re: off loving sucks and other stuffty rpgmaker game reviews
« on: October 10, 2015, 04:46:29 PM »
yeah generally if someone wants to make a decent game they'd get a better engine
unity 2d is actually pretty good for this stuff

also i was asking if making the games actually became harder
though all of these rpgmaker games don't really have any inherent challenge to them so i guess that might be true too

i'm not sure i understand. as long as the same game engine is still around the process should be as easy?

3
Games / Re: off loving sucks and other stuffty rpgmaker game reviews
« on: October 10, 2015, 04:24:53 PM »
i dunno
one time i played this really really really old (like the oldest rpgmaker version there is) rpgmaker game called Palette and it had some nice gameplay that wasn't even combat
seems strange that it's only gotten harder now

oh yeah, there's definitely a few rpgmaker games with good gameplay, but i'm just saying those same games could have probably been created more polished and  efficiently with a different engine.

you mean harder now because games overall have become easier?


4
Games / Re: off loving sucks and other stuffty rpgmaker game reviews
« on: October 10, 2015, 04:14:19 PM »
from experience, the problem is that it's much easier to insert good assets into rpg maker than work around its constraints to make good gameplay. i think anyone who's interested in gameplay over game story/assets simply doesn't use the engine to begin with

5
Off Topic / Re: Draw Mr.LoL's face
« on: September 07, 2012, 12:42:49 PM »

6
Off Topic / Re: If you were a verb
« on: April 15, 2012, 04:58:34 PM »
spiral

7
Creativity / Re: Kingdaro's Elovetro - Keeper (WIP)
« on: April 04, 2012, 07:28:36 PM »
everything is in A, don't know what you're talking about lol


*Am lol!!!!!!!!!!!!!!

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Gallery / Re: CYBLOCK - (SAVE RELEASE!)
« on: April 02, 2012, 04:28:42 PM »
loooooooooooooooooooooool

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Off Topic / I just got this in the mail...
« on: March 28, 2012, 01:53:09 PM »
I'm, uh, not really sure how to react.



It's pretty cool I guess? Er

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Creativity / Re: Vocal cover of "I Can Barely Say" by The Fray
« on: March 27, 2012, 01:57:58 PM »
Really great :)

keep practising that falsetto

11
Creativity / Re: Col's Music Megathread
« on: March 18, 2012, 03:21:41 PM »
I love River's End but can you please use some drums that are not default FPC?

12
Music / Re: hip hop song
« on: March 14, 2012, 06:58:01 AM »

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Music / Re: JSRF - Music Pack! (UPDATED TOPIC)
« on: March 12, 2012, 12:54:40 PM »
UNDERSTAND UNDERSTAND
UNDERSTAND UNDERSTAND
UNDERSTAND UNDERSTAND
THE CONCEPT- THE CONCEPT OF LOOVE

brb booting up my xbox

14
Off Topic / Re: Post the flag of what country you come from.
« on: March 12, 2012, 12:42:40 PM »


moved to UK

15
Creativity / Re: Electrk's Music
« on: March 08, 2012, 02:57:34 PM »
On your piano songs (or other songs for that matter), do you input the notes with a mouse or actually play them with a midi keyboard? If you play them on a keyboard, I'd love to see a unquantised version.

Love your stuff, btw.

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