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Topics - Conan

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General Discussion / Conan's Farming v2.1
« on: July 19, 2024, 02:03:33 AM »
its back (again)

join whenever

- Progress reset, bugfixes
- Price reduction on nearly every farming utility brick (crates, dirt, sprinklers, etc)

New features that showed up last time:
- Fishing!
- New places to explore!
- More endgame electrical machinery content!
- A fully complete final secret!

previous topics:
last host of farming v2:
farming v1:

General Discussion / happy new year
« on: December 31, 2023, 11:42:34 PM »
as one of the last few active? modders around just wanted to say happy new year to everyone who might see this. thinking of doing more on bl this year alongside rehosting older content like farming, so we’ll see how much time i have for that.

Add-Ons / Blocko Cat
« on: July 01, 2023, 01:40:04 AM »
Version 1.0.2


Model by Mr.Nobody, with tweaks by me. Equipment and animations added by me.

Comes with a near-full set of animations. Customize appearance by changing avatar body/equipment parts.

Shoulderpads provide on-face nodes, which include 3 mustaches and a bow that sits on top of the head
Skirt provides a bow attached to the tail.

Light is mounted to the tail.


Working to restore access with Jincux, but until further update, you should uninstall blockland glass and support_updater to avoid getting served bad addon updates

Blockland glass has been taken down and the issue has been contained. You do not need to delete blocklandglass or support_updater anymore, if you haven't already.

If you reused a password for your blockland glass account, change your password on every other site you used the password on. I cannot emphasize this enough.

General Discussion / the last blid database known to man
« on: March 29, 2023, 10:37:14 PM »
cca's blid database

kalphiter wanted me to post this somewhere

General Discussion / Conans Farming
« on: February 25, 2023, 11:49:07 AM »
its back

join whenever

New features:
- Fishing!
- New places to explore!
- More endgame electrical machinery content!
- A fully complete final secret!

Add-Ons / [Hatmod] BigFish
« on: February 04, 2023, 07:29:05 PM »
Hat BigFish
Version 1.0

Picture says more than I could ever hope to say.


Add-Ons / Pirate Hats
« on: January 26, 2023, 11:59:39 AM »
Pirate Hats
Version 1.0

Hats made for Pirate adventure!


Add-Ons / Pirate Boats
« on: January 26, 2023, 11:51:21 AM »
Pirate Boats
Version 1.0

Made for pirate adventure. Comes with an idle animation where the ship rocks back and forth.


Add-Ons / [Brick] Speedrun Flag
« on: July 18, 2022, 12:59:52 PM »
Speedrun Flag
Version 1.1

Adds a little checkpoint flag brick, big checkpoint flag brick, and a basic speedrun event!

Bricks is under Special > Misc

Event works via Self/NamedBrick > speedrunTrigger [point of interest name] [start position whitelist].
Speedruns times are tracked from one point of interest to another, clicking the same point of interest a second time will end the run and reset the time.
Names must use underscores which get converted to spaces in the displays, and the whitelist can contain multiple start positions.

Prefs for max speedrun time (default 60s, past that it will automatically reset), resetting your speedrun on orbing, and resetting your speedrun on respawning.


Add-Ons / Vine Bricks
« on: January 10, 2022, 05:24:08 PM »
Vine Bricks
Version 1.0

A set of gridless vine bricks with variants to make building vines easy!

Requires a floating brick mod to use properly. Variants are cycled when you plant them, and can be overlapped by other normal bricks, meaning you can add in smallbricks where needed!
The second picture demonstrates this - lime bricks are standard 0.5 smallbricks.

The bricks are under Specials > Vines


Off Topic / happy new year
« on: December 31, 2021, 11:22:46 PM »
2022 time

whos ready

Add-Ons / Storage Events
« on: September 29, 2021, 09:08:23 PM »
Storage Events
Version 1.2

Farming V1's event storage system, ported for general use. Items are stored within the brick as part of events, meaning anyone with a wrench can edit its contents. Comes with RTB/Glass server prefs for trust requirement to access or deposit into storage.

Event parameters are number of storage slots (1-20), and 3 strings that contain the storage contents, which are space-separated datablock names.

Deposit items with the drop tool keybind (default ctrl-w) and pull items out with the centerprint menu controls (brick controls).

Accessing storage combines all enabled storage events and empty spots for display. Disabling an event prevents accessing its storage.

This feature allows things like toggling what storage is available, or locking off storage unless a key is used. Withdrawn items are placed at the withdrawer's feet.


Add-Ons / Among Us Crewmate ඞඞඞඞ
« on: June 08, 2021, 07:41:50 PM »
Among Us Crewmate
Version 1.1

bing bing bing bing bing bing bing.... du du du

Fully animated Among Us Crewmate playertype for your servers!

Supports most default avatar equipment and has hands only show up when you use tools/hold items. Also supports slayer uniforms, shoemod, and hatmod!
Has a 2x2x3 brick bounding box, when crouching 2x2x1.5 brick bounding box.

Known bugs:
- spearReady animation doesn't work properly

Look what you made me do Conan lol

Bonus music file for Blockland.
Alt Download:

Add-Ons / Simple Keypad Events
« on: March 11, 2021, 12:00:31 PM »
Simple Keypad Events
Version 1.0

A simple keypad event system to simplify making passcoded doors! Has VCE support to access and view the passkey, and can be used to create string patterns.

fxDTSBrick > inputPassKey [string] Appends the indicated string to the current stored input passkey on the designated brick (named brick or self)
fxDTSBrick > displayPassKey Chats the current passkey to the client who triggered the event.
fxDTSBrick > clearPassKey Clears the stored passkey on the indicated bricks.
fxDTSBrick > checkPassKey [passkey] [salt] Checks the stored passkey against the passkey in the event. When changing the password, make sure the salt field is cleared so a salt to encode the passkey will be generated.

will be automatically converted to

onPassKeyCorrect Called if the passkey is correct when checkPassKey is called.
onPassKeyIncorrect Called if the passkey is incorrect when checkPassKey is called.


To access the passkey with VCE, use <var:br:passkey> or <var:brick:passkey>. The BLID of the last person to edit the password (inputPassKey, clearPassKey) is also stored in <var:br:lastInputPassKey>.


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