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Topics - Pah1023

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Modification Help / [DLL] Blockland Browser rerelease | Beta Build 2
« on: December 01, 2021, 11:33:06 AM »
Blockland Browser Re-release
I've decided to again work on the original concept of Blockland Browser, in the future planning to add more feature support.
Code based off of BLBrowser^2 by Metario

With this release there's a new installer tool to help simplify installation and make updates easier.
Downloads can be found in the links section.


Installation tool, select your Blockland installation folder then select the targeted version. By default the latest build should be selected.
After selection with a valid Blockland directory it'll check the hash of your files to the files on the server, if it doesn't match it'll be marked to install.

Server Support
The most noticeable change in this release is that the texture doesn't automatically get bound by default.
Instead the server can use commandToClient(%client, 'BLB_bindToTexture', "queryString"); to tell the client what texture to bind to.
An example usage below
Code: [Select]
commandToClient(%client, 'BLB_bindToTexture', "Add-ons/Print_Cinema/Prints/Screen");If the client successfully binds to the texture through this method it'll send to the server BLB_bindCallback with a true value, otherwise it'll send false.
Additionally when the URL changes on a client it'll send to the server the change, making it possible to sync pages to all clients.
It does this via
Code: [Select]
function BLB_OnUrlRequest(%url){if(!$BLB::DoNotSendUrls)commandToServer('BLB_UrlRequest', %url);}
This version supports and translates all previous functions that BLBrowser^2 uses and includes its own.

The URL has changed from previous version of the DLL for the youtube player, you should now use<VideoID>&start=<StartOffset>

Planned features
  • Custom class for browser objects, allowing GUI support
  • Interfacing CEF's V8 engine with Torque, allowing callbacks to be able to be sent to the server, making it possible to have webpages interact with the server. Similar concept to the OK/Cancel dialogs.


  • (Beta) Initial release
  • (Beta) Fixed autoplay issue.

Games / [Minecraft] Enigmatica 2
« on: July 01, 2020, 03:55:16 PM »
hosting server pack is enigmatica 2 better topic coming to a post near you

basic rules apply, don't intentionally grief

Modification Help / [dll] Ghost Update limit bypass
« on: February 18, 2018, 01:47:23 AM »
This dll allows ghosting of more than 50~ objects each network tick, making it possible to have a near unlimited amount of bots without the appearance of them teleporting.
The only limitation it seems is your upload speed, I was able to test 500 bots moving using 1mbps upload without issue.

Release is under the release tab, Visual C++ 2017 runtime will more than likely be needed and can be obtained here.

Games / Averia Community's Minecraft Server [ 24/7 ]
« on: May 20, 2017, 02:34:05 PM »
Averia Community Minecraft

Mod Highlights
Abyssal Craft
AbyssalCraft is a mod centered around exploration, but with a growing magic influence. Another thing that has been getting more focus is influences from the works of H.P Lovecraft, adding even more evil to that which is already in the mod.
Botania is a tech mod in essence. The theme is natural magic. By which the very base of the mod, as the title would give you the idea of, is flora. Of course, it's not limited to that. Most of the info on Botania can be found inside the game, in the Lexica Botania, the mod's "documentation book". You can craft it pretty easily with a book and any type of sapling.
"Thaumaturgy... which giveth certain order to make strange works, of the sense to be perceived and of men greatly to be wondered at." - Mathematicall Praeface to Euclid's Elements (1570), John Dee

Thaumaturgy is the capability of a magician to work miracles. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle worker.
Matter Overdrive
Matter Overdrive is a Minecraft mod, inspired by the popular Sci-fi TV series Star Trek. It dwells in the concept of replicating and transforming one type matter into another. Although, it may seem overpowered, Matter Overdrive takes a more realistic approach and requires the player to build up to a complex system, before even the simplest replication can be achieved.
Thermal Foundation (and others)
Expanding Minecraft Thermally! This mod is required for the Thermal Series (Thermal Expansion, Thermal Dynamics) and gives modpack makers a way to add resources to their worlds without needing to install all of the tech and other goodies that come with the other mods.
Flaxbeard's Steam Power
Flaxbeard's Steam Power (FSP for short), is a tech mod based on steam power as its core. The goal of FSP is innovative content that encourages fun play rather than trying to oneup other tech mods.

No griefing, spamming, looting, or being an annoyance in any form.
PvP is prohibited unless both parties consent to it.
Use common sense.

Server Info
Mod Pack: Averia Community Picks

Join the Averia Discord now!
After joining get the attention of an administrator to request a member tag.

Modification Help / BL-Browser - The in-game Browser [Experimental][v0.2.1]
« on: December 20, 2016, 01:07:47 PM »
Using the Awesomium web-ui library, I managed to make a hook DLL which replaces in-game textures to a browser interface.
The objective of this is to open up new possibilities of servers, such as Cinema servers similar to that of Gmod.
But the uses don't stop there, with this you can create many things such as a Server Homepage that opens up when a client joins, in-game stores, even a better GUI system using HTML.

Example / Proof of Concept


Excuse the red and blue values being swapped, I forgot to change the texture type after switching functions.

Code: [Select]
2016-12-20-1: Creation of topic
2016-12-24-1: Fixed issue of crashing at start-up, upped the resolution to 1024x768, fixed issues with mip-maps.
2017-01-07-1: Released v0.1.1 - ready for general use

Github / Release
The code is currently in an experimental phase, and will likely be completely different from the release versions.

you have to overwrite your blockland.exe with the one provided in the .7z in order for it to work.

Conan Buchanan: step 1) download the AllInOne.7z from
Conan Buchanan: step 2) open the zip using 7zip or an equivalent compressed folder opener, and copy all the stuff out
Conan Buchanan: step 3) overwrite your main bl install with it
Conan Buchanan: step 4) set the .exe to read only
Conan Buchanan: step 5) open bl, turn on download textures
Conan Buchanan: step 6) join server, when you join the cinema or hear things playing do aws_bindtexture(); in console. if you're on my server, /joincinema after doing this to see the video.
Conan Buchanan: step 6.5) if and only if aws_bindtexture(); does not work, do attachmodule("AWSHook.dll"); and try again.
Conan Buchanan: step 6.75) if neither of those functions work, but attachmodule is erroring (not function not found), install the x86 version of the dll on this page:

thx conun

Add-Ons / [Client] The Brick Navigator - Quickfix
« on: December 02, 2016, 06:41:37 PM »
The Brick Navigator
Allows you to scale up your current ghost brick in any axis'.

Since pictures are worth a thousand words,

After pressing scale up would become

And so on.

How to use
Key-binds are under The Brick Navigator.
Pressing the Axis key changes which axis you can scale up/down.
The scale up key will make the brick scale up to the next available brick in that axis, same for scale down.

Change log
 2016/12/2 8:56 - Fixed issue where bricks weren't loaded into the variables.

Client_TheBrickNav (1,008 Bytes)

Add-Ons / [HAT] MAGA - Make America Great Again!
« on: November 09, 2016, 03:51:35 PM »
Make america great again.

Type /maga to wear.


Off Topic / Some weird stuff playing in the background of my computer
« on: August 26, 2016, 06:08:58 AM »
So since last night while I was playing on Mr. Queeba's MinimalMods server, I've been hearing what sounded like a cash register sound.
This morning I've noticed I heard it again, and decided to check my volume mixer, amazingly nothing is playing sound yet my speakers showed it up.

I've decided to record it with audacity and amazed to what it sounds like.
Regular version (Quiet as hell)
Amplified version (May be loud)
Any idea as to what this might be? It sounds like the intro of some game.
I'm fixing to do a virus scan since I've yet to figure out the source of this.

Gallery / I've got my eyes on you
« on: August 15, 2016, 11:47:48 PM »

General Discussion / [Guide] Setting up ReShade for Blockland
« on: June 20, 2016, 07:44:47 AM »
Since I've noticed some users have been having problems with setting up ReShade, I've decided to make an in-depth guide on how to set it up.

Things needed before continuing:

Step 1: Getting the latest version of ReShade
Head to ReShade here and click on the Download button to be taken to the downloads section.

Before you go jumping to the first link you see, you're wanting to get the ReShade 2.0 client.
It's under the Alternative Downloads section here.

After downloading ReShade 2.0, you'll need to extract it from the archive.
If you haven't already, go on ahead and download 7-Zip because you'll need it.

Some computers may detect ReShade Assistant Preview.exe as malware, its up to you if you want to keep it or delete it.
It's not needed at all but to preview the shaders.

Step 2: Setting up the ReShade Assistant
After downloading, extracting, and making your way to the ReShade folder, open up ReShade Assistant.exe
You'll be greeted with a screen that has a bunch of sliders, just ignore them.

Where you need to go to is the Profiles tab.
After clicking on the Profiles tab, click the + then find Blockland
Blockland can be located in two different locations, depending on if you're a Launcher user, or Steam user.

Launcher User: C:\Users\(Your User)\Documents\Blockland\
Steam Users: C:\Program Files (x86)\Steam\SteamApps\common\Blockland\

After selecting Blockland, you'll see a various options ( d3d8, d3d9, d3d11, dxgi, opengl ), click on opengl and then click Confirm.

After finding Blockland and selecting it, move onto the Presets tab.
From here you can set up various Presets, this however isn't necessary unless if you want to save different combinations of shaders.

Finally click the Shaders tab, here you can enable various different types of shaders.

After enabling some shaders, click save twice and you're done.

FAQ / Troubleshooting:

 Q). I've enabled ( RBM / Ambient Occlusion / Other) but I don't notice any difference!
 A). This is more than likely because you're playing on Multiplayer.
   The developer of ReShade blocks access to the Depth Buffer on Multiplayer, which is used by those shaders.
   So unfortunately you're limited to playing Single Player if you wish to have those effects.

 Q). I'm getting the error "error C7612: profile doesn't support more than 32 samplers", what is this?
 A). This is an error that occurs whenever you enable too many effects.
  In order to solve this problem you need to disable some effects.

I've posted this here instead of help because of two reasons.
One, this will likely get more traffic here.
And two, in case if I need to edit the guide.

Off Topic / Pah1023's Tekkit Server
« on: May 20, 2016, 09:34:21 PM »
Tekkit Server

IP: Port: 25565 (default)

There are only a few rules.
1. Don't be a richard / Use common sense
2. No griefing
3. No stealing or raiding
4. Don't randomly kill users. An arranged fight is fine.

If you have any issues with anyone, or with the server contact me in-game, on the topic, or via PM.


Where to get
Download the TechnicLauncher here.
Then click on the packs tab, and search for Tekkit.

The server is currently open to all, if any problem users join and start griefing I'll likely set up a white list.

Games / MOVED: Pah1023's Tekkit Server
« on: May 20, 2016, 06:35:51 PM »
This topic has been moved to Off Topic at the request of Xoephifre.

Gallery / Giant Jeep ( and other things )
« on: April 22, 2016, 07:33:38 AM »
A few days ago I've wrote some code that'll build a model when given a .obj file, and these are the results from it.

April Fools 2016 / Return to Blockland 5.0
« on: April 01, 2016, 03:54:59 AM »
Global Moderator            

After a long hiatus, Return to Blockland will finally be returning.
I've discussed things with Badspot, and we've settled our differences.
I'm working on getting back the domain name since I've stopped paying the bill and someone decided to purchase it.
So the Return to Blockland development team would like to present to you RTB v5.0.
As with prior releases, there will be a Beta release to work out the bugs, it'll happen after this forum prank clears up.

  • RTB Buffet - An easy way to share saves between users
  • RTB Social - Messaging, joining, and inviting made simple
  • MOD Manager - The most missed feature brought back from the grave

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