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Modification Help / Brick Texturing Help
« on: October 19, 2013, 08:29:29 PM »
I needed a brick that didn't exist so I decided to create one. I think that it went pretty well though I have a few problems:
- Lighting just doesn't look good. Maybe thats a problem with the normals or do all bricks normally have this problem?
- obj2brick placed all my quads in the omni section which is alright for the middle bit of the brick but not the ends.
- obj2brick didn't get any uv coordinates correct. This is obviously to be expected and it doesn't really matter much for the spiral part of the brick, it's mainly the rectangular boxes at each end.
Am I doing anything wrong? I don't have too much problem editing the .blb file by hand, there are a few good references on the forum which I can use. The main issue is that there are tons of quads to sift through and it's hard identifying which ones to move to the correct section and edit the UV coordinates and possibly the normals. Is there any way to at least have the bottom and top of the brick correctly textured?
Here is how obj2brick layed out the file:
Code: [Select]
3 3 36
SPECIALBRICK
1
0.000000 -0.000736 -0.002480
3.000000 3.001471 36.007710
COVERAGE: //TBNESW
0 : 999
0 : 999
0 : 999
0 : 999
0 : 999
0 : 999
----------------top quads:
0
----------------bottom quads:
0
----------------north quads:
0
----------------east quads:
0
----------------south quads:
0
----------------west quads:
0
----------------omni quads:
276
// ...
If for some reason you want to, you can grab the .obj or .blb here.